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https://en.wikipedia.org/wiki/Autogyro
Also, suggestions go here[community.7daystodie.com]
https://www.nexusmods.com/7daystodie/mods/5094
Is a thing, check mods ;)
It just feel like a helicopter with extra steps and just annoyes me.
It's like an aiplane for take-offs but you can very well land like a copter on a small area like a roof.
^ this ^ I love how you can stall them out and drop it right where you want it on a roof.
I might have said this before, but there could be a whole quest-chain around restoring a chopper. Like one of the vendors has the mechanical know-how, but he needs a good fighter to source the parts from a series of danger-zones.
It's a big ask of course, but we can dream.
Hmm....would a hovercraft set off a landmine if it passed over one? I don't know.
You go as slow as possible as low as possible above the helipad and jump out.
Seriously, that's the best way to land the gyrocopter. In 7DTD. Not so much in reality :)
I don't use it either. Motorbike all the way for me.
I'm only day 14 and haven't gotten it yet. Also Day 14...the house cats arrived and attacked me at my base.
The rotor isn't powered by an engine In a traditional gyro. The engine and/or prop drives the aircraft forward and the airflow propels the rotor, which then begins to generate lift. Hence the need for a runway and yo keep forward momentum in flight.
There are modern gyrocopters with powered rotors that can hover, and (based only on my experience with helicopters...) an autorotation should be possible as a faux "hover" that is actually a slow descent that could be recovered by re-engaging forward momentum.
I would imagine the gyro we build in game is on the traditional side, as a free spinning rotor that applies forces to a fixed frame (Anchor points <-- Mast <-- Hub <-- rotor blades)
is would be far simpler to engineer and maintain than a driven mast applying forces on both the frame and rotor hub. (Anchor points <-- Mast --> hub ---> rotor blades)
But yeah I wish it could hover.