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im guessing you are playing a very easy setting.
But spikes used to be pretty OP back then too, but they were buffed and nerfed a few times a long the way.
I'm on default difficulty and the Wood Spikes seem pretty normal (I role-played a character in A21 who only killed using Wood Spikes, so I feel expert in this field in that version). They're a bit stronger since a21 (they had 3 breaking-graphics, each hit dropped them a stage, 2 hits to kill regular Z (400XP variety)), but it doesn't seem like a large change (they now have 2 breaking-graphics, but each lasts 4 hits, 3 hits to kill a regular Z (each hit is 33 damage to a non-armored player)).
Iron Spikes do the same damage, but have 3 breaking-graphics that survive for 7 hits each.
Wood Is infinite and you don't even need to search It since you can chop next your base.
One line of them Is not much deal.
Also they are GREAT for killing screamers. In my current playthrough, I've had about a dozen screamers killed by the spikes before I could even find them to shoot them.
Using them willy nilly is on the same level as using building blocks to escape/get to areas imo - kinda necessary if you're me!
If you die, you lose all xp/levels/items/skills, so we try to prevent that.
I am all about the willy nilly spike placement, what is funny to me though is I would have figured this was the original intention of our current barbwire barricade things.
I think it was the Undead Legacy, or Classic Hardcore mod that forced you to tappy tap your spikes once or twice to get them to the initial stage, making them far more "static", while you could place and then pick up the barb wire barricades making them useful for roaming.
But they are OP if you are looking to just survive. They suck in the fact that you don't get xp for the kills.
The cost and hassle to keep replacing them is not worth it, especially given all the XP you lose by using them.