7 Days to Die

7 Days to Die

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Gauson Jan 29, 2019 @ 1:55pm
Crash loading "splat3.png"
I have this problem when i try to loading world.

nullreferenceexception object reference not set to an instance of an object

filenotfoundexception could not find file "c \ splat3.png"
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Showing 1-15 of 18 comments
SylenThunder Jan 29, 2019 @ 1:57pm 
logs?
Gauson Jan 30, 2019 @ 1:45pm 
is a problem with the time to loading world. I need a lot time in a map with 16000 and put me error if the server dont have players. If have players the world loading and i can play.
hapilydamaged Jan 30, 2019 @ 4:23pm 
I've had this going on for a couple of days now in 17.1. Verified game files passed. even reinstalled with no luck.
BA|Oddbod Feb 7, 2019 @ 1:59pm 
I'm having this problem on a brand new install on my laptop - happens when I try to join a server online.
SylenThunder Feb 7, 2019 @ 2:56pm 
And still no logs....
[TRU] 13rodie Feb 7, 2019 @ 8:53pm 
I am having the same issue. BUT, ive figured out that I can join a single player game just fine, I can join an online game WITHOUT mods just fine but its when I go to join a modded server I get hung up at the loading screen into the server... here are my logs:

Initialize engine version: 2018.2.0f2 (787658998520)
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon R9 200 Series (ID=0x6810)
Vendor:
VRAM: 2028 MB
Driver: 25.20.15011.1004


(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at GameManager.SetBlockTextureClient (Vector3i _blockPos, BlockFace _blockFace, Int32 _idx) [0x00000] in <filename unknown>:0
at NetPackageSetBlockTexture.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0
at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection) [0x00000] in <filename unknown>:0
at ConnectionManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

2019-02-07T23:07:59 586.764 INF World received
2019-02-07T23:07:59 586.766 INF createWorld: Guzara Mountains, hobo, GameModeSurvival
2019-02-07T23:07:59 586.937 INF Started thread ChunkRegeneration
2019-02-07T23:07:59 586.937 INF Started thread ChunkCalc
2019-02-07T23:08:01 588.180 INF World.Load: Guzara Mountains
2019-02-07T23:08:47 634.505 INF Loading dtm raw file took 1590ms
2019-02-07T23:08:49 636.835 INF Biomes image size w= 12288, h = 12288
2019-02-07T23:09:44 692.067 INF Loading and creating biomes took 57173ms
2019-02-07T23:10:10 717.770 INF NET: LiteNetLib: Connection closed: Timeout
2019-02-07T23:10:10 717.771 INF [NET] DisconnectedFromServer: Timeout
2019-02-07T23:10:10 717.772 INF [EAC] Disconnected from game server
2019-02-07T23:10:10 717.790 INF Exited thread NCS_Reader_1
2019-02-07T23:10:10 717.790 INF Exited thread NCS_Writer_1
2019-02-07T23:10:10 717.790 INF Exited thread NCS_Reader_0
2019-02-07T23:10:10 717.790 INF Exited thread NCS_Writer_0
2019-02-07T23:10:11 718.560 INF SaveAndCleanupWorld
2019-02-07T23:10:12 719.591 INF [Steamworks.NET] Stopping server
2019-02-07T23:10:12 719.592 INF [Steamworks.NET] Exiting Lobby
2019-02-07T23:10:19 726.351 INF World.Unload
NullReferenceException: Object reference not set to an instance of an object
at DecoManager.OnWorldUnloaded () [0x00000] in <filename unknown>:0
at World.UnloadWorld (Boolean _bUnloadRespawnableEntities) [0x00000] in <filename unknown>:0
at GameManager.SaveAndCleanupWorld () [0x00000] in <filename unknown>:0
at ConnectionManager.DisconnectFromServer () [0x00000] in <filename unknown>:0
at ConnectionManager.Net_DisconnectedFromServer (System.String _reason) [0x00000] in <filename unknown>:0
at NetworkCommon.DisconnectedFromServerEv (System.String _msg) [0x00000] in <filename unknown>:0
at NetworkClientLiteNetLib.<Connect>m__1 (LiteNetLib.NetPeer _peer, DisconnectInfo _info) [0x00000] in <filename unknown>:0
at LiteNetLib.EventBasedNetListener.LiteNetLib.INetEventListener.OnPeerDisconnected (LiteNetLib.NetPeer peer, DisconnectInfo disconnectInfo) [0x00000] in <filename unknown>:0
at LiteNetLib.NetManager.ProcessEvent (LiteNetLib.NetEvent evt) [0x00000] in <filename unknown>:0
at LiteNetLib.NetManager.PollEvents () [0x00000] in <filename unknown>:0
at NetworkClientLiteNetLib.OnUpdate () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ ()
at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ ()
at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ ()
at Steam.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

FileNotFoundException: Could not find file "C:\splat3.png".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <filename unknown>:0
at Utils.LoadTexture (System.String _filepath, FilterMode _filterMode, Boolean _bMipmaps) [0x00000] in <filename unknown>:0
at Utils.LoadTexture (System.String _filepath) [0x00000] in <filename unknown>:0
at WorldDecoratorPOIFromImage..ctor (System.String _levelName, .DynamicPrefabDecorator _prefabDecorator, Int32 _worldX, Int32 _worldZ, Boolean _bChangeWaterDensity, Int32 _worldScale, .HeightMap _heightMap) [0x00000] in <filename unknown>:0
at ChunkProviderGenerateWorldFromRaw+<Init>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

(Filename: Line: -1)

2019-02-07T23:13:30 917.602 INF Preparing quit
2019-02-07T23:13:30 917.667 INF Persistent GamePrefs saved
2019-02-07T23:13:30 917.826 INF Cleanup
2019-02-07T23:13:31 918.666 INF AchievementManager.Cleanup
2019-02-07T23:13:36 923.405 INF OnApplicationQuit
2019-02-07T23:13:36 923.407 INF OnApplicationQuit
SylenThunder Feb 8, 2019 @ 3:19am 
Any chance you you putting the entire log into Pastebin and linking it like we asked in the Pinned thread? I get the sense that some critical information exists in there somewhere but you've trimmed most of the important stuff out of your "log".
[TRU] 13rodie Feb 8, 2019 @ 5:57am 
Roger that. I trimmed it to meet the posting limitations. Will post logs by the end of today. Thanks!

Originally posted by SylenThunder:
Any chance you you putting the entire log into Pastebin and linking it like we asked in the Pinned thread? I get the sense that some critical information exists in there somewhere but you've trimmed most of the important stuff out of your "log".
BA|Oddbod Feb 8, 2019 @ 6:56am 
Here's my log from when I got the error on my laptop:

https://pastebin.com/i7T3ZuVQ

I've rebooted and tried again and still get the same error. However, playing last night on my desktop worked fine (same server, etc)
SylenThunder Feb 8, 2019 @ 7:22am 
Originally posted by BA|Oddbod:
Here's my log from when I got the error on my laptop:

https://pastebin.com/i7T3ZuVQ

I've rebooted and tried again and still get the same error. However, playing last night on my desktop worked fine (same server, etc)
First issue is that you don't have a GPU.

Second issue is that your CPU doesn't meet Min Spec. Req is 2.4GHz, and you have 1.9GHz.

Then you're connecting to a server, and it times out. The crash at that point is due to the client trying to load data that doesn't exist anymore because the server disconnected you.

In your particular case, the issue is most likely because of your PC. You should be able to play versions before a15, but you don't meet the min spec since a15 was released. Even on previous version you still need a GPU though, and you don't have one.
SylenThunder Feb 8, 2019 @ 9:58am 
Originally posted by Gauson:
My last log
https://pastebin.com/HUDsqdus
Your log dies. Program quits withoutany error, as if the program was force closed or the PC lost power/crashed.

The error that occurs before that is...
Failed to create Convex Mesh from source mesh "". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.

This section is the most concerning part...
2019-01-30T00:19:04 16.594 INF [MODS] Start loading
2019-01-30T00:19:04 16.595 INF [MODS] Trying to load from SMX
2019-01-30T00:19:04 16.644 INF [MODS] Loaded Mod: SMX (A16.3B12R2)
2019-01-30T00:19:04 16.663 INF [MODS] Initializing mod code
2019-01-30T00:19:04 16.664 INF [MODS] Loading done
Now it's been converted to a modlet, but shows a non-stable version for the mod info. Try it without this loaded.

BA|Oddbod Feb 8, 2019 @ 1:21pm 
Originally posted by SylenThunder:
First issue is that you don't have a GPU.

Second issue is that your CPU doesn't meet Min Spec. Req is 2.4GHz, and you have 1.9GHz.

Then you're connecting to a server, and it times out. The crash at that point is due to the client trying to load data that doesn't exist anymore because the server disconnected you.

In your particular case, the issue is most likely because of your PC. You should be able to play versions before a15, but you don't meet the min spec since a15 was released. Even on previous version you still need a GPU though, and you don't have one.

Thanks :) I knew the laptop was under spec - I was mainly just trying to login to check out a new server before I got home to my gaming PC. Do you think the server is disconnecting me because of the specs in some way, or is that coincidental?

The CPU is actually rated "up to 2.5Ghz", so it would ramp up when needed from the 1.9 reported. But the lack of a discrete GPU is an issue. Intel 4400 isn't up to snuff for 3D gaming.
SylenThunder Feb 8, 2019 @ 3:36pm 
Yeah, that's basically the issue. Takes your PC too long to process the data from the server and gets timed out.
[TRU] 13rodie Feb 10, 2019 @ 1:55pm 
Originally posted by TRU - 13rodie -:
Roger that. I trimmed it to meet the posting limitations. Will post logs by the end of today. Thanks!

Originally posted by SylenThunder:
Any chance you you putting the entire log into Pastebin and linking it like we asked in the Pinned thread? I get the sense that some critical information exists in there somewhere but you've trimmed most of the important stuff out of your "log".

ok, heres my Pastebin of my log: https://pastebin.com/1Zdgy7KG

Thanks so much for the guidance. Hopefully you can shed some light on my issue and I can continue to slay the forces of evil with my buddies!
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Date Posted: Jan 29, 2019 @ 1:55pm
Posts: 18