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That's how I survive.
I kill Z's through the openings of the rumble room, and maintain those few squares during the horde. Every so often one squeezes through, so I knock them down and then scoot up my ladder to the 2nd floor if needed.
If the rumble room gets compromised, I just go up the ladder, turn around, and pipe bomb / machine gun etc. what is now a kill box.
I can fall back to the attic if things get out of hand further.
I couldn't be bother building and repairing until I have decent perks and equipment.
Late game I build a zombie dropper on top of high concrete buildings or just run around with an m60 and mega crush (if I can be bothered).
Game settings are insane nightmare 64.
Late game, Farm them all using traps and turrets.
Don't forget to buy the learning elixirs for extra XP, you need 2-3 of them to last all night on 60 minute days. Also, try to aim for cobblestone first horde night, should last for 2 maybe 3 horde nights easily before you need concrete. By the time Demolishers come round you should easily have enough firepower to take them down before they explode, you probably want to be sitting behind steel blocks when they do come though. Again, easily done as by that point I have tons of all mats and are pretty much bored of the playthough anyway.
Build simple melee horde base anywhere... farm zombies, earn XP, profit.
I am not good enough to fight in the open, otherwise I would.
Not into trader quests, they are boring and too linear (traders are still OP).
turns out just a few zombies come at first, then they all eventually get stuck under those bridges.
my heroic last stand was totally ruined by sub par AI T.T
had to jump off the bridge in the end
If you have a turret, place it to cover the roof with some AP ammo loaded, but not the ground below. It will exclusively help with vultures.
Do the blood moon. Let enemies swarm below you before you use Molotovs and explosives. Once done, loot all the bags and only then start the quest. The area is now reset after the horde destroyed a large portion of it. You can do the quest, or safely log out to reset the quest status. When you log in the next time, you can safely leave the area.
Set BM zombie count to max if you run the server, to speed up leveling. Using POIs is a mostly safe tactic, even with sprinting zombies. If you happen to clear out all the spawning zombies before 0400 when the BM ends, you can spawn more by logging out and in. Not tested in multiplayer, and it did work in solo pre-v.1.
I get it but still, it fubars the rest of us who want to play a game, but since they give us so many options I will just let them battle it out with each other, and I will just stealth my way to easy infested tier 6 victories.
And turning off horde night is a practical choice, at least in my estimation. Other things a player can do, it turn the day length to very short for the horde night, then resume normal day time after the event. Some might say that is a cheese. I don't happen to think so, but to each their own.
When I am on the third week, I will empty out Dishong Tower or similar, tear out the stair ways and fight the horde there. Bonus of no damage to my base.
- Realize at 18:01 I don't have enough time.
- Drink a Mega Crush at 21:59
- Run around mindlessly asking for help from Tom Cruise.
seriously, top priority is just to prevent stamina loss while sprinting, once thats done mega crush will literally do the rest, fortitude is kinda janked the ♥♥♥♥ out like that, defensive fortifications are just not necessary.
... its actually gotten so bad that the horde for horde night usually ends before the night does.
thats not to say i dont have anything prepped though, but i cant really call flat land with some spotlights shining up through bulletproof glass and steel bars a defense.