7 Days to Die

7 Days to Die

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EoNeoGamer Dec 27, 2022 @ 1:56pm
Draw distance for stumps and bird nests
So im trying to figure out which setting effects the stumps and bird nests. I thought it to be grass draw distance but have not seen any difference. I have set all of my draw distance settings to the lowest (even the ones I have to do while in main menu), found a stump, moved away just enough for it to render out, then to maximize all settings and restart the game only for it to stay the exact same.
The only setting that improved the draw distance was POV, and it barely increased the distance to maybe 5 meters at the cost of going fish-eyed. This isn't game breaking for me, but it is annoying in early game. Can anyone help to shine some light on the subject?
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Showing 1-3 of 3 comments
aY227 Dec 27, 2022 @ 2:34pm 
Object quality
(for some reason)
FT Dec 27, 2022 @ 3:23pm 
^^^That.

ObjectQuality affects the render-distance of most objects (including zombies to some extent and trees) as well as the distance where some objects change from high-quality to low-quality models/LODs.

ViewDistance changes the distance where buildings (and terrain, I think) will change from their low-quality "impostors" to their actual block-by-block accurate selves.

TerrainQuality (when adjusted from main menu) affects how far the distant terrain renders VS being invisible...though this distance is often too far to see unless you're cheat-mode flying and turn fog off. TerrainQuality LOW (and lower) will also simplify ground textures while MEDIUM (and higher) switches to a higher-quality ground texture. This is why you can set TerrainQuality to MEDIUM (from the main menu) and get the best appearance while still helping CPU performance a little by having ridiculously far-away terrain turn invisible where you usually can't see it anyway.

GrassDistance only affects grass and a few small plants distance rendering. Some small plants are affected by ObjectQuality instead though...I think Aloe is one of these.
EoNeoGamer Dec 27, 2022 @ 9:05pm 
Wow, thank you both for the quick comments! Just increased it and boom, fixed.:steamhappy:
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Date Posted: Dec 27, 2022 @ 1:56pm
Posts: 3