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WHen I launch steam from the command line, this is what's repeated a ton of times. And btw, I'm in Linux Mint 19.1 (Tessa) running kernel 4.15.0-43-generic
(Filename: Line: 352)
ArgumentException: Kernel 'KEyeHistogram' not found.
at (wrapper managed-to-native) UnityEngine.ComputeShader:FindKernel (string)
at UnityEngine.PostProcessing.EyeAdaptationComponent.Prepare (UnityEngine.RenderTexture source, UnityEngine.Material uberMaterial) [0x00000] in <filename unknown>:0
at UnityEngine.PostProcessing.PostProcessingBehaviour.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
I didn't think of that, I wouldn't imagine that the command console is different process but I'll try that next. This is a brand new game, default save name and everything. I have no game saves yet so that can't be it. What folder are they stored in just in case, so i can clear any out?
Use the following procedure to reproduce the problem:
First Exit the game or make sure the game is not running.
Start the game. Do NOT ALT+TAB unless necessary to end task (I.e. ALT+F4 doesn't work).
Reproduce the problem.
Exit the game.
In the steam client.
Right Click 7 Days To Die and select properties
Click the Local Files Tab
Click the Browse local files button.
double-click the \7DaysToDie_Data\ folder
open the latest output_log_<DATETIME>.txt where <DATETIME> is the last date/time found in the filename.
Copy all the contents {CTRL+A then CTRL+C}
paste the contents to http://pastebin.com
Include the link to that paste.
It wouldn't let me paste the whole thing but it just repeats the null ref bit until I have to alt tab to exit.
I hope we don't have to start completely over, that'd suck.
https://pastebin.com/igSVCcrT
I'm going to take a wild guess at the situation: You had a lot of traps around your base during bloodmoon. Is that right? Can you answer if the person placing them had the dismemberment skill or not?
This is the second recent report I've seen with this type error:
If you have this issue again, please reply.
Thanks
Bug Report has been filed on behalf of this and another similar report:
https://7daystodie.com/forums/showthread.php?104893-Alpha-17-1-Experimental-B8-bug-reporting-thread&p=933641&viewfull=1#post933641
https://pastebin.com/BWQ6txdT
Ok, this looks like an issue with your character profile.
Can you try seeing if changing the profile will help?:
Start the game
At the Main Menu select Options
Then select Player Profile - Take note of which profile you have here and let me know if possible, thanks
Then select a different profile.
Hit OK
Exit the game
Load game, goto Options > player Profile again (make sure the new selected profile is still selected to ensure it saved selection correctly).
Then hit Ok, and then try to start a game.
Thanks,
Steam Client > Games Library > Right-Click 7 Days To Die > Click Properties > Click Local Files Tab > Click Verify Game Files.
Once that completes please do this (note this will wipe existing saves so you may want to make a copy first {instructions below}):
Steam Client > Games Library > 7 days To die > Click Play > Click Show Game Launcher on Popup > Click Play On Popup > In the Launcher Click Tools Tab > On Tools Tab Click 'Clean Game Data'
To make a backup of saves:
Steam Client > Games Library > 7 days To die > Click Play > Click Show Game Launcher on Popup > Click Play On Popup > In the Launcher Click Tools Tab > Click Open savegame folder > Copy folder and files to another location.
Strange: I have two machines - with Kubuntu 18.04, same packages always up2date, running.
One machine works fine the other always produces errors below - cant close the error console as well.
This is since 17.x. - 16.4 no Problems. Can it be hardware related - Driver or something? Would it it be helpful to post some hardware specs?
From output_log:
"ArgumentException: Kernel 'KEyeHistogram' not found.at (wrapper managed-to-native) UnityEngine.ComputeShader:FindKernel (string)at UnityEngine.PostProcessing.EyeAdaptationComponent.Prepare (UnityEngine.RenderTexture source, UnityEngine.Material uberMaterial) [0x00000] in <filename unknown>:0at UnityEngine.PostProcessing.PostProcessingBehaviour.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0