7 Days to Die

7 Days to Die

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Max Headroom Aug 16, 2023 @ 9:04am
Automatic trader waypoints
They are great and all. But for one particular trader I have 36 ( ? ) waypoints for the same trader. And I can't get rid of them as I can for waypoints I created myself.

Any way I can delete them?
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Showing 1-4 of 4 comments
Max Headroom Aug 17, 2023 @ 10:40pm 
Thanks. This is a latestage game, so I'm not starting over. ;-)

However, for the next one: Do I leave blocks.xml in the mods/IDCNoAutoTraderWaypoints folder?
CatPerson Aug 19, 2023 @ 2:53am 
That mod's description specifically states if you use it on an existing save, that it won't delete already existing trader waypoints. Although who knows, one could get lucky I suppose.

I am guessing/theorizing they are sorta hardcoded in a file not accessible to us, once created. I recall a post where someone tried to port their character into a new map/save using some process they'd used in other Alphas, and the now-not-applicable trader waypoints from the previous save still existed on that chr. in the new game. They couldn't figure out how to remove them.

Unfortunately I can't seem to search/find that post so I can't be sure of details/what was said. Edit: maybe the official 7 Days forum would have more posts or possible solutions posted.
Last edited by CatPerson; Aug 19, 2023 @ 3:10am
CatPerson Aug 19, 2023 @ 3:14am 
Addition: one theory is that the duplicates may be caused when you get near a Trader but do not enter, but hang out in the area (looting a POI say). eg, perhaps duplicates can be largely avoided by making sure to enter the Trader's gate/space when near one, before exploring around.

I've had a few duplicated waypoints but not very many, maybe because I don't use them or even run past them very much thus don't hang around their "space" often.
seven Aug 19, 2023 @ 7:20am 
Originally posted by CatPerson:
That mod's description specifically states if you use it on an existing save, that it won't delete already existing trader waypoints. Although who knows, one could get lucky I suppose.

I am guessing/theorizing they are sorta hardcoded in a file not accessible to us, once created. I recall a post where someone tried to port their character into a new map/save using some process they'd used in other Alphas, and the now-not-applicable trader waypoints from the previous save still existed on that chr. in the new game. They couldn't figure out how to remove them.

Unfortunately I can't seem to search/find that post so I can't be sure of details/what was said. Edit: maybe the official 7 Days forum would have more posts or possible solutions posted.

The waypoints are stored in the player's ttp file. In the past you could copy that file to a new map and transfer your character. You would have to pick up any vehicles or drones before you did this or else you would get undeleteable markers for those in the new map. Now we have undeleteable trader waypoints. There used to be a profile editor that could edit the ttp file, but that hasn't been updated for years. I am guessing that the ttp file could be edited to change the trader markers to a deleteable state, and I may look at that at some point if someone else doesn't do it, or if tfp decides to fix their mess.
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Date Posted: Aug 16, 2023 @ 9:04am
Posts: 4