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Here's my log that includes the crash. Please note that I had to delete multiple lines in order to post this to the forum:
Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path E:/gaming/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
Vendor:
VRAM: 11128 MB
Driver: 30.0.15.1123
Begin MonoManager ReloadAssembly
- Completed reload, in 3.462 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.776100 ms
2022-02-19T05:41:43 0.025 INF [Platform] Init
2022-02-19T05:41:43 0.101 INF [Platform] Using native platform: Steam
2022-02-19T05:41:43 0.103 INF [Platform] Using cross platform: EOS
2022-02-19T05:41:43 0.103 INF [Platform] Using server platform: Steam
2022-02-19T05:41:43 0.103 INF [Platform] Initializing Steam
2022-02-19T05:41:43 0.107 INF Starting PlayerInputManager...
Fallback handler could not load library E:/gaming/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library E:/gaming/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library E:/gaming/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library E:/gaming/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
Fallback handler could not load library E:/gaming/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library E:/gaming/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
2022-02-19T05:41:43 0.427 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2022-02-19T05:41:44 1.474 INF [Steamworks.NET] SteamAPI_Init() ok
2022-02-19T05:41:44 1.484 INF Not running in Big Picture Mode, no on-screen keyboard available
2022-02-19T05:41:44 1.484 INF [Platform] Initializing EOS
2022-02-19T05:41:44 1.815 INF [EOS] Initialize: Success
2022-02-19T05:41:45 2.096 INF Localization language: english
2022-02-19T05:41:45 2.123 INF Texture quality is set to 0
2022-02-19T05:41:45 2.124 INF Precaching...
2022-02-19T05:41:45 2.125 INF Precaching file: 7DaysToDie_Data/resources.assets
2022-02-19T05:41:45 2.233 INF [EAC] Initializing ...
2022-02-19T05:41:45 2.236 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
2022-02-19T05:41:46 3.389 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
2022-02-19T05:41:46 3.395 INF Precaching file: Data/Bundles/blocktextureatlases
2022-02-19T05:41:46 3.687 INF Precaching file: Data/Bundles/terraintextures
2022-02-19T05:41:47 4.019 INF Precaching done
2022-02-19T05:41:51 8.573 INF Loading main scene
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.729900 ms
2022-02-19T05:41:51 8.708 INF [GSM] Singleton Initialized...
2022-02-19T05:41:51 8.717 INF Awake IsFocused: True
2022-02-19T05:41:51 8.717 INF Awake
2022-02-19T05:41:51 8.731 INF Version: Alpha 20.2 (b2) Compatibility Version: Alpha 20.2, Build: Windows 64 Bit
2022-02-19T05:41:51 8.731 INF System information:
2022-02-19T05:41:51 8.731 INF OS: Windows 10 (10.0.19043) 64bit
2022-02-19T05:41:51 8.732 INF CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (cores: 12)
2022-02-19T05:41:51 8.732 INF RAM: 32577 MB
2022-02-19T05:41:51 8.732 INF GPU: NVIDIA GeForce GTX 1080 Ti (11128 MB)
2022-02-19T05:41:51 8.732 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2022-02-19T05:41:51 8.732 INF Last played version: Alpha 20.2
2022-02-19T05:41:51 8.733 INF Local UTC offset: -5 hours
2022-02-19T05:42:58 75.320 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90156350296901640, public IP=13*.8*.17*.2*
2022-02-19T05:42:58 75.332 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly)
2022-02-19T05:42:58 75.468 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240991616308, server SteamID=90156350296901640, server public IP=13*.8*.17*.2*, server port=26900
2022-02-19T05:42:58 75.473 INF [Steamworks.NET] Lobby entered: 109775240991616308
2022-02-19T05:42:58 75.585 INF Warming dynamic mesh
2022-02-19T05:42:58 75.585 INF Creating dynamic mesh manager
2022-02-19T05:42:58 75.588 INF Dynamic mesh manager awake
2022-02-19T05:42:58 75.588 INF Mesh location: C:\Users\nordi\AppData\Roaming/7DaysToDie/Saves/PREGEN6k/345/DynamicMeshes/
2022-02-19T05:42:58 75.589 INF Loading Items: C:\Users\nordi\AppData\Roaming/7DaysToDie/Saves/PREGEN6k/345/DynamicMeshes/
2022-02-19T05:42:58 75.631 INF Loaded Items: 42
2022-02-19T05:42:58 75.631 WRN Loading all items took: 0.0428867 seconds.
2022-02-19T05:42:58 75.635 INF Meshlist count is now 1
2022-02-19T05:42:58 75.636 INF Meshlist count is now 2
2022-02-19T05:42:58 75.636 INF Force load took 0 seconds
2022-02-19T05:42:58 75.637 INF Clearing queues.
2022-02-19T05:42:58 75.637 INF Cleared queues.
2022-02-19T05:42:58 75.639 INF Dynamic thread starting
2022-02-19T05:42:58 75.642 INF Dymesh door replacement: imposterBlock
2022-02-19T05:42:58 75.686 INF Respawn almost done
2022-02-19T05:42:58 75.692 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 67843, 1, -339839): localplayer
2022-02-19T05:42:58 75.747 INF 5153+1 Origin Reposition (0.0, 0.0, 0.0) to (67840.0, 0.0, -339840.0)
2022-02-19T05:42:58 75.751 WRN 5153+1 Origin player ray fail (3.3, 1.2, 0.1)
2022-02-19T05:42:58 75.751 INF 5153+1 Origin Reposition (67840.0, 0.0, -339840.0) to (67856.0, 0.0, -339840.0)
2022-02-19T05:42:58 75.752 WRN 5153+1 Origin player ray fail (-12.7, 1.2, 0.1)
2022-02-19T05:42:58 75.752 INF 5153+1 Origin Reposition (67856.0, 0.0, -339840.0) to (67872.0, 0.0, -339840.0)
<<<SNIP: I had to delete hundreds of "Origin player ray fail" lines like the above in order to post this log file to forum due to the 18000 character limit>>>
Crash!!!
========== OUTPUTTING STACK TRACE ==================
0x00007FF948CB4F69 (KERNELBASE) RaiseException
0x00007FF8CB5D6025 (mono-2.0-bdwgc) mono_dl_open
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF8CB5C4CC3)
0x00007FF8CB5C4CC3 (mono-2.0-bdwgc) (function-name not available)
0x00007FF8CB5DC446 (mono-2.0-bdwgc) mono_thread_hazardous_try_free_all
0x00007FF8CB5E0C75 (mono-2.0-bdwgc) mono_threads_attach_tools_thread
0x00007FF8CB5DF1A4 (mono-2.0-bdwgc) mono_lls_remove
0x00007FF8CB696953 (mono-2.0-bdwgc) mono_unity_managed_callstack
0x00007FF949677034 (KERNEL32) BaseThreadInitThunk
0x00007FF94B122651 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
* C:/Users/nordi/AppData/Local/Temp/The Fun Pimps/7 Days To Die/Crashes
Dear fun pimps: the crash report location listed above does not exist!
https://steamcommunity.com/app/251570/discussions/1/3190241086281294394/