7 Days to Die

7 Days to Die

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7 days to die glitch
I recently experienced a glitch where i logged off the game, switched to big picture steam mode, and logged back on. Then my character was instantly put into a flying state while internally bleeding and dying. My character was stuck at the death screen so i re logged and all my stuff was gone including my base with no bag of my stuff anywhere. I re logged again and i had my base back but only my hotbar items were there and there was no death bag anywhere. I also got an achievement that said die 5 times, travel 1000 kilometers, and dig deep. Guessing my character flew across the map? Weird glitch, Anyone experience this? I was afraid my base was gone but only my stuff is now. (Alpha 20.2 Laptop)
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Showing 1-4 of 4 comments
SassyKat Feb 18, 2022 @ 3:56pm 
ive had that too
Mardoin69 Feb 19, 2022 @ 9:40am 
Doesn't surprise me. The fact that performance increases by disabling the steam overlay....yeah...tells me something isn't working 'well' together with the steam client. Oh, that reminds me though...thx....need to put that info in my performance checklist.
Zoss Feb 19, 2022 @ 1:06pm 
I had essentially the same thing happen, but I could never get out of the flying state and the game locked up.

Here's my log that includes the crash. Please note that I had to delete multiple lines in order to post this to the forum:


Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path E:/gaming/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
Vendor:
VRAM: 11128 MB
Driver: 30.0.15.1123
Begin MonoManager ReloadAssembly
- Completed reload, in 3.462 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.776100 ms
2022-02-19T05:41:43 0.025 INF [Platform] Init
2022-02-19T05:41:43 0.101 INF [Platform] Using native platform: Steam
2022-02-19T05:41:43 0.103 INF [Platform] Using cross platform: EOS
2022-02-19T05:41:43 0.103 INF [Platform] Using server platform: Steam
2022-02-19T05:41:43 0.103 INF [Platform] Initializing Steam
2022-02-19T05:41:43 0.107 INF Starting PlayerInputManager...
Fallback handler could not load library E:/gaming/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library E:/gaming/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library E:/gaming/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library E:/gaming/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
Fallback handler could not load library E:/gaming/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library E:/gaming/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
2022-02-19T05:41:43 0.427 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2022-02-19T05:41:44 1.474 INF [Steamworks.NET] SteamAPI_Init() ok
2022-02-19T05:41:44 1.484 INF Not running in Big Picture Mode, no on-screen keyboard available
2022-02-19T05:41:44 1.484 INF [Platform] Initializing EOS
2022-02-19T05:41:44 1.815 INF [EOS] Initialize: Success
2022-02-19T05:41:45 2.096 INF Localization language: english
2022-02-19T05:41:45 2.123 INF Texture quality is set to 0
2022-02-19T05:41:45 2.124 INF Precaching...
2022-02-19T05:41:45 2.125 INF Precaching file: 7DaysToDie_Data/resources.assets
2022-02-19T05:41:45 2.233 INF [EAC] Initializing ...
2022-02-19T05:41:45 2.236 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
2022-02-19T05:41:46 3.389 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
2022-02-19T05:41:46 3.395 INF Precaching file: Data/Bundles/blocktextureatlases
2022-02-19T05:41:46 3.687 INF Precaching file: Data/Bundles/terraintextures
2022-02-19T05:41:47 4.019 INF Precaching done
2022-02-19T05:41:51 8.573 INF Loading main scene
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.729900 ms
2022-02-19T05:41:51 8.708 INF [GSM] Singleton Initialized...
2022-02-19T05:41:51 8.717 INF Awake IsFocused: True
2022-02-19T05:41:51 8.717 INF Awake
2022-02-19T05:41:51 8.731 INF Version: Alpha 20.2 (b2) Compatibility Version: Alpha 20.2, Build: Windows 64 Bit
2022-02-19T05:41:51 8.731 INF System information:
2022-02-19T05:41:51 8.731 INF OS: Windows 10 (10.0.19043) 64bit
2022-02-19T05:41:51 8.732 INF CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (cores: 12)
2022-02-19T05:41:51 8.732 INF RAM: 32577 MB
2022-02-19T05:41:51 8.732 INF GPU: NVIDIA GeForce GTX 1080 Ti (11128 MB)
2022-02-19T05:41:51 8.732 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2022-02-19T05:41:51 8.732 INF Last played version: Alpha 20.2
2022-02-19T05:41:51 8.733 INF Local UTC offset: -5 hours


2022-02-19T05:42:58 75.320 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90156350296901640, public IP=13*.8*.17*.2*
2022-02-19T05:42:58 75.332 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly)
2022-02-19T05:42:58 75.468 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240991616308, server SteamID=90156350296901640, server public IP=13*.8*.17*.2*, server port=26900
2022-02-19T05:42:58 75.473 INF [Steamworks.NET] Lobby entered: 109775240991616308
2022-02-19T05:42:58 75.585 INF Warming dynamic mesh
2022-02-19T05:42:58 75.585 INF Creating dynamic mesh manager
2022-02-19T05:42:58 75.588 INF Dynamic mesh manager awake
2022-02-19T05:42:58 75.588 INF Mesh location: C:\Users\nordi\AppData\Roaming/7DaysToDie/Saves/PREGEN6k/345/DynamicMeshes/
2022-02-19T05:42:58 75.589 INF Loading Items: C:\Users\nordi\AppData\Roaming/7DaysToDie/Saves/PREGEN6k/345/DynamicMeshes/
2022-02-19T05:42:58 75.631 INF Loaded Items: 42
2022-02-19T05:42:58 75.631 WRN Loading all items took: 0.0428867 seconds.
2022-02-19T05:42:58 75.635 INF Meshlist count is now 1
2022-02-19T05:42:58 75.636 INF Meshlist count is now 2
2022-02-19T05:42:58 75.636 INF Force load took 0 seconds
2022-02-19T05:42:58 75.637 INF Clearing queues.
2022-02-19T05:42:58 75.637 INF Cleared queues.
2022-02-19T05:42:58 75.639 INF Dynamic thread starting
2022-02-19T05:42:58 75.642 INF Dymesh door replacement: imposterBlock
2022-02-19T05:42:58 75.686 INF Respawn almost done
2022-02-19T05:42:58 75.692 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 67843, 1, -339839): localplayer
2022-02-19T05:42:58 75.747 INF 5153+1 Origin Reposition (0.0, 0.0, 0.0) to (67840.0, 0.0, -339840.0)
2022-02-19T05:42:58 75.751 WRN 5153+1 Origin player ray fail (3.3, 1.2, 0.1)
2022-02-19T05:42:58 75.751 INF 5153+1 Origin Reposition (67840.0, 0.0, -339840.0) to (67856.0, 0.0, -339840.0)
2022-02-19T05:42:58 75.752 WRN 5153+1 Origin player ray fail (-12.7, 1.2, 0.1)
2022-02-19T05:42:58 75.752 INF 5153+1 Origin Reposition (67856.0, 0.0, -339840.0) to (67872.0, 0.0, -339840.0)

<<<SNIP: I had to delete hundreds of "Origin player ray fail" lines like the above in order to post this log file to forum due to the 18000 character limit>>>

Crash!!!

========== OUTPUTTING STACK TRACE ==================

0x00007FF948CB4F69 (KERNELBASE) RaiseException
0x00007FF8CB5D6025 (mono-2.0-bdwgc) mono_dl_open
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF8CB5C4CC3)
0x00007FF8CB5C4CC3 (mono-2.0-bdwgc) (function-name not available)
0x00007FF8CB5DC446 (mono-2.0-bdwgc) mono_thread_hazardous_try_free_all
0x00007FF8CB5E0C75 (mono-2.0-bdwgc) mono_threads_attach_tools_thread
0x00007FF8CB5DF1A4 (mono-2.0-bdwgc) mono_lls_remove
0x00007FF8CB696953 (mono-2.0-bdwgc) mono_unity_managed_callstack
0x00007FF949677034 (KERNEL32) BaseThreadInitThunk
0x00007FF94B122651 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
* C:/Users/nordi/AppData/Local/Temp/The Fun Pimps/7 Days To Die/Crashes

Dear fun pimps: the crash report location listed above does not exist!
Last edited by Zoss; Feb 19, 2022 @ 1:22pm
Mardoin69 Feb 19, 2022 @ 1:30pm 
This may or may not be relevant to the issue you all experienced. But, it is good info for getting 7d2d to run as best as possible so....here ya go;

https://steamcommunity.com/app/251570/discussions/1/3190241086281294394/
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Date Posted: Feb 18, 2022 @ 3:50pm
Posts: 4