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Initialize engine version: 2018.2.0f2 (787658998520)
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon R9 200 Series (ID=0x6810)
Vendor:
VRAM: 2028 MB
Driver: 25.20.15011.1004
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at GameManager.SetBlockTextureClient (Vector3i _blockPos, BlockFace _blockFace, Int32 _idx) [0x00000] in <filename unknown>:0
at NetPackageSetBlockTexture.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0
at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection) [0x00000] in <filename unknown>:0
at ConnectionManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
2019-02-07T23:07:59 586.764 INF World received
2019-02-07T23:07:59 586.766 INF createWorld: Guzara Mountains, hobo, GameModeSurvival
2019-02-07T23:07:59 586.937 INF Started thread ChunkRegeneration
2019-02-07T23:07:59 586.937 INF Started thread ChunkCalc
2019-02-07T23:08:01 588.180 INF World.Load: Guzara Mountains
2019-02-07T23:08:47 634.505 INF Loading dtm raw file took 1590ms
2019-02-07T23:08:49 636.835 INF Biomes image size w= 12288, h = 12288
2019-02-07T23:09:44 692.067 INF Loading and creating biomes took 57173ms
2019-02-07T23:10:10 717.770 INF NET: LiteNetLib: Connection closed: Timeout
2019-02-07T23:10:10 717.771 INF [NET] DisconnectedFromServer: Timeout
2019-02-07T23:10:10 717.772 INF [EAC] Disconnected from game server
2019-02-07T23:10:10 717.790 INF Exited thread NCS_Reader_1
2019-02-07T23:10:10 717.790 INF Exited thread NCS_Writer_1
2019-02-07T23:10:10 717.790 INF Exited thread NCS_Reader_0
2019-02-07T23:10:10 717.790 INF Exited thread NCS_Writer_0
2019-02-07T23:10:11 718.560 INF SaveAndCleanupWorld
2019-02-07T23:10:12 719.591 INF [Steamworks.NET] Stopping server
2019-02-07T23:10:12 719.592 INF [Steamworks.NET] Exiting Lobby
2019-02-07T23:10:19 726.351 INF World.Unload
NullReferenceException: Object reference not set to an instance of an object
at DecoManager.OnWorldUnloaded () [0x00000] in <filename unknown>:0
at World.UnloadWorld (Boolean _bUnloadRespawnableEntities) [0x00000] in <filename unknown>:0
at GameManager.SaveAndCleanupWorld () [0x00000] in <filename unknown>:0
at ConnectionManager.DisconnectFromServer () [0x00000] in <filename unknown>:0
at ConnectionManager.Net_DisconnectedFromServer (System.String _reason) [0x00000] in <filename unknown>:0
at NetworkCommon.DisconnectedFromServerEv (System.String _msg) [0x00000] in <filename unknown>:0
at NetworkClientLiteNetLib.<Connect>m__1 (LiteNetLib.NetPeer _peer, DisconnectInfo _info) [0x00000] in <filename unknown>:0
at LiteNetLib.EventBasedNetListener.LiteNetLib.INetEventListener.OnPeerDisconnected (LiteNetLib.NetPeer peer, DisconnectInfo disconnectInfo) [0x00000] in <filename unknown>:0
at LiteNetLib.NetManager.ProcessEvent (LiteNetLib.NetEvent evt) [0x00000] in <filename unknown>:0
at LiteNetLib.NetManager.PollEvents () [0x00000] in <filename unknown>:0
at NetworkClientLiteNetLib.OnUpdate () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ ()
at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ ()
at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ ()
at Steam.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
FileNotFoundException: Could not find file "C:\splat3.png".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <filename unknown>:0
at Utils.LoadTexture (System.String _filepath, FilterMode _filterMode, Boolean _bMipmaps) [0x00000] in <filename unknown>:0
at Utils.LoadTexture (System.String _filepath) [0x00000] in <filename unknown>:0
at WorldDecoratorPOIFromImage..ctor (System.String _levelName, .DynamicPrefabDecorator _prefabDecorator, Int32 _worldX, Int32 _worldZ, Boolean _bChangeWaterDensity, Int32 _worldScale, .HeightMap _heightMap) [0x00000] in <filename unknown>:0
at ChunkProviderGenerateWorldFromRaw+<Init>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
2019-02-07T23:13:30 917.602 INF Preparing quit
2019-02-07T23:13:30 917.667 INF Persistent GamePrefs saved
2019-02-07T23:13:30 917.826 INF Cleanup
2019-02-07T23:13:31 918.666 INF AchievementManager.Cleanup
2019-02-07T23:13:36 923.405 INF OnApplicationQuit
2019-02-07T23:13:36 923.407 INF OnApplicationQuit
https://pastebin.com/i7T3ZuVQ
I've rebooted and tried again and still get the same error. However, playing last night on my desktop worked fine (same server, etc)
Second issue is that your CPU doesn't meet Min Spec. Req is 2.4GHz, and you have 1.9GHz.
Then you're connecting to a server, and it times out. The crash at that point is due to the client trying to load data that doesn't exist anymore because the server disconnected you.
In your particular case, the issue is most likely because of your PC. You should be able to play versions before a15, but you don't meet the min spec since a15 was released. Even on previous version you still need a GPU though, and you don't have one.
https://pastebin.com/HUDsqdus
The error that occurs before that is...
This section is the most concerning part...
Now it's been converted to a modlet, but shows a non-stable version for the mod info. Try it without this loaded.
Thanks :) I knew the laptop was under spec - I was mainly just trying to login to check out a new server before I got home to my gaming PC. Do you think the server is disconnecting me because of the specs in some way, or is that coincidental?
The CPU is actually rated "up to 2.5Ghz", so it would ramp up when needed from the 1.9 reported. But the lack of a discrete GPU is an issue. Intel 4400 isn't up to snuff for 3D gaming.
ok, heres my Pastebin of my log: https://pastebin.com/1Zdgy7KG
Thanks so much for the guidance. Hopefully you can shed some light on my issue and I can continue to slay the forces of evil with my buddies!