7 Days to Die

7 Days to Die

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DrBacon Feb 15, 2020 @ 8:57pm
ERROR: [Steamworks.NET] Could not initialize GameServer
Okay so as of A18, I can no longer get my home dedicated server to initialize. The boot up process looks like everything is okay, but then it ends with the following output:

ERR [Steamworks.NET] Could not initialize GameServer

I have attempted to look online for this issue but I cannot seem to find a solution. This REALLY SUCKS because my wife and I play this with our server. I DO NOT want to have to pay money for a hosted server. Please help!

here is the whole boot up log:

2020-02-15T20:55:10 21.288 INF WinThread started
2020-02-15T20:55:12 23.416 INF NET: Starting server protocols
2020-02-15T20:55:12 23.424 INF [NET] Disabling protocol: SteamNetworking
2020-02-15T20:55:12 23.443 INF NET: LiteNetLib server started
2020-02-15T20:55:12 23.447 INF StartGame
2020-02-15T20:55:13 23.701 INF Persistent GamePrefs saved
2020-02-15T20:55:13 23.776 INF StartAsServer
2020-02-15T20:55:53 63.933 INF Block IDs with mapping
2020-02-15T20:55:53 63.934 INF BlockIDs from Mapping
2020-02-15T20:56:02 72.582 INF Item IDs with mapping
2020-02-15T20:56:02 72.583 INF ItemIDs from Mapping
HDR Render Texture not supported, disabling HDR on reflection probe.
2020-02-15T20:56:32 103.189 INF createWorld: North Kewona Mountains, Renteria2020, GameModeSurvival
2020-02-15T20:56:32 103.189 INF Occlusion: Disabled
2020-02-15T20:56:32 103.256 INF Started thread ChunkRegeneration
2020-02-15T20:56:32 103.256 INF Started thread ChunkCalc
2020-02-15T20:56:33 103.598 INF World.Load: North Kewona Mountains
2020-02-15T20:56:33 103.648 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2020-02-15T20:56:33 103.649 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2020-02-15T20:56:48 118.590 INF Started thread GenerateChunks
2020-02-15T20:56:48 118.962 INF Loading dtm raw file took 345ms
2020-02-15T20:56:48 119.224 INF Biomes image size w= 4064, h = 4064
2020-02-15T20:56:49 119.532 INF Loading and creating biomes took 566ms
2020-02-15T20:56:51 122.421 INF Loading and creating shader control textures took 2888ms
2020-02-15T20:56:53 124.166 INF Loading and parsing of generator took 1745ms
2020-02-15T20:56:53 124.233 INF Started thread SaveChunks C:\Users\Renteria\AppData\Roaming/7DaysToDie/Saves/North Kewona Mountains/Renteria2020\Region
2020-02-15T20:56:54 125.079 INF [DECO] read 0/0
2020-02-15T20:56:54 125.391 INF AstarManager Init
2020-02-15T20:56:55 126.458 INF Weather Packages Created FROM BIOMES
2020-02-15T20:56:55 126.459 INF createWorld() done
2020-02-15T20:56:55 126.462 INF Calculating world hashes
2020-02-15T20:56:55 126.472 INF Loading players.xml
2020-02-15T20:56:56 126.542 INF Loaded player
2020-02-15T20:56:56 126.645 INF VehicleManager C:\Users\Renteria\AppData\Roaming/7DaysToDie/Saves/North Kewona Mountains/Renteria2020/vehicles.dat, loaded 0
2020-02-15T20:56:56 126.766 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 0, default = 1
2020-02-15T20:56:56 126.766 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 1, default = 30
2020-02-15T20:56:56 126.766 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 500, default = 100
2020-02-15T20:56:56 126.767 INF [EAC] Starting EAC server
2020-02-15T20:56:56 126.813 INF [EAC] Log: [EAC Server] [Info] [SetLogCallback] Procedure: 0000000017799300 LogLevel: Verb.
2020-02-15T20:56:56 126.813 INF [EAC] Log: [EAC Server] [Info] [Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60.
2020-02-15T20:56:56 126.821 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
2020-02-15T20:56:56 126.821 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
2020-02-15T20:56:56 126.821 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
2020-02-15T20:56:56 126.821 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
2020-02-15T20:56:56 126.821 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
2020-02-15T20:56:56 126.821 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
2020-02-15T20:56:56 126.821 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
2020-02-15T20:56:56 126.821 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
2020-02-15T20:56:56 126.822 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
2020-02-15T20:56:56 126.822 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
2020-02-15T20:56:56 126.822 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
2020-02-15T20:56:56 126.895 INF StartGame done
2020-02-15T20:56:59 129.891 ERR [Steamworks.NET] Could not initialize GameServer
2020-02-15T20:56:59 130.298 INF Calculating hashes took 3835 ms (world size 164 MiB)
Last edited by DrBacon; Feb 15, 2020 @ 8:58pm
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Showing 1-5 of 5 comments
Progje Feb 15, 2020 @ 9:04pm 
Port or firewall maybe
Alamo22 May 12, 2020 @ 2:37pm 
Did you ever get this fixed?
Zillo Beats Mar 5, 2021 @ 4:29pm 
Bacon I sent you friend request I got a Q
Boba Apr 4, 2022 @ 11:51pm 
I had the same problem in the client in the game itself, the invite a friend button was unavailable, opened ports, entered the export line into the launcher, nothing helped, it worked only in safe mode after and after reinstalling Windows 10 everything worked)))
У меня такая же проблема была в клиенте в самой игре кнопка пригласить друга была недоступна открывал порты вписывал строку экспорта в лаунчер ничего не помогло работало только в безопасном режиме после да и после переустановки виндовс 10 всё заработало )))
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Date Posted: Feb 15, 2020 @ 8:57pm
Posts: 5