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回報翻譯問題
theres your culprit. 7dtd is a very vram heavy game. Moreso during a blood moon. Since you cant magically add vram the alternative is to play with smaller hordes. Every zed eats up ram and bm sends multitudes of zeds at you instead of their usual spread out nature.
What graphics/detail settings?
That might be the culprit, but might not. I played A20 quite happily on a GTX 970 with no problems even during blood moons. I'd say the card is capable IF lower settings are used, for example I set textures to half-size. Hold judgement until OP answers JOST's questions.
---------** FPS / Performance tips;
https://steamcommunity.com/app/251570/discussions/1/3190241086281294394/
Long answer:
- Turn off Dynamic "whatever". It is the last tab at the settings.
- Do NOT increase max zombie amount/zombies per player during bloodmoon. Don't touch that setting, or even better - decrease it. That setting is number 1 reason you'll get unbearable fps during bloodmoon. If you want "more challenge through more zombies" - forget about it. 7DTD's engine doesn't like that. Go for beefier zombies through harder difficulty.
- Move your bloodmoon base somewhere outside of the city. Bigger the city - lesser your fps.
That should give you some fps during horde night and make it half bearable.
-ViewDistance NEAR (needs to be set from MainMenu)
-TerrainQuality LOWEST/LOW/MED (needs to be set from MainMenu to work properly)
-ShadowDistance OFF (temporarily during the hordenight, this can help a lot in some areas)
-DynamicMesh DISTANCE 500 (can help if you're in/near a city)
-ReflectionQuality LOW (can help if you're near a ton of trees)
-Occlusion ON (can help if you're near certain buildings)
The Boot.Config tweak (outlined in Mardoin69's link/post, I think) can often add 5-15fps for free.
If you're currently fighting the hordes in the middle of a town/city, it can help if you're able to rebuild your horde-base a bit farther from the city...often the big flat area of land near the trader is a convenient spot.
The bigger POIs have lots of them and do too many "draw calls", hence part of the reson why it could become a drag there.
Someone released a mod that replaces the current window models with "lighter" ones and can benefit performance. So, while we wait for this optimization to be in the vanilla game, your team could use this mod[community.7daystodie.com] to, at least, attenuate the issue.
If you're INSIDE the city, you can just disable it right away.