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This is why we've been recommending people setting affinity to the first 4 physical cores using task manager--details--after launching 7d2d......which is cores 0,2,4,6 (on cpu's with both physical and logical cores). I believe someone found that using the last four cores on certain AMD cpu's actually seemed to work better but, I don't remember which cpu's that was. Unfortunately, setting that affinity is something you have to do each time you launch 7d2d.....which is why I never buy i7's or cpu's using logical cores / hyperthreading.
Question is: Why devs keep creating games in that way? Why they're not updating to adapt to newest cpus?Did they expect that everyone keep playing with a Core 2 Duo or FX 4300? I'm with 12900k and have same problems as op. Terrible performance. I'm with my old trusty 2080ti and i can play even RDR2 (2k res) with maxed out settings, CP2077,etc, but 7DTD performance is for tears. I have massive frame drops even to 30. 7DTD 10 years in dev, thousands of posts about performance and save/world corruption issues, and still nothing. Dev's wont care at all to fix it, expect to advert it.No wonder latest updates are focusing on twitch again.
To make a game engine take control of CPU processing....it's probably very high on the difficulty scale. Most engines were originally derived back when you still needed to keep single core cpu's in mind cuz that's what a LOT of pc's had. Now days, it's almost unheard of but, wasn't that long ago a core 2 duo was fancy new tech. Long story short, the game devs are at the mercy of the game engine they choose. Even if a new game engine comes out that can do everything they want AND properly utilize todays many core cpu's......the devs are not going to want to start all over from scratch--which they'd have to do if switching engines.
I don't think there's anything the E-cores help with unless you're using the CPU for really specific thread-heavy rendering/encoding often enough for them to matter. The E-cores DO however slow down games that accidentally try to use them for anything because of their high latency and general...slow-ness.
I think the CPU scheduler is supposed to only use the E-cores for specific things (at least that's how Intel tried to make it sound originally) so game designers wouldn't need to worry about dancing in circles around something that's only existed in X86 for a couple years from one company in a few of their models...BUT that's not what happened, instead the scheduler is dumb as dirt and seems to be about as unprepared for the E-cores as the OS and games are.
My issue is the stuttering from events such as a few zombies smashing the walls. My old 8th gen 5820k actually performed better than my new 13th gen 13500 smh.
Cause it is not that easy. For some cases, it can be close to impossible, due to the weight of things already done, or things no one else knows how to edit without breaking everything. Dabbling with code or "blind diving" into changes can cause Cyberpunk 2077 type of random issues no one would know how to fix, except to roll back everything the way it was before.
Many companies don't care about "small things" like those when they can just skip it and save the development money.
Game development is a race against your dying popularity, so you have no time polishing old things. The best you can hope for is that the newest games of that studio can adapt that new technology, given that a fair amount of their clients have that hardware. Otherwise they won't care.
The "E" core tech is yet rare, and only presents on CPUs unavailable to mid-to-low cost market. Mid-to-low cost market is usually the 70% of the target audience.