7 Days to Die

7 Days to Die

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This mod file (0_TFP_Harmony) is breaking my game
So this was added by TFP for the release of 1.0. It was meant to work alongside other mods from what I've gathered, however... It's breaking my game. Whenever I have this folder in the 'Mods' folder, it completely breaks zombie pathing and said zombies will not move from where they spawn. I've tried verifying my files, I've tried turning the AI on and off from the debug menu, I've tried going into the registry itself to change zombie movement from a value of 0 to a value of 1, but whenever I close the registry and re-launch the game the registry file for zombie movement is reverted back to 0. The only thing that works to fix this issue is to delete 0_TFP_Harmony from the mod folder and change the registry value back to 1. After doing this and relaunching the game, the zombies are able to move around again. I'm not able to use my updated QoL mods without keeping 0_TFP_Harmony in the mods folder, however, keeping it causes zombie movement to completely stop. Has anyone else had this issue, and if so, is there a workaround to keeping 0_TFP_Harmony included with my mods without breaking the pathing/movement of zombies?

Edit: I was using the CraftFromContainers mod. I did get it working though by downloading it from NexusMods instead of the site I'd normally use. I'm thinking the version I was trying to use wasn't actually updated for 1.0, despite it being tagged as such.
最近の変更はXxReaperWolfが行いました; 2024年9月3日 1時41分
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James 2024年9月2日 18時56分 
Using unspecified mods is your underlying problem. Not the blank mod format file that comes with the game.

nightbrokenglass の投稿を引用:
is there a workaround to keeping 0_TFP_Harmony included with my mods without breaking the pathing/movement of zombies?
Hard to say without knowing which mods you're using.
最近の変更はJamesが行いました; 2024年9月2日 18時56分
James の投稿を引用:
Using unspecified mods is your underlying problem. Not the blank mod format file that comes with the game.

nightbrokenglass の投稿を引用:
is there a workaround to keeping 0_TFP_Harmony included with my mods without breaking the pathing/movement of zombies?
Hard to say without knowing which mods you're using.
I was using CraftFromContainers. I managed to get it working though by downloading the mod from Nexus instead of the site I normally use. I'm thinking the mod I was using prior wasn't actually updated, despite it being marked as a 1.0 updated mod.
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投稿日: 2024年9月2日 16時23分
投稿数: 2