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Thanks for reporting this issue. We will fix this soon in a new update, within a few days during this week still.
It seems that you have Windows Kernel Driver Verifier turned on with pool tracking selected, causing the system to BSOD due to a non-readable pool tag we have used (0xDEADC0DE). I will change this to a readable tag, so that it passes the verifier.
Thanks again for letting us know about this issue, I'll let you know here as soon as we have deployed the fix.
redards
dan
Sorry about my late reply. This issue has been fixed now internally and we will be deploying the fix in an update within next week.
Meanwhile as a work-around, you can disable Driver Verifier to allow this incorrect pool tag to not trigger bug check by Windows. Here's quick instructions how to do this: https://www.youtube.com/watch?v=WgHAxREWRe0
Basically the only option you need to untick is the "pool tracking", which checks if the name EAC uses for allocating memory is human-readable (0xDEADC0DE is not, oopsie...). We have changed in future releases EAC to use the tag name 'EAC' instead.
I played the day before yesterday, 7Dtd wouldn´t start with EAC but didn´t cause a bluescreen, today it crashed upon seemingly finishing to load EAC and gave me the BSOD.
Without EAC it runs like a darling with the new update, no performance issues whatsoever and that is still true although it crashes with EAC turned on(couldn´t play for 1 straight hour before running out of memory although it said it´s using only 1,5 GiG)
But playing online is hard because of few servers without cheat protection.
The driver verifier changes solved my slow startup for some reason so i still say thx for that even though it´s probably just an incident^^