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base game settings, assuming you don't want to cheese it, 3x3 tower of at least cobblestone with plates on the outside for extra hp that is at least 4 or 5 blocks high that you can throw pipe bombs down from is pretty much unbeatable. Get like one or two points into explosives and the atomic junkies candy that increases blast radius and damage by 50% and you are pretty much set. Pipe bombs take iron pipe, plant fiber, and gunpowder so they are super cheat to make.
You could alternatively make a kill hallway out of stone with multiple iron hatches on the floor you can open and shoot over that while they try to crawl over it. I prefer using scaffold ladders for walls too since you can shoot, throw bombs, loot, and melee through scaffold ladders and just make a bunker out of half blocks with scaffold ladders in a ring for visibility.
You have a lot of options and that's not even getting into the cheese strats.
After that, I build a second fighting base next to my loot/crafting base.
Honestly after seeing how satisfying it was to use electric fences and blade traps together to just mulch the zombies I'm really hard pressed not to do that all the time now.
Trying to actually defend a house-like base, where zombies can hit and break walls to get to you is terribly inefficient. You need to defend all sides equally, and once they break through a side, they'll all come there, ignoring all the other defense you've set up. Top that off with once they break in, they can spread out inside your base and they're right next to all your crafting stations.
Most solid bases are built "up"....basically, some sort of structure on top of a solid pedestal (meaning the bigger the base is, the massively more resources it takes to build that pedestal...a 10x10 base (that's only 8x8 inside) with a 3-high pedestal under it needs 300 blocks just for the FLOOR!), that's because the zombies have a lot harder time smashing through a cliff that you're on top of than a wall. They'll generally use the entrance to the base that you used (if accessible), or spend ages beating on a solid stone (you built with AT LEAST cobblestone, right?) mountain that you're on top of.
your only real choice after that is how you want to fight. Do you want to be unreachable, raining death on the zombies from above, such as the pipe bomb strat detailed above, or blasting away with guns, or do you want a more engaging fight where you string out, slow, and funnel the crowd of zombies straight to you in a manageable manner (a long hallway you can fire piercing rifle rounds down, or spray a machine gun....or a hallway/stairway that forces the zombies to repeatedly jump, since they can't jump at a full run and it slows them to a crawl).
Or you could be one of the overgeared adrenaline-junkies that does the 7th day in an open field, fighting the zombies face to face from all directions....you're probably gonna get beat up pretty good though.
Well I see my approach works, simple hide in the roof of a giant base without even shotting a single bullet it's quite sun tzu, but I lose XP, then I think I will try the hallway ideia, make a corridor with steel, where they go in single line, then I'm gonna use my shotgun with 32 bullets where I have maximum dammage, Later I tell if it worked well. Thanks for share your ideias.
I'm monkeying around in 1.0, and added a generator and a couple rows of fences. Each row on their own switch. Early on I can stun them close and club them like baby seals, and once it gets busy I turn on the furthest row and stun them farther back for gun time fun time. They are exposed and prone to puke, so results may vary.
Even added a couple of modded Punchys I found looting. Got them placed just right so that I can favor either one depending if I slide left or right in my 1-block spot. Hordes tend to shift directions, so I can annoy them as the come either side of the stairs.
https://steamcommunity.com/sharedfiles/filedetails/?id=3304974451
Interesting. First time I've seen sledges used on the ground as opposed to up top.
They're just down there to grief and tenderize the occasional zombie, more than actually do something that matters in a real horde night. They were T2 in this pic, and replaced with a T4 and T5 upgraded with whatever I could stuff them with. Flaming shaft is a favorite. It's nice to get a warm reception from the neighbors.
Z-Nation FFS- some of the best all round bases from day 1 that you can progressively expand and upgrade upon.
Glock9- hardcore insane player and insane difficulty hatch/ bottle neck expert
Jawoodle- block master with glitch and pro tips base designs
Any one of the these guys are legit and have a world of knowledge to teach you. An you can adapt your play style to suit each time you do a run thru of the game. Try different things, bases, venues, weapons, character builds, but most importantly just have fun doing it..and if you aint dying dozens of times each time then your not really testing new things out and are just playing it safe.
https://steamcommunity.com/profiles/76561197986391995/screenshot/2434844780379699655/
https://steamcommunity.com/profiles/76561197986391995/screenshot/2434844780379700800/
https://www.youtube.com/watch?v=VaVvcwXT-6g
The structure is important. Anything with concrete columns between wood works wonders. I used the large church too because of those columns. I broke the roof open to shoot them in a kill box below. Destroyed the stairs of course. That 'horde base' has been taken over by another player on our server and its still standing, though we had been upgrading it to all concrete as the nights went on.
We have a guy that built a horde base with a bottleneck at the top of some stairs, a type of 'tightrope' walkway, and a pit below it with ladders so they can actually climb out and repeat the loop. A couple guys will stand inside and shoot them as they come across the tightrope. I tend to hang out on top and shoot them as they come up the stairs, because the angle is so perfect for mass headshots. Later game, Ive been using AP ammo and I kill them all before they even get to the tightrope walk until I have to reload. Its crazy how good this base design is, and I dont even think the intent was for a guy to be on top of it. It just works really well for experienced shooters.
Your strategy it's also mine, same thing here til day 70, I go to a huge building with steal and concrete walls, break all access to last floor, and keep safe throwing molotovs.
It's very cheap strategy. See some people going crazy with bases, the problem is that I dont like keep reparing big bases