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回報翻譯問題
You should create your own thread for your own issues, and post the specifications requested and a copy of your output_log.txt. Instead of trying to start an argument, use logic, seek a solution to your problem. Each case is different as it is clear not everyone is having problems. It is also clear from your description alone your issue is different (poor performance in a different way likely due to the different cause as mentioned).
I'm not upset about the problem, for the record. I just think that the devs need to be aware it exists and address it now, in the Alpha phase. Because later, the performance issues will be brought up in reviews by pros and youtubers alike.
A game like this can often suffer from messy code as well, and sometimes simplification is required and can help with performance issues.
And of course, I know very little about how 'engines' work in gaming today, but Unity? Why?
I know 512MB is not much, but it still does run many games (DX9 at least) with relatively high settings at 60-100fps like Doom3, Quake 4,CS GO, Slender The Arrival, both Amnesia games, Haunted Memories, RAGE, Oblivion, Fallout 3+NV, Dragon Age 1+2, FEAR 3 etc.
Then the slightly more effect heavy games like Alan Wake, Metro, Bioshock Infinite, State of Decay etc. run only at 720p (or 1280x800 16:10). Mainly because you cant disable some spesific effects to make it playable.
Also the 9600M GT is slightly overclocked via vBIOS (to 9700M GT clocks), wich of course does not remove the fact it has only a certain amount of vRAM, only dx10.1 max, 32 pipelines and a 128-bit bus.
I rather not start a new thread because it would just waste space.
"tomatoes.dll"
Well my system is really not something one would call a "monster system". True it has good parts for its time, but any modern PC easily outperforms it. To be honest the only investment that has made games playable to me so far, was the Samsung 840 Pro SSD. Also the ability to ditch the P7450 Core 2 Duo to T9900 surely helped a lot.
The separate MXM-II card (9600M GT) could also be replaced to 1GB one, but manufacturer locked (identification chip) built in the GPU itself limits the possible alternatives to basically zero..
When you buy a game for a console it runs on that platform. I have a xbox 360 and have played games on it yet the graphics are worse than on PC (but that differs from PC to PC).
When you buy games on steam they can be cheap, for console you'd need to wait a year or two before there is a price drop from $60 per game.
A game these days is a script on an engine. That engine has it's advantages and disadvantages per platform. And you can't solve the engine problems directly you need to program around it, making difficult code. So the more platforms, the more exceptions in the code.
So basically i would imagine it is more of a driver based (graphics tweak) rather than the whole engine rewritten for PS4 for example.
I suppose that is better than the PS3 and Xbox360 where the real/rendered resolution was often less than even 720p and stretched.
Don't get me wrong, I have nothing against consoles. You can find my Xbox profile easy enough. I use the same name/gamertag.
Still the whole point of this conversation is not to be able to play a game on PC at maximum resolution. The point is to be able to play it at all at any resolution. In my case the upgrade to new PC is not a 300-400euros video card, it is everything because of the AIO base i built it from.
Of course there comes a time for every component that it meets the end of its potential/potential upgrade choises, so the time comes when money has to be burned just to keep up with the demands on modern games for example.
I am just trying to delay the inevitable as long as possible, because i rather not spend so much money on PC as i used to do when younger. The last build i made got totally out of hand with phase cooler (Vapochill LS) and such. It was around 14.000euros.. The main thing those days was to be able to play everything maxed out, but these days its more like taking everything out from what you got. Customizing a AIO PC is more expensive than building and upgrading a normal PC tough. It is just the thrill of taking out something out of nothing. Live and learn etc.
Maybe that is why totally understand and respect the ideology of a console.