7 Days to Die

7 Days to Die

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YakaTheFox Aug 25, 2024 @ 4:12am
Nitrado server modded issue
Hello.

We started a server last night trying to add a custom map (already generated in-game), with a list of mods.
We left the game initialization running all night, to no avail.

We then checked the logs and saw a problem saying that the main.ttw file wasn't present, we fixed it by moving folders but I'm afraid it's the wrong files. -> since it's ./worlds and not ./saves ... that said, the error was gone.

Then we contacted the nitrado support chat 2 times for an error that's not within their remit: FileNotFoundException: No height data found for world 'Fenelo Valley'
at ChunkProviderGenerateWorldFromRaw+<Init>d__17.MoveNext () [0x002d1] in <563373c485ee4d5387e61f73220d2306>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <dfbdd4656e0844829a5285bde9c1a365>:0

Following this I deleted all mods except 2 (used for map generation) and followed a youtube tuto to import a map, but again not sure it works . . since the site panel said Game World: Empty and I didn't see our world in the drop-down list. (and yes i have modified the server config file and put the name of the map at the 2 places we apparently need to, like the tuto yt)

So I tried to put RWG on and restart the server, except that there still seem to be problems, and I don't know why, but chatgpt told me that it was loading mods twice, and the logs show that it's loading mods that I deleted from the mods folder to test. Why is this?

Anyway, we've been wanting to play on nitrado since last night when we finally could have played locally, but if the host isn't there... it's very frustrating and we can't take it anymore please.
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GinsengSamurai Aug 25, 2024 @ 4:59am 
Can you completely redo the entire server from the start? Make sure there i no 'temp' trash folder. If there is, dump it. Then wipe everything on there, then locally, generate a completely new world. Load up that map locally, so it generates the save files. Exit the game.

Now, with your server file transfer program opened and your local file explorer opened, go to these places:

C:\Users\me\AppData\Roaming\7DaysToDie\GeneratedWorlds

C:\Users\me\AppData\Roaming\7DaysToDie\Saves\Old Teloga Valley

Then copy the appropriate folders over to their correct paths in the server. For example, for mine, it will be Old Teloga Valley. So it will be:

C:\Users\me\AppData\Roaming\7DaysToDie\GeneratedWorlds\Old Teloga Valley

C:\Users\me\AppData\Roaming\7DaysToDie\Saves\Old Teloga Valley

Now edit the serverconfig.xml file accordingly. Copy the mods you had, while generating the map locally, over to the server "Mods" sub-folder.
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Date Posted: Aug 25, 2024 @ 4:12am
Posts: 1