Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I normally play on insane difficulty as well, and early game is quite annoying to survive, because I set the game to do 30 minutes and BM every 3 days. I have never made it even close to how far you've gone. That's quite a feat!
I also use the sniper rifle against demolishers.
I got motivated to do this after I progressed so well, the game became easier than it was at the start.
So all I did was clone my save game and change the difficulty from Scavenger to Insane (actually I made an attempt on Nomad first and won that easily).
Also, I use my own House Rule which allows the use of a bucket to collect a stack of 125 Murky Water.
And I was playing on 300% xp. Again, this was my first play-thru and so I typically play easier settings so I can learn the game faster.
I plan on making a legit start on Insane difficulty soon.
If you really want to "beat the game" run T6 Infested quests on Insane at that gamestage.
After that, its time for overhaul mods so you can keep the fun going.
And ... that was on easiest difficulty. So, I believe you about a T6 POI on INSANE difficulty.
https://steamcommunity.com/sharedfiles/filedetails/?id=3165893685
The elevation is below the 11 block cusp so zoms that fall can temporarily enter Destroy Area mode .... BUT because of the 3 up ramps, apparently, the pathing AI quickly finds a solution back up to me and my steel hatch, and so some (not all) will return to pathing mode.
The majority of zoms that enter destroy mode were knocked off by the sledge and those zoms proceed to chow down on the nearest ramp cube. And from the tower I've got a clear shot to the left and right ramps. Shooting the base-eaters is preventative base maintenance.
Notice the far back ramp is all concrete, they never chew on it. This is good because I can't see it from the tower.
This is not an AFK base because with enough time, the zoms can and and will eat 10k HP on the lintel block above the hatch. So I always must repair it at least once.
Day count means literally nothing.
Setting the time manually is well known to create problems by screwing up things that rely on world timers. Things like bloodmoons.
So basically the whole thread is based on invalid information that was pretty much pointless to begin with. You're just elevating numbers for the sake of publicity.
I mean the only thing that actually matters is gamestage, but that does factor in the day, even if you use commands to change the day/time. It can get weird if you use commands, but it still can matter.
Either way though, for solo play gamestage is capped at 720, because the max player level is 300 and the "days alive" portion of the calculation is capped by your level. The earliest you could hit that cap is Day 301, assuming you were level 300 at that point. After that day the game won't get any tougher because your gamestage is at max.
Said differently day 7,000 or day 100,000 is no more difficult than day 301.
Gamestage has always driven things and you can view the XML to see what gamestage gives you max difficulty.
Then editing the progression xml will give you max GS.
Done it so many times it's boring. But you newb's seem to endlessly think you were the first.
Try playing for a 1000 days w/o a death. That's impressive.