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Post your settings. A log even. How to report an issue is Pinned.
Resolution matters a lot. Higher resolutions are going to have a greater impact on performance due to how Voxel games function. I would suggest dropping to 1440p, and not using DQHD. If your monitor is anything like our G9, then it supports a configuration of 2x 1440p displays.
Running on a R9 3900X and 6800XT I haven't had any issues keeping the average above 100FPS with 1440p. I've recently upgraded to an R9 5950X with a 7800XT, but haven't really played the game on this setup much yet. I don't expect performance to be any worse though.
Fullscreen
Dynamic Res--works better now and makes big improvement.
Vsync--enable to reduce screen tearing--experiment.
AA--FSR... looks best and decent fps using 'Low'
Others impact fps too much or look crappy.
Texture Quality--Quarter (for best fps and quality)
Half--looks better but lose 5 fps.
Texture Filter--no noticeable change to fps
Reflection Quality--Off to Medium (lose up to 9 fps)
Reflected Shadows--barely makes difference, 1 to 2 fps.
Shadow Distance--How far away you'll see shadows for objects.
Can have an impact on fps... low to high lose 5 fps.
Shadow Quality--low
View Distance--medium
Lod Distance--medium
Terrain Quality--medium
Water Quality--medium
Grass Distance--medium
Object Quality--medium
Occlusion--Stops rendering of things not in line of view
but, may cause a bug--things disappear if not looking directly at them.
Otherwise, could improve fps.
Bloom--low impact, adds sun glare--prefer off.
Motion Blur--big impact--prefer off.
SSAO--creates shadowing around edges but impacts fps--prefer Off
SS Reflections--large impact higher is set--prefer Off
Sun Shafts (God Rays)--small impact but has glare--prefer off
Dynamic Mesh--large impact at higher set--500=tradeoff 8 fps
With it at lowest/100, town structures only show up close.
***Other things...***
Disabling unnecessary processes
*Launcher;
Exclusive Fullscreen
DX 11
Disabling Easy Anti-Cheat
*The Boot Config tweak--might not be relevant anymore?
But, here is what to set it as;
gfx-enable-gfx-jobs=1
gfx-enable-native-gfx-jobs=1
wait-for-native-debugger=0
scripting-runtime-version=latest
vr-enabled=0
hdr-display-enabled=0
gc-max-time-slice=3
Don't forget...
Right click blank area of desktop, choose 'Display Settings' and then scroll down clicking on 'Graphic Settings.'
In there, under 'Graphics Performance Preference' you can 'choose an app to set preference' and hit the 'Browse' button. Then find the 7d2d exe and hit ok. Now that app is in the list below the Browse button. Select it and hit 'Options' which will bring up a window for selecting which gpu is used or letting Windows decide. You want to select the GPU / High Performance option and hit 'Save.' Now it ensures Windows defaults to using the gpu for the game instead of the cpu--which is what Windows would do by default... using CPU until it figures it needs to offload some to the GPU... a bad thing for games. You can do this for any / all games on your PC / laptop to improve gaming performance.
Thank you for this.
Some setting options look a little different in the menu, but was able to figure it out. Wasteland (city) was a killer (Literally). I struggled with 20-40 FPS. After using your setting recommendations I'm riding through Wasteland (city) getting 130-145 FPS. Even sitting outside Vanity Tower with a steady 145 FPS. I've always dreaded coming into the Wasteland due to the huge FPS hit.
Now, to let others know. The graphics are not as great with these settings, but let's be real 7D2D doesn't have great graphics to begin with.