7 Days to Die

7 Days to Die

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Cheryl May 10, 2021 @ 5:20pm
WHY Is Zombies freezing unable to move STILL a thing???
This bug has been going strong since A17 and still is not fixed. What happens is after xx amount of Zombies spawned all the new ones cannot move and stay in position. Many streamers and lets players have had their games ruined from this. Plenty of servers have been taken down because of it. The only option seems to put the Zombie counts at stupidly low levels that game the game unplayable anyway.
Is this bug ever going to get fixed??? I wouldnt mind the bug happening if there was AT LEAST a console command that would fix it even if the command had to be executed 5 times a minute as long as it worked... Having zombies freeze permanently and thats it GG is beyond insane lol.
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Showing 1-15 of 26 comments
Shurenai May 10, 2021 @ 5:39pm 
I've never heard of such a bug; Only heard of people who like to play in debug mode happening to fat-finger the "Numpad 0" key while typing or whatever, and Num 0 is bound to "Freeze AI".
SylenThunder May 10, 2021 @ 6:02pm 
It's pretty common when you exceed what the client is capable of, or exceed the capability of your hardware.

For example, in the dedi setting max alive higher than 90 will cause the bloodmoons to turn into a slide show.

It's exasperated even more when you're using mods.

But since OP didn't bother to give any details on their issue, it's not like anyone can help them.
Cheryl May 10, 2021 @ 6:06pm 
Originally posted by SylenThunder:
It's pretty common when you exceed what the client is capable of, or exceed the capability of your hardware.

For example, in the dedi setting max alive higher than 90 will cause the bloodmoons to turn into a slide show.

It's exasperated even more when you're using mods.

But since OP didn't bother to give any details on their issue, it's not like anyone can help them.

https://www.reddit.com/r/7daystodie/comments/dg66rx/a18_zombies_not_moving/

https://www.reddit.com/r/7daystodie/comments/a2bfj2/zombies_not_moving_in_a17_b208

Its a known thing... Its not debug mode its just during hordes or randomly the Zeds will freeze in place and swing their arms at you but cannot walk. Even newly spawned ones from "se" have the same problem.
Last edited by Cheryl; May 10, 2021 @ 6:06pm
SylenThunder May 10, 2021 @ 6:09pm 
Originally posted by Cheryl:
Originally posted by SylenThunder:
It's pretty common when you exceed what the client is capable of, or exceed the capability of your hardware.

For example, in the dedi setting max alive higher than 90 will cause the bloodmoons to turn into a slide show.

It's exasperated even more when you're using mods.

But since OP didn't bother to give any details on their issue, it's not like anyone can help them.

https://www.reddit.com/r/7daystodie/comments/dg66rx/a18_zombies_not_moving/

https://www.reddit.com/r/7daystodie/comments/a2bfj2/zombies_not_moving_in_a17_b208

Its a known thing... Its not debug mode its just during hordes or randomly the Zeds will freeze in place and swing their arms at you but cannot walk. Even newly spawned ones from "se" have the same problem.
Again, complete lack of details. It's highly likely they set the values outside of documented safe numbers, or were using mods that cause other issues.

You haven't proven any point at all, and you still haven't provided any valuable documentation.
Cheryl May 10, 2021 @ 6:27pm 
Well I posted server link here and waited an hour for you to come and see the bug then the players got so angry at waiting for nothing that we just restarted... The bug will happen again soon enough but what does that matter? You dont even care to come see the bugs when they are reported to your face.
Last edited by Cheryl; May 10, 2021 @ 7:30pm
Teresa May 10, 2021 @ 7:33pm 
Everyone believes your problem is real.

The thing being questioned is whether this is a bug in the game, or a problem caused by either mods or xml edits that are more than your system or the game can handle.

You may be able to bandaid fix it with the killall command, which will kill all zombies.

If you want a real fix, try posting both client and server logs when the problem next occurs.
Cheryl May 10, 2021 @ 8:05pm 
I wouldnt have wasted anybodies time here if I didnt already spent several hours trying every possible solution including killall.
FT May 10, 2021 @ 8:10pm 
I don't remember ever seeing this problem myself, neither in-game (singleplayer or multiplayer) nor in the couple of other players I watch (mostly just Glock9).
How do you get it to happen?
Is it only happening in multiplayer on dedicated servers?
Last edited by FT; May 10, 2021 @ 8:12pm
Teresa May 10, 2021 @ 8:44pm 
I've also never seen this problem, neither in game nor content creators. (glock9, g4k, neebs, skippy, gs, kage).

Logs would be useful to isolate the problem and come up with a fix if possible. Describing it doesn't help. Logs do.
SylenThunder May 10, 2021 @ 8:52pm 
I've seen it a bunch, but every time I've seen it, it's been directly attributed to either mods, sub-par hardware, or exceeding known stable settings.

I'd love to help Cheryl out, but without any real details to go on, it's impossible.
FT May 10, 2021 @ 9:03pm 
Will posting the server's settings/options, server hardware and player-count result in a ridiculously long list?
Would that be helpful?
Cheryl May 10, 2021 @ 9:07pm 
Originally posted by SylenThunder:
I've seen it a bunch, but every time I've seen it, it's been directly attributed to either mods, sub-par hardware, or exceeding known stable settings.

I'd love to help Cheryl out, but without any real details to go on, it's impossible.

From what I see the bug only happens if your base is surrounded by very big strong walls (steel etc) the mobs seem to bug out when they are inside a base surrounded by walls and they have no escape to the outside.....

Once the walls are deleted the zombies can spawn and attack the base (wave after wave) with no issue.

So if you spawn tons of zombies outside your base they wont bug out however if you have walls around your base (with no doorway) and you have the mobs spawn in or fall into your base after xx many mobs they all freeze and become unable to move and the entire mobs across the entire server are frozen.

So it has something to do with the mobs pathfinding at being trapped inside a base with no way out.

To replicate the bug.... Make big steel walls around your base like 50 blocks tall (and also have steel floor).... Spawn in 5-10-20 mobs and watch them all freeze. (not right away sometimes it can take a few minutes or more mobs but yea).
Last edited by Cheryl; May 10, 2021 @ 9:17pm
FT May 10, 2021 @ 9:27pm 
Thanks for writing a way to test this.

Does the wall-height of ~50blocks seem to be important for replicating the glitch (aka, it's a lot rarer at 25blocks high)?

Does the inner base area need to be a particular size for this to work (is a 5x5 or 10x10 area inside the wall too small)?
Last edited by FT; May 10, 2021 @ 9:29pm
Cheryl May 10, 2021 @ 9:38pm 
Originally posted by FT:
Thanks for writing a way to test this.

Does the wall-height of ~50blocks seem to be important for replicating the glitch (aka, it's a lot rarer at 25blocks high)?

Does the inner base area need to be a particular size for this to work (is a 5x5 or 10x10 area inside the wall too small)?

The base was around 60x60 surrounded by steel walls and a steel floor (almost a cube but with no roof on top. Then using "se" spawn mobs (even slowly....) wouldnt take too long to cause them all to freeze. Even if you had a ramp and ones ran up over the wall it would cause the bug to happen. Oh and no doorway! Just walls.

I dont think the height is important but I was using about 30+ block walls.
Last edited by Cheryl; May 10, 2021 @ 9:50pm
FT May 10, 2021 @ 11:12pm 
I first tried with a 40x45ish base using 25high walls, but it didn't glitch when spawning in manually.
Then I expanded to 55x60 at I think 50high, but manual spawns from the F6 menu didn't have problems so I set horde-night to every night and jumped ahead to night. So far it hasn't glitched. I'm at GameStage 387 with the hordenight spawn set to 32zeds.

The base is just a smooth steel floor and four steel walls dug into the ground so spawning zombies fall into it (they don't spawn on the player-made floor). I'm just standing on a 4block-high steel pillar in the middle and they all fall in and run toward me to start beating on the pillar.
It took several seconds for the zeds to decide where they wanted to jump/fall down from, but they're acting normal otherwise.

The top edge isn't perfectly even all around (some spots are a little higher or lower by a couple of blocks). And I'm also doing this alone..though technically hosting MP. I'm also dug into the ground since the only other way to get zombie inside would be a huge ramp along the outside.
Do you think any of that is making it work instead of glitch?
Last edited by FT; May 10, 2021 @ 11:14pm
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Date Posted: May 10, 2021 @ 5:20pm
Posts: 26