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Steel Axe is slightly faster and doesn't attract Screamers or use gas.
https://drive.google.com/file/d/1CRD8Ilok2Aefs35hjIzF3niPLp8Aestn/view
Yea the Fireman's Axe mod was it called i think. 25% more block damage at cost of entity damage.
Fits on all axes and axes only.
Then take into account that game progress supposedly has you investing into some perks to support stamina drain and finding more/better mods. In the end, when you start using higher tier tools, you should see a net advatage. But if you skip the game progression or find good stuff too early, you may have counterproductive results.
It's like finding Jimmy Endrick's guitar while still learning how to play... you won't see the difference or it could even impair you!
So in my example it wasn't the case of Tier discrepancy.
Yes, I saw this modification, and with it, judging by the description, cutting will be much faster. I already tried installing a mod to increase tree damage and that fixed a lot. However, logically speaking, iron tools should be a little better suited for cutting down trees, in my opinion. I don't know exactly what the developers intended, but I'm a little surprised that the stock axes are a little weird in comparison.
To be fair i must to comapre max grade stone axe with the lowest grade iron axe, and iron axe must be better))) In the opposite case, there is no point in changing the stone ax to iron, because when you get the first iron ax, its quality most likely will be lower.
Anyway, you completly ignored my point, which is in the rest of my comment.
Stone Axe repairs/upgrades tiles quite a bit slowly tho. Destroys tiles also very slowly too.
So for quick smashing / chopping + speed repairing / upgrading I'd gladly sacrifice that additional inventory slot.
First, the stone axe takes one inventory slot and does what all the other tools do. You have to keep in mind that time does matter, especially early game. You are either unprepared for the types of problems that arise, when out and about, because you have less inventory (items on your toolbar) to deal with them, or you are spending a lot of time switching back and forth, and that time adds up. Those inventory (storing in backpack) spaces matter when you need to carry things, again, especially early game. Repairing it cost nothing, a rock.
The main problem is how much stamina it takes to wield the other tools. The stamina drain is so high that you will get considerably more resources when using the stone axe than any other tool, in every category, except the shovel, over time. This is because you dont have to stop and wait for stamina to regenerate,
Edit: Also, by having high stamina when mining/lumberjacking, you can deal with problems that arise, like bears, roaming wolf packs, or zombie herds. Your not caught off guard with 15 stamina.
You will almost always get a high quality stone ax long before you get other tools. This means you can slot it with mods much earlier. Those mods do matter, and propel the ax's use even higher than it already was. I can have a q5 stone axe by nightfall of day 1, with woodcutter and stone breaker mods, for example (I mean, they are mission rewards now).
Base building, which is the main purpose of these tools is most efficiently done the first week, the first few days, in fact. This is because of how much experience you get for it vs. how much experience is needed to gain a level, at low levels. I tend to be closing in on level 30 (sometimes, L40) by the first BM, because of base building. Even on games that I had bad rng, and horrible positioning combined with aggressive play stile, I'll still hit level 20. By the time you get the other tools, you don't need them, unless you want to upgrade to massive concrete, in which case, waiting for an auger is almost always more time efficient. It comes down to what you are really going to be doing with your nights the first week. Sometimes, ill just upgrade to concrete on week one, using the stone ax, and never even care for an auger (because I want level 40). After your base is built, all you need is a hammer to repair it with, and the axe even covers that, although in this case, it is slower, but who doesn't have a hammer by the end of day 1? This renders even the auger only useful for people who want to mine ridiculous amounts of bullets. The last time I bothered to auger mine for bullets was when I used 26 mg turrets for the BM, some 5 yrs ago.
Considering you bust through 90% of the doors now in 3-4 hits, the stone axe even obsoletes the sledgehammer. Please tell me your not still using the sledge as a combat weapon?
The stone axe even doubles as a weapon. I have ran up to GS 500-600 using the stone axe as my primary weapon. It doesn't power attack, but it swings very fast and uses no stamina, beyond day 1. Its quite funny, actually, once you master head shots.
With a flaming mod it doubles as a torch for light, and a combat bonus (fire).
The stone axe is the number 1 utility item in the game, and one might consider nerfing it, however, since base building is a major part of early game, doing so would require enhancing the use of the other tools, else we bore the player base into uninstalling.
The other tools need a rebalance.
Wait, wut?
*marks calendar
Bah, I have agreed with you before, I even complimented you by saying you were a good diplomat. The other mods, not so much, but better of late.
I'll say it again, Roland is a smooth talking, tricky sob=) He can sweet talk you into resigning your position. Don't mess with Roland. He will have you angry at yourself, when your GF forgets to pick you up, in your car. ex. "Yea, I should have given her a range, instead of a time. It's all my fault."