7 Days to Die

7 Days to Die

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aY227 Jan 27, 2022 @ 7:49am
Why Rekt doesn't have seeds?
<item group="seeds" count="1,2"/>
Pretty clear in traders.xml that he should.

Only thing that I can think of is that seeds aren't defined in items.xml but in blocks.xml
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Showing 1-13 of 13 comments
Cor. Jan 27, 2022 @ 2:03pm 
did you check the bins with rotting fruit in them. More often than not, they drop seeds.
Last edited by Cor.; Jan 27, 2022 @ 2:03pm
briancourt2 Jan 27, 2022 @ 2:26pm 
there are plenty of blocks found in the trader though. It has an economic value. I agree it would appear like it should work, so they must be filtering it. There is the total count than can interfere, but i am not sure those work either as I tried to lower it to like 20 to unbreak the game as traders are OP amazon like places.

I suspect the reason is this - 3-7 items are likely to get filled before you make it to seeds. (i lowered the number below, to lower stuff, and do run into no good way to get to less items, and have a random list). try putting seeds first in the list and I bet it will work after a restocking day. You can reset the items right away from the admin option if you turn debug on .

<item group="traderGeneral" count="3,7"/>


<trader_item_group name="traderGeneral" count="1">
<item name="resourcePaint" count="1,12"/> <!-- 50 -->
<item group="clothes" count="2,4"/>
<item group="weaponsGunParts" count="1" prob=".4"/>
<item name="meleeToolFlashlight02"/>
<item group="books" count="1,3" prob="1"/>
<item group="ammo" count="2,4" prob="2"/>
<item group="ammoSupplies" count="1,3"/>
<item group="seeds" count="1,4"/>
<item group="cannedfood" count="1,2"/>
<item group="foodSupplies" count="2,5"/>
<item group="preparedFood" count="1,2"/>
<item group="preparedDrink" count="1"/>
<item group="constructionSupplies" count="1,3" prob="0.8"/>
<item group="rareTools" count="1" prob="0.2"/>
<item group="rareMedicine" count="1" prob="0.3"/>
<item group="medicine" count="1,2" prob="1"/>
<item name="drugAntibiotics" count="1,3" prob="0.5"/>
<item group="workstations" count="1"/>
</trader_item_group>
Last edited by briancourt2; Jan 27, 2022 @ 2:40pm
aY227 Jan 27, 2022 @ 3:03pm 
Guys, Im not looking for an advice on how to get seeds :/

Originally posted by Cor.:
did you check the bins with rotting fruit in them. More often than not, they drop seeds.

Off topic.

Originally posted by briancourt2:
There is the total count than can interfere, but i am not sure those work either as I tried to lower it to like 20 to unbreak the game as traders are OP amazon like places.

I suspect the reason is this - 3-7 items are likely to get filled before you make it to seeds. (i lowered the number below, to lower stuff, and do run into no good way to get to less items, and have a random list). try putting seeds first in the list and I bet it will work after a restocking day. You can reset the items right away from the admin option if you turn debug on .

I did reset him like 80 times - not a single seed.
And for Rekt seeds are also as a separate group - not only in traderGeneral, and it's a first one.
I will try to increase max inventory but I doubt it will help - will check later. I think it's a bug.
Last edited by aY227; Jan 27, 2022 @ 3:03pm
briancourt2 Jan 27, 2022 @ 3:08pm 
try moving seeds to first in list.
You could also see what happens if you add the seeds to the food group
Last edited by briancourt2; Jan 27, 2022 @ 3:10pm
CellNav Jan 27, 2022 @ 3:49pm 
Change the probably to a value of 1 or greater to force rng to select the item or group. The example given :

<item group="seeds" count="1,4" prob="1"/>

After changing that, locate the group called "seeds" and change or add the prob to a value of 1 or greater. It's generally that group (seeds) that can be overlooked when rolling something.

Also, keep in my when selling items to the trader. If you dump items in his inventory then it takes longer for items to swap out.
aY227 Jan 27, 2022 @ 5:18pm 
Originally posted by briancourt2:
try moving seeds to first in list.
You could also see what happens if you add the seeds to the food group

It's already first

Originally posted by CellNav:
Change the probably to a value of 1 or greater to force rng to select the item or group. The example given :

It's already as count="all" for a whole group... but I tried it - ended up in a wall of ArgumentNullException errors. It can't be used like that.

Not only Rekt (but it's most visible on him, because there should be at leas one guaranteed) but not a single trader offers seeds.

I gave him 500 max inventory (looks pretty funny) - still nothing

K, thanks for help Im gonna report a bug on forum, will see if they will confirm it.
aY227 Feb 16, 2022 @ 6:46am 
Cool, now when youtuber noticed this, maybe they will repair it:

0:35
https://www.youtube.com/watch?v=QbPGX2YZhEA
FT Feb 16, 2022 @ 11:13am 
Has it been reported on the official 7Days forum yet?
aY227 Feb 16, 2022 @ 12:30pm 
like a month ago i put a topic in general support.
Also an idea of using external site to report a bugs is absurd.
FT Feb 16, 2022 @ 3:28pm 
Originally posted by aY227:
like a month ago i put a topic in general support.
Also an idea of using external site to report a bugs is absurd.
I do kinda wish it was just done here on Steam instead or in addition/mirrored more directly. I'm guessing (hoping?) there's a good reason for using a different site at this point beyond the game simply not being on Steam for the first year+ making the dedicated site an obvious necessity.
Maybe there's more non-Steam sales of the game than I realized?
Last edited by FT; Feb 16, 2022 @ 3:30pm
aY227 Feb 17, 2022 @ 12:19am 
After 8 years of development it was too hard for them to add 'report bug" button in-game.
Maybe in another 4 or 5.
aY227 Jul 29, 2022 @ 9:29pm 
EXP 20.6

Fixed
- Seeds cannot spawn in trader loot.

Rekt can be useful now :)
...👑 JOST AMMAN 👑... (Banned) Jul 30, 2022 @ 12:48am 
Originally posted by aY227:
EXP 20.6

Fixed
- Seeds cannot spawn in trader loot.

Rekt can be useful now :)
:gearthumbsup:
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Date Posted: Jan 27, 2022 @ 7:49am
Posts: 13