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For example, in the dedi setting max alive higher than 90 will cause the bloodmoons to turn into a slide show.
It's exasperated even more when you're using mods.
But since OP didn't bother to give any details on their issue, it's not like anyone can help them.
https://www.reddit.com/r/7daystodie/comments/dg66rx/a18_zombies_not_moving/
https://www.reddit.com/r/7daystodie/comments/a2bfj2/zombies_not_moving_in_a17_b208
Its a known thing... Its not debug mode its just during hordes or randomly the Zeds will freeze in place and swing their arms at you but cannot walk. Even newly spawned ones from "se" have the same problem.
You haven't proven any point at all, and you still haven't provided any valuable documentation.
The thing being questioned is whether this is a bug in the game, or a problem caused by either mods or xml edits that are more than your system or the game can handle.
You may be able to bandaid fix it with the killall command, which will kill all zombies.
If you want a real fix, try posting both client and server logs when the problem next occurs.
How do you get it to happen?
Is it only happening in multiplayer on dedicated servers?
Logs would be useful to isolate the problem and come up with a fix if possible. Describing it doesn't help. Logs do.
I'd love to help Cheryl out, but without any real details to go on, it's impossible.
Would that be helpful?
From what I see the bug only happens if your base is surrounded by very big strong walls (steel etc) the mobs seem to bug out when they are inside a base surrounded by walls and they have no escape to the outside.....
Once the walls are deleted the zombies can spawn and attack the base (wave after wave) with no issue.
So if you spawn tons of zombies outside your base they wont bug out however if you have walls around your base (with no doorway) and you have the mobs spawn in or fall into your base after xx many mobs they all freeze and become unable to move and the entire mobs across the entire server are frozen.
So it has something to do with the mobs pathfinding at being trapped inside a base with no way out.
To replicate the bug.... Make big steel walls around your base like 50 blocks tall (and also have steel floor).... Spawn in 5-10-20 mobs and watch them all freeze. (not right away sometimes it can take a few minutes or more mobs but yea).
Does the wall-height of ~50blocks seem to be important for replicating the glitch (aka, it's a lot rarer at 25blocks high)?
Does the inner base area need to be a particular size for this to work (is a 5x5 or 10x10 area inside the wall too small)?
The base was around 60x60 surrounded by steel walls and a steel floor (almost a cube but with no roof on top. Then using "se" spawn mobs (even slowly....) wouldnt take too long to cause them all to freeze. Even if you had a ramp and ones ran up over the wall it would cause the bug to happen. Oh and no doorway! Just walls.
I dont think the height is important but I was using about 30+ block walls.
Then I expanded to 55x60 at I think 50high, but manual spawns from the F6 menu didn't have problems so I set horde-night to every night and jumped ahead to night. So far it hasn't glitched. I'm at GameStage 387 with the hordenight spawn set to 32zeds.
The base is just a smooth steel floor and four steel walls dug into the ground so spawning zombies fall into it (they don't spawn on the player-made floor). I'm just standing on a 4block-high steel pillar in the middle and they all fall in and run toward me to start beating on the pillar.
It took several seconds for the zeds to decide where they wanted to jump/fall down from, but they're acting normal otherwise.
The top edge isn't perfectly even all around (some spots are a little higher or lower by a couple of blocks). And I'm also doing this alone..though technically hosting MP. I'm also dug into the ground since the only other way to get zombie inside would be a huge ramp along the outside.
Do you think any of that is making it work instead of glitch?