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Also i think u have to manually save every so often incase ur PC crashes, so im guessing u dont have another save file/backup to rollback to, and i suggest using 'cheats' to get back to ur level or just guess wat u had, then maybe roughly some of ur items back and continue playing
Just quit :)
I've started backing up my saves every once in a while too, incase my base somehow collpases after a horde or something.
Also why would u say 'Just quit'?
Also idk how to save/load sorry.
I understand they want you to have that cut throat experience of dying and not being able to constantly reload until you win, but given that a camputer crash can corrupt your whole file and you have no back ups made me not play anymore. I just don't want to take the risk of losing a week of playtime and leveling, as much as I like the game. I am not a fan of neverendingly regrinding the same ♥♥♥♥ from scratch
I started backing up my saves again after that power outage issue.
A modest UPS (i.e. battery backup), good for 5-10 min., is a wise addition to a gaming rig...
Yes, they cost $200-400 (depending on size), but it beats losing progress in your game(s).
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The only way (in 7DTD) to create a save backup, as stated before, is to remember to backup your game save directory (I just save it as a compressed folder) on a REGULAR basis...
As that gets annoying as Heck, and you almost never keep it up-to-date, I went with a UPS.
It's more about how you would implement such a feature, in a way, that does not clog your storage, and is intuitive.
The game is constantly persisting world changes to disk.
So a "save" would need to make a copy of the whole current state.
Easy enough, no?
But what you now have is actually a fork.
Still not really a problem.
Now when you load back this fork-point, the live-persisting starts, starting to overwrite the state of the fork.
Still no problem.
Unless you want to reload again you supposedly "saved state", just to realize it doesn't exist anymore, since it has gone live the moment you loaded it the first time.
OK - let's solve that, by making each load another fork.
Silently count till ten - open the steam forums and look at people screaming, because the plethora of forks has clogged their hard disk.
And while all of this may sound hypothetical - just check the empyrion forum, to see exactly this.
Normal players can't deal with the idea of forking save-games.
And no matter how you implement them, they will end up dissatisfied.
On the other hand I could see a shelve functionality, where the backup and restore is at least incorporated into the game UI.
That *may* be intuitive enough, that normal players might get along with it.
(and yes, I know you can do thatanually now already. But that is not the point)