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What dynamic mesh does is basically draws in distant objects in real time. So lets say you completely destroyed one builidng and with dynamic mesh "On" that building will remain destroyed at all times. If mesh disabled - it will simply show prerendered builidngs as world generated it.
Best example and very easy to replicate:
Do Dishong Tower at night as POI 6 in a wasteland city.
In a basic optimized game the performance should be as stable as possible even in high demand scenes. That's where 7d2d fails.
Though it's better now. So let's don't loose hope they found additional opt steps so we can reach stable 60 fps on standard settings on standard hardware everywhere.
* "Standard" Hardware is rather difficult to define (as "standards" change)
" "Standard" Settings (aside from the in-game defaults) are also somewhat elusive
For a Fully Voxel-Based Game, 7DTD doesn't do half bad.
Granted,
* Reflection Processing (the Bane of Dishong Tower) could be better, but can be adjusted
* Zombie Crowds could be MUCH better, but would sacrifice real-time Structural Physics
Turning OFF Physics would help a LOT, but you'd lose the "joy" of a Horde Base collapse.
The (currently) "best option" is just tweak the available in-game video controls to get the
most stable FPS for your particular rig... It's available now, not "sometime" in the future.
I seriously doubt TFP will be addressing optimization tuning (a time consuming endeavor) at any time before completion of their road map (aside from that required to deliver updates).
Some Basic Things to Try:
* Play at next lower resolution (less pixels to process)
* Disable v-Sync
* Disable Dynamic Mesh (as stated above)
* Lower Reflection/Light Processing as much as aesthetics will allow
Good Luck.
The personal limits are so different for everyone, so everyone should post his spec,screen and limits right at the beginning of every performance thread^^.
This starts at fps and input lag (some "need" 240 fps even in a game like this, while others play at 1080p and 60fps and say everything is how they want it).
Some play at lowest possible settings, even when their system can hold a lot more, but it's easier (well knonwn at pvp games, but some do it even here).
As i wrote the optimization in this game is better now as it was before 1.0.
But also as i wrote the fps by just running around in the forest doesn't matter that much.
It should be stable from almost no to high performance situations at default settings, that's after all what the default-auto- settings are build in for.
And currently, it's not.
Please note that this is NO complain. It is just a fact and something people who care much for those things should know. I play 72d2 also with it's negative points like the ~30fps you get in dishong tower while almost everything else is stable at 60.
For the future i read about a few adjusments they bring with 2.0 which could probably help.
Like more tier 0 pois to fill the cities around high tier ones and they also wrote they want to simplfy some of the low performance pois. Let's expect the worst and hope the best :-)
The game is a resource hog by nature, and there will always be resource hogs, but YouTubers clearly shows the game running like a dream. Hmmmm....
Yes, the game runs better in a tier 0 forest with no downtown than it does in a tier 5 wasteland with a downtown area. But it shouldn't be like that. Especially this late in development.