7 Days to Die
5070 ti 7800x3d - <100 fps on HIGH
Even on high settings i breakt he <100 fps mark idk is this game really this bad optimized?
To be fair, it was on Blood Moon, but even in big Citys i get 80-100 fps on High 1080p

AMD Ryzen 7 7800X3D
16GB RTX5070Ti
32GB RAM DDR5 Kingston 6000MHz
แก้ไขล่าสุดโดย DatsiK.; 15 เม.ย. @ 2: 40am
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กำลังแสดง 1-11 จาก 11 ความเห็น
With enough zombies you can hit 5fps, you want to see what your getting in different areas, in a forest, town or city. The game runs choppy for me and i have same specs apart from a 4080s
Check mesh settings in video => dynamic mesh options and turn everything off (dynamic mesh enabled <No>). It's an absolute fps killer

What dynamic mesh does is basically draws in distant objects in real time. So lets say you completely destroyed one builidng and with dynamic mesh "On" that building will remain destroyed at all times. If mesh disabled - it will simply show prerendered builidngs as world generated it.
Running on low-mid (texture quality and object quality both on high) on my specs (gtx 1060 3gb, i5 12400f, 32gb ram) - 100-160 fps consistently
The standard performance is ok, but what matters are the areas with low to very low performance.
Best example and very easy to replicate:
Do Dishong Tower at night as POI 6 in a wasteland city.

In a basic optimized game the performance should be as stable as possible even in high demand scenes. That's where 7d2d fails.
Though it's better now. So let's don't loose hope they found additional opt steps so we can reach stable 60 fps on standard settings on standard hardware everywhere.
stable 60 fps on standard settings on standard hardware everywhere
A lofty (and, personally, Desired Goal), however:
* "Standard" Hardware is rather difficult to define (as "standards" change)
" "Standard" Settings (aside from the in-game defaults) are also somewhat elusive

For a Fully Voxel-Based Game, 7DTD doesn't do half bad.

Granted,
* Reflection Processing (the Bane of Dishong Tower) could be better, but can be adjusted
* Zombie Crowds could be MUCH better, but would sacrifice real-time Structural Physics
Turning OFF Physics would help a LOT, but you'd lose the "joy" of a Horde Base collapse.

The (currently) "best option" is just tweak the available in-game video controls to get the
most stable FPS for your particular rig... It's available now, not "sometime" in the future.

I seriously doubt TFP will be addressing optimization tuning (a time consuming endeavor) at any time before completion of their road map (aside from that required to deliver updates).

Some Basic Things to Try:
* Play at next lower resolution (less pixels to process)
* Disable v-Sync
* Disable Dynamic Mesh (as stated above)
* Lower Reflection/Light Processing as much as aesthetics will allow

Good Luck.
I wrote "standard" for a reason.
The personal limits are so different for everyone, so everyone should post his spec,screen and limits right at the beginning of every performance thread^^.
This starts at fps and input lag (some "need" 240 fps even in a game like this, while others play at 1080p and 60fps and say everything is how they want it).
Some play at lowest possible settings, even when their system can hold a lot more, but it's easier (well knonwn at pvp games, but some do it even here).

As i wrote the optimization in this game is better now as it was before 1.0.
But also as i wrote the fps by just running around in the forest doesn't matter that much.
It should be stable from almost no to high performance situations at default settings, that's after all what the default-auto- settings are build in for.
And currently, it's not.
Please note that this is NO complain. It is just a fact and something people who care much for those things should know. I play 72d2 also with it's negative points like the ~30fps you get in dishong tower while almost everything else is stable at 60.

For the future i read about a few adjusments they bring with 2.0 which could probably help.
Like more tier 0 pois to fill the cities around high tier ones and they also wrote they want to simplfy some of the low performance pois. Let's expect the worst and hope the best :-)
แก้ไขล่าสุดโดย Serious; 15 เม.ย. @ 11: 26pm
This game have issue with new cards i have 7800x3D /5070rtx and game have on high settings in 1440p avarage in city first biome about 165fps but i have that much stuttering even if i lock fps that game its not fun to play. But kinda weird that u have that much low fps. U play ultra or high? I use high settings some settings take a lot fps but there no difarence almost in visual
I'm stunned at how many people drop a load of cheddar on a thicc rig, and don't know how to, or don't have the patience to research and/or roll up their sleeves and dig in. The stutter one just shines a light on that problem.

The game is a resource hog by nature, and there will always be resource hogs, but YouTubers clearly shows the game running like a dream. Hmmmm....
And assweel i have like weird pop in of trees objects and stutter while its showing on. I try disable dynamic mash not help ambient oclusion didint help asweel
โพสต์ดั้งเดิมโดย Serious:
The standard performance is ok, but what matters are the areas with low to very low performance.
Best example and very easy to replicate:
Do Dishong Tower at night as POI 6 in a wasteland city.

In a basic optimized game the performance should be as stable as possible even in high demand scenes. That's where 7d2d fails.
Though it's better now. So let's don't loose hope they found additional opt steps so we can reach stable 60 fps on standard settings on standard hardware everywhere.
Agreed on all fronts. The default settings should offer the same amount of performance regardless of whether you're in the forest or wasteland, or whether you're in the middle of nowhere, or in the city. But that's clearly not the case.


Yes, the game runs better in a tier 0 forest with no downtown than it does in a tier 5 wasteland with a downtown area. But it shouldn't be like that. Especially this late in development.
แก้ไขล่าสุดโดย James; 4 พ.ค. @ 11: 28pm
โพสต์ดั้งเดิมโดย Ensign Toby:
stable 60 fps on standard settings on standard hardware everywhere
A lofty (and, personally, Desired Goal), however:
* "Standard" Hardware is rather difficult to define (as "standards" change)
" "Standard" Settings (aside from the in-game defaults) are also somewhat elusive
You're not wrong here either IMO. The word "standard" is a very broad word that each person interprets differently.
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