7 Days to Die

7 Days to Die

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Eightball Jun 30, 2017 @ 10:33am
Bug: Resources won't add to forge
Sorry if this is already known, its hard to search for the terms.
Anyways, since I've been playing A16 I've noticed that a forge will randomly not accept new materials weither it be clay, iron, or whatever. I'll have to pull out the resource, move other resources into the input slots and try again later to get it going. I had a stack of raw iron just sitting in my forge for 5 min last night doing nothing while the clay that was in the 2nd slot was being processed just fine.
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Showing 1-5 of 5 comments
YamaKami (Banned) Jun 30, 2017 @ 2:35pm 
If you put any items with a longer melting time before that then there is a delay before that stack will work again. So for example an iron pick is removed when smelting, yet you do not see a timer for the process.
Eightball Jun 30, 2017 @ 2:36pm 
Oh interesting. So it doesn't clear the timer for previous items. I'll have to keep an eye on the circumstances surrounding this then. Thank you.
redhering Jun 30, 2017 @ 4:16pm 
actually forges and firepits are kinda borked atm on alpha 16 b129. had one forge give errors when trying to access, while others won't turn off even with no fuel. same goes for firepit
Eightball Jul 2, 2017 @ 5:46am 
So just an update on this bug, its definitely not related to the previous items' timers. I was playing around in 129 last night (did the recommended preferences wipe and made a new world). Anyways I made a brand new forge and feeding it only basic raw materials (iron, raw iron, clay, lead, brass) and it wouldn't intake any of the resources. This happened about 4x in not terribly long of a time period. To fix i turned off forge, removed resources, placed them back in and turned on the forge. I was also on a multiplayer server that was a fresh 129 map and the forge my allies had set up experienced this glitch a couple times while I was feeding it resources.

In addition to this, I was watching Kage88's video yesterday and he mentioned he was having very similar sounding issue on his game. He ended up spawning in a new forge to attempt to correct it (although it doesn't appear to be specific to a forge from my exp).
Last edited by Eightball; Jul 2, 2017 @ 5:48am
Palad1n Jul 2, 2017 @ 9:36am 
Originally posted by redhering:
actually forges and firepits are kinda borked atm on alpha 16 b129. had one forge give errors when trying to access, while others won't turn off even with no fuel. same goes for firepit

100% correct, on current B129 build, forges and camp fire timers flux a lot, and as a result, forges are eating resources you put into it, while camp fires simply won't start production.

There are a few work arounds for the forge, but it is so picky that it is very easy to lose all or most of your resources you try to smelt. You basically have to keep trying to get the forge to start correctly without timer glitches, and then walk away from it until it is done smelting everything.

If you go and check on progress, most likely the timer bugs out and you start losing all your resources once again.

Add in you can get to lvl 200 within a few in game days by simply harvesting grass with the hoe, as the return on grass are extremely high, (like 400-500+ per swing) which grants xp.

Similar issue when harvesting cloth from tents. The large resource returns are directly related to the amount of xp you gain.
Last edited by Palad1n; Jul 2, 2017 @ 9:37am
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Date Posted: Jun 30, 2017 @ 10:33am
Posts: 5