7 Days to Die

7 Days to Die

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fat rambo Sep 16, 2015 @ 9:59am
Game freezes on world load/connect.
First, this was a really great game, and I've enjoyed it, but I haven't been able to play it in three or four months, and I don't know why. I've waited because I expected a patch to fix it, but this hasn't happened, so it's got to be a problem with my config.

Windows 10 (also had this problem prior to upgrading from Windows 7), 16gb ram, 2 gtx 760's in sli, adequate HD space, etc. The problem started in version 11 or 12, can't remember which.

Anyway, the game loads up, menus/characters, etc all work fine. Was running earlier versions in highest settings, now running in lowest, still no success. I'll post game log and dxdiag in comments below.
Last edited by fat rambo; Sep 16, 2015 @ 10:07am
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Showing 1-13 of 13 comments
fat rambo Sep 16, 2015 @ 10:03am 
------------------
System Information
------------------
Time of this report: 9/16/2015, 12:58:51
Machine name:
Operating System: Windows 10 Home 64-bit (10.0, Build 10240) (10240.th1.150819-1946)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz (8 CPUs), ~3.6GHz
Memory: 16384MB RAM
Available OS Memory: 16328MB RAM
Page File: 4876MB used, 27835MB available
Windows Dir: C:\WINDOWS
DirectX Version: 12
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Not Available
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.10240.16384 64bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 760
Manufacturer: NVIDIA
Chip type: NVxx
DAC type: Integrated RAMDAC
Device Type: Full Device
Device Key: Enum\PCI\VEN_10DE&DEV_1187&SUBSYS_84891043&REV_A1
Display Memory: 12075 MB
Dedicated Memory: 3911 MB
Shared Memory: 8163 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: ASUS VS247
Monitor Id: ACI249A
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: DVI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um
Driver File Version: 10.18.0013.5582 (English)
Driver Version: 10.18.13.5582
DDI Version: 12
Feature Levels: 11.0,10.1,10.0,9.3,9.2,9.1
Driver Model: WDDM 2.0
Graphics Preemption: DMA
Compute Preemption: DMA
Miracast: Not Supported
Hybrid Graphics GPU: Not Supported
Power P-states: Not Supported
Driver Attributes: Final Retail
Driver Date/Size: 8/25/2015 14:38:05, 15630616 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-52C7-11CF-3D66-84A41CC2C735}
Vendor ID: 0x10DE
Device ID: 0x1187
SubSys ID: 0x84891043
Revision ID: 0x00A1
Driver Strong Name: oem151.inf:0f066de34a988f8e:Section009:10.18.13.5582:pci\ven_10de&dev_1187
Rank Of Driver: 00D12001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
DXVA2 Modes: DXVA2_ModeMPEG2_IDCT DXVA2_ModeMPEG2_VLD DXVA2_ModeVC1_D2010 DXVA2_ModeVC1_VLD DXVA2_ModeVC1_IDCT DXVA2_ModeWMV9_IDCT DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeHEVC_VLD_Main DXVA2_ModeMPEG4pt2_VLD_Simple DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

-------------
Sound Devices
-------------
Description: Speakers (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_10438436&REV_1003
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.7535 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 6/24/2015 22:57:00, 4504320 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
---------------------
Video Capture Devices
Number of Devices: 0
---------------------
-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: USB KeyBoard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x0566, 0x3055
FF Driver: n/a

Device Name: USB KeyBoard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x0566, 0x3055
FF Driver: n/a

Device Name: Programmable Hotkeys
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x06A3, 0x5081
FF Driver: n/a

Device Name: Mice&MultiKB USB product
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1D57, 0xFA0A
FF Driver: n/a

Device Name: Mice&MultiKB USB product
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1D57, 0xFA0A
FF Driver: n/a

Poll w/ Interrupt: No

fat rambo Sep 16, 2015 @ 10:05am 
Initialize engine version: 5.1.1p3 (369fd983d9e1)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dumx.dll 10.18.13.5582]
Renderer: NVIDIA GeForce GTX 760
Vendor: NVIDIA
VRAM: 3911 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ProfileAttribute.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ProfileAttribute.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UMA.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UMA.dll into Unity Child Domain
- Completed reload, in 0.284 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
2015-09-16T12:16:53 0.000 INF [Steamworks.NET] SteamAPI_Init() ok

2015-09-16T12:16:53 0.020 INF [EAC] Initializing ...

2015-09-16T12:16:53 0.023 INF [EAC] Initialized :: Initialization completed.

2015-09-16T12:16:53 0.035 INF Precaching...

2015-09-16T12:16:53 0.036 INF Precaching file: 7DaysToDie_Data/resources.assets

2015-09-16T12:16:53 0.717 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets

2015-09-16T12:16:53 0.747 INF Precaching file: Data/Bundles/BlockTextureAtlases

2015-09-16T12:16:53 0.846 INF Precaching file: Data/Bundles/TerrainTextures

2015-09-16T12:16:54 0.870 INF Precaching done

The referenced script on this Behaviour is missing!

(Filename: Line: 1715)

The referenced script on this Behaviour is missing!

(Filename: Line: 1715)

The referenced script on this Behaviour is missing!

(Filename: Line: 1715)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.490106 ms
2015-09-16T12:16:55 2.452 INF Awake

2015-09-16T12:16:55 2.472 INF Version: Alpha 12.5 (b12) Compatibility Version: Alpha 12.5, Build: Windows 64 Bit

2015-09-16T12:16:55 2.473 INF System information:

2015-09-16T12:16:55 2.473 INF OS: Windows 8.1 (6.3.10240) 64bit

2015-09-16T12:16:55 2.474 INF CPU: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz (cores: 8)

2015-09-16T12:16:55 2.474 INF RAM: 16328 MB

2015-09-16T12:16:55 2.475 INF GPU: NVIDIA GeForce GTX 760 (3911 MB)

2015-09-16T12:16:55 2.475 INF Graphics API: Direct3D 9.0c [nvd3dumx.dll 10.18.13.5582] (shader level 3.0)

2015-09-16T12:16:55 2.476 INF Last played version: Alpha 12.5

2015-09-16T12:16:55 2.476 INF Local UTC offset: -4 hours

2015-09-16T12:16:55 2.477 INF Command line arguments: 7DaysToDie.exe

2015-09-16T12:16:55 2.517 INF Load key config check

2015-09-16T12:16:55 2.518 INF Load key config

2015-09-16T12:16:55 2.527 INF [MODS] No mods folder found

2015-09-16T12:16:55 2.559 INF Loading permissions file at 'C:\Users\werner\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'

2015-09-16T12:16:55 2.616 INF Loading permissions file done.

2015-09-16T12:16:55 2.616 INF Awake done

2015-09-16T12:16:56 3.061 INF Atlas load took 442 ms

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Mono.Posix.dll (this message is harmless)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libc
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 17257.
Total: 12.107203 ms (FindLiveObjects: 0.827254 ms CreateObjectMapping: 0.289397 ms MarkObjects: 10.960701 ms DeleteObjects: 0.028996 ms)

2015-09-16T12:16:56 3.151 INF [Steamworks.NET] Login ok.

Setting up 2 worker threads for Enlighten.
Thread -> id: 18a8 -> priority: 1
Thread -> id: 28ec -> priority: 1
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
2015-09-16T12:16:59 6.770 INF WorldStaticData.Init() needed 2.384s

2015-09-16T12:17:10 17.456 INF NET: Starting server protocols

2015-09-16T12:17:10 17.498 INF NET: Unity NW server started

2015-09-16T12:17:10 17.498 INF [Steamworks.NET] NET: Server started

2015-09-16T12:17:10 17.499 INF StartGame

2015-09-16T12:17:10 17.655 INF Persistent GamePrefs saved

GamePref.AdminFileName = serveradmin.xml

GamePref.AirDropFrequency = 24

GamePref.AutopilotMode = 0

GamePref.BlockDurabilityModifier = 100

GamePref.BuildCreate = True

GamePref.ConnectToServerIP = 127.0.0.1

GamePref.ConnectToServerPort = 26900

GamePref.ControlPanelEnabled = False

GamePref.ControlPanelPort = 8080

GamePref.CraftTimer = 1

GamePref.CreateLevelDim = 8

GamePref.CreateLevelName = My Level

GamePref.CreativeMenuEnabled = False

GamePref.DayCount = 3

GamePref.DayLightLength = 18

GamePref.DayNightLength = 40

GamePref.DebugMenuEnabled = False

GamePref.DebugMenuShowTasks = False

GamePref.DebugStopEnemiesMoving = False

GamePref.DropOnDeath = 2

GamePref.DropOnQuit = 0

GamePref.DynamicSpawner =

GamePref.EACEnabled = False

GamePref.EnemyDifficulty = 0

GamePref.EnemySenseMemory = 45

GamePref.EnemySpawnMode = 2

GamePref.FavoriteServersList =

GamePref.FragLimit = 20

GamePref.FriendlyFire = True

GamePref.GameDifficulty = 2

GamePref.GameMode = GameModeSurvivalSP

GamePref.GameName = MyGame

GamePref.GameVersion = Alpha 12.5

GamePref.GameWorld = Navezgane

GamePref.JoiningOptions = True

GamePref.LandClaimDeadZone = 30

GamePref.LandClaimDecayMode = 0

GamePref.LandClaimExpiryTime = 3

GamePref.LandClaimOfflineDurabilityModifier = 4

GamePref.LandClaimOnlineDurabilityModifier = 4

GamePref.LandClaimSize = 7

GamePref.LastGameResetRevision = 6

GamePref.LootAbundance = 150

GamePref.LootRespawnDays = 7

GamePref.LootTimer = 1

GamePref.MatchLength = 10

GamePref.MaxSpawnedAnimals = 50

GamePref.MaxSpawnedZombies = 60

GamePref.NoGraphicsMode = False

GamePref.OptionsAA = 0

GamePref.OptionsAllowController = False

GamePref.OptionsAmbientVolumeLevel = 0.5

GamePref.OptionsBloom = False

GamePref.OptionsDeferredLighting = True

GamePref.OptionsDOF = False

GamePref.OptionsDynamicContrast = False

GamePref.OptionsFieldOfView = 60

GamePref.OptionsGrassDistance = 1

GamePref.OptionsHudOpacity = 1

GamePref.OptionsHudSize = 2

GamePref.OptionsImageEffects = False

GamePref.OptionsInvertMouse = False

GamePref.OptionsLODDistance = 0.5

GamePref.OptionsMicVolumeLevel = 0.75

GamePref.OptionsMotionBlur = 0

GamePref.OptionsMouseSensitivity = 3

GamePref.OptionsMusicVolumeLevel = 0.2

GamePref.OptionsObjectBlur = False

GamePref.OptionsOverallAudioVolumeLevel = 1

GamePref.OptionsPlayerModel = playerMale

GamePref.OptionsPlayerModelTexture = Player/Male/Player_male

GamePref.OptionsReflectedShadows = False

GamePref.OptionsReflectionQuality = 0

GamePref.OptionsResolution = 0

GamePref.OptionsShadowDistance = 0

GamePref.OptionsShowCompass = True

GamePref.OptionsShowCrosshair = True

GamePref.OptionsSSAO = False

GamePref.OptionsSunShafts = False

GamePref.OptionsTextureQuality = 2

GamePref.OptionsTonemapping = False

GamePref.OptionsTreeQuality = 1

GamePref.OptionsViewDistance = 8

GamePref.OptionsVoiceChatEnabled = True

GamePref.OptionsVoiceVolumeLevel = 0.75

GamePref.OptionsVsync = 1

GamePref.OptionsWaterQuality = 0

GamePref.PersistentPlayerProfiles = True

GamePref.PlayerAutologin = False

GamePref.PlayerId = 76561198026699832

GamePref.PlayerName = REVENGE!

GamePref.PlayerSafeZoneHours = 5

GamePref.PlayerSafeZoneLevel = 5

GamePref.PlayerToken =

GamePref.RebuildMap = False

GamePref.SaveGameFolder = C:\Users\werner\AppData\Roaming/7DaysToDie/Saves

GamePref.SelectionContextMode = 0

GamePref.SelectionOperationMode = 0

GamePref.ServerDescription =

GamePref.ServerIP =

GamePref.ServerIsPublic = True

GamePref.ServerMaxPlayerCount = 8

GamePref.ServerName = Default Server

GamePref.ServerPort = 26900

GamePref.ServerWebsiteURL =

GamePref.ShowFriendPlayerOnMap = True

GamePref.TelnetEnabled = False

GamePref.TelnetPort = 25003

GamePref.ZombiePlayers = True

GamePref.ZombiesRun = 0

GameStat.AirDropFrequency = 0

GameStat.AnimalCount = 0

GameStat.BlockDurabilityModifier = 1

GameStat.CraftTimer = 1

GameStat.CurrentRoundIx = 0

GameStat.DayLightLength = 16

GameStat.DayLimitActive = False

GameStat.DayLimitThisRound = 0

GameStat.Difficulty = 2

GameStat.DropOnDeath = 1

GameStat.DropOnQuit = 0

GameStat.EnemyCount = 0

GameStat.EnemyDifficulty = Normal

GameStat.EnemySenseMemory = 60

GameStat.EnemySpawnMode = 3

GameStat.FragLimitActive = False

GameStat.FragLimitThisRound = 0

GameStat.GameDifficulty = 2

GameStat.GameModeId = 0

GameStat.GameState = 0

GameStat.GlobalMessageToShow =

GameStat.IsCreativeMenuEnabled = False

GameStat.IsFlyingEnabled = False

GameStat.IsFriendlyFire = True

GameStat.IsPlayerCollisionEnabled = True

GameStat.IsPlayerDamageEnabled = True

GameStat.IsResetMapOnRestart = False

GameStat.IsSaveSupplyCrates = True

GameStat.IsSpawnEnemies = True

GameStat.IsSpawnNearOtherPlayer = False

GameStat.IsTeleportEnabled = False

GameStat.IsVersionCheckDone = True

GameStat.LandClaimDeadZone = 30

GameStat.LandClaimDecayMode = 0

GameStat.LandClaimExpiryTime = 3

GameStat.LandClaimOfflineDurabilityModifier = 32

GameStat.LandClaimOnlineDurabilityModifier = 32

GameStat.LandClaimSize = 7

GameStat.LoadScene =

GameStat.LootTimer = 1

GameStat.ScoreDiedMultiplier = -5

GameStat.ScorePlayerKillMultiplier = 1

GameStat.ScoreZombieKillMultiplier = 1

GameStat.ShowAllPlayersOnMap = False

GameStat.ShowFriendPlayerOnMap = True

GameStat.ShowSpawnWindow = False

GameStat.ShowWindow =

GameStat.ShowZombieCounter = False

GameStat.TimeLimitActive = False

GameStat.TimeLimitThisRound = 0

GameStat.TimeOfDayIncPerSec = 20

GameStat.ZombieHordeMeter = False

fat rambo Sep 16, 2015 @ 10:05am 
2015-09-16T12:17:10 17.722 INF StartAsServer

2015-09-16T12:17:10 17.726 INF createWorld: Navezgane, MyGame, GameModeSurvivalSP

2015-09-16T12:17:10 17.779 INF Started thread thread_Regenerating

2015-09-16T12:17:10 17.779 INF Started thread SG

2015-09-16T12:17:10 17.824 INF World.Load: Navezgane

2015-09-16T12:17:10 17.826 WRN Loaded world file from different version: 'Alpha 11(b49)'

2015-09-16T12:17:11 17.857 INF Started thread thread_Pathfinder

2015-09-16T12:17:13 20.684 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)

2015-09-16T12:17:13 20.721 INF Started thread thread_GenerateChunks

2015-09-16T12:17:13 20.739 INF POI image size w= 3072, h = 3072

2015-09-16T12:17:13 20.837 INF Biomes image size w= 1536, h = 1536

2015-09-16T12:17:14 20.891 INF Biomes image size w= 1536, h = 1536

2015-09-16T12:17:14 21.318 INF Biomes image size w= 1536, h = 1536

2015-09-16T12:17:18 25.327 INF createWorld() done

2015-09-16T12:17:18 25.328 INF Loading players.xml

2015-09-16T12:17:18 25.462 INF Created player with id=171

2015-09-16T12:17:18 25.479 INF Adding observed entity: 1, (94.5, 76.0, 980.5), 8

2015-09-16T12:17:18 25.484 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 40, default = 50

2015-09-16T12:17:18 25.484 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 2, default = 0

2015-09-16T12:17:18 25.485 INF Setting for 'EnemySenseMemory' does not match the default (server will go to the modded category): current = 45, default = 60

2015-09-16T12:17:18 25.485 INF Setting for 'EnemySpawnMode' does not match the default (server will go to the modded category): current = 2, default = 3

2015-09-16T12:17:18 25.486 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 7, default = 30

2015-09-16T12:17:18 25.486 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 150, default = 100

2015-09-16T12:17:18 25.487 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 24, default = 72

2015-09-16T12:17:18 25.488 INF Setting for 'BuildCreate' does not match the default (server will go to the modded category): current = True, default = False

2015-09-16T12:17:18 25.514 INF StartGame done

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Mono.Security.dll (this message is harmless)
2015-09-16T12:17:23 30.258 INF ************************ SKY INITIALIZED ************************

2015-09-16T12:17:23 30.342 INF ************************Weather Packages Created FROM BIOMES :D ************************

2015-09-16T12:17:26 33.449 INF [Steamworks.NET] GameServer.Init successful

2015-09-16T12:17:27 34.267 INF [Steamworks.NET] Create Lobby

2015-09-16T12:17:27 34.268 INF [Steamworks.NET] GameServer.LogOn successful
fat rambo Sep 21, 2015 @ 1:05pm 
Five days in, and still nothing? Nice. Out of curiosity, has anyone ever gotten a response from support@7daystodie.com? Anyway, I tried increasing the timeout for graphics on windows, as I've had some issues with opengl apps recently, and thought that 7dtd may have had a similar problem, but this is not the case. Yep....just going to leave this here, and keep trying to fix the issue myself.
Is your game running in DX11 mode? If so, erase the line -force-d3d11 from your launch options as DX11 is currently broke and there really is no benefit in using it (yet).

Have you tried disabling SLI?

Looking at your output_log file I can't find anything wrong. Did you copy and paste that after the game crashed? As it creates a new log file everytime you launch the game.

Are you able to launch the game without EAC?

Have you made any recent hardware changes since the problem started?

Looking at your setup the only thing I can think of is SLI or EAC issue. Strange none the less.

Also, the game by default runs in DX9 mode on Windows unless forced. Try forcing opengl render in your steams launch options for 7DTD and add the command -force-opengl (no space).

Wouldn't hurt to try reinstalling DirectX.
Last edited by нιт◈ᴘᴏιɴᴛ; Sep 21, 2015 @ 1:36pm
fat rambo Sep 21, 2015 @ 1:45pm 
Thanks for the tips HitPoint! Unfortunately, disabling SLI didn't fix the issue, neither did running without EAC, or forcing openGL. I did notice that when the world is loading, RAM usage climbs to either 1.5GB or just under 2GB, and then becomes unresponsive. I'm fairly sure (almost absolutely certian) the RAM isn't going bad though. Any idea what might be causing that?
Originally posted by REVENGE!:
Thanks for the tips HitPoint! Unfortunately, disabling SLI didn't fix the issue, neither did running without EAC, or forcing openGL. I did notice that when the world is loading, RAM usage climbs to either 1.5GB or just under 2GB, and then becomes unresponsive. I'm fairly sure (almost absolutely certian) the RAM isn't going bad though. Any idea what might be causing that?

No worries bro, just helpin' out a fellow gamer ;).

That's normal. The game prechaches memory as soon as you launch the game, and I just tested this to make sure as my game sits at around 2GB when loading.

http://i.imgur.com/YEBFcT3.jpg

Really strange. Do you have any issues with other games, preferably games based on unity 5 engine?
Last edited by нιт◈ᴘᴏιɴᴛ; Sep 21, 2015 @ 2:20pm
fat rambo Sep 22, 2015 @ 4:28pm 
No, no other similar problems. I think I've fixed the issue though. It was definitely my system, because I just zeroed the HD and reinstalled everything, works like a charm. :)
Red Eagle LXIX Sep 23, 2015 @ 6:56am 
Originally posted by REVENGE!:
No, no other similar problems. I think I've fixed the issue though. It was definitely my system, because I just zeroed the HD and reinstalled everything, works like a charm. :)
Extreme fix, but glad to hear it is sorted out. Sorry to hear it took so much.

fat rambo Sep 23, 2015 @ 8:35am 
Originally posted by Red Eagle LXIX:
Originally posted by REVENGE!:
No, no other similar problems. I think I've fixed the issue though. It was definitely my system, because I just zeroed the HD and reinstalled everything, works like a charm. :)
Extreme fix, but glad to hear it is sorted out. Sorry to hear it took so much.

No worries, it was probably overdue anyway. If this problem happens again, it will be easier to pin down the cause.
Dawn Silvers Sep 24, 2015 @ 9:59am 
erm what exactly did you do to fix this as im having the same problem
fat rambo Sep 24, 2015 @ 7:53pm 
Originally posted by Midnight Shadows:
erm what exactly did you do to fix this as im having the same problem

To recap: I tried everything (everything that I could find online, anyway) from deleting all files and registry entries (clean reinstall of the program, and drivers), to running in different compatibility modes/administrator rights, etc which did not fix the problem.

You may not like this, but I backed up all my files, and I zeroed the hard drive, which is when you erase, or reformat your hard drive and reinstall all programs and graphics drivers. If you're running windows 10, there's a handy option for this under "recovery" in "update and security", which is in the "settings" menu. **Be advised that this process will take some time (over four hours in my case [2TB HD]).** There's also an option to perform this reset while preserving your personal files, if you don't have an external to back up on. I haven't eliminated the possibility that a config file somewhere may have been causing the issue or contributing to it, so I just went ahead and nuked it. In fact, this was the first reinstallation that I performed since building this system over a year ago, and with all of the different versions of everything and random programs that had been installed, this is definitely possible.

If you're running an older build of windows, you'll need to access your recovery partition from the BIOS, which you should be able to do by pressing a manufacturer specific function key http://www.pcadvisor.co.uk/how-to/laptop/factory-reset-laptop-image-3462995/ before the system splash screen goes away. If you have physical installation media (cdrom/jumpdrive), then use that.

TLDR - The problem was with my system, not the game. Erasure of the hard drive, followed by a clean reinstall of the OS, all drivers and programs fixed my issue. This may not be a bad idea anyway, if you're having other anomalous performance issues.

I hope this helps you. I'll keep doing some research, and if I find a less heavy-handed solution, I will post it in this thread.
Last edited by fat rambo; Sep 24, 2015 @ 8:13pm
fat rambo Sep 24, 2015 @ 8:10pm 
Thanks for trying to help everyone!
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Date Posted: Sep 16, 2015 @ 9:59am
Posts: 13