7 Days to Die

7 Days to Die

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Danidoll99 Aug 17, 2024 @ 3:08pm
Wright Residence Stability Issues
One of my favorite parts of playing is making a current POI into a base but I am really struggling here.

One section of the Wright Residence has a little outdoor gazebo/bar area on the second floor and that whole section along with the first floor are two blocks away from collapsing.

I have not paid much attention to stability before during my time playing so I cannot figure out what's wrong or how to fix it.

Can anyone with more experience look at this place and tell me why it is the way it is?
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Showing 1-9 of 9 comments
ShadedMJ Aug 17, 2024 @ 3:22pm 
As a general guideline that has worked well in the past for me:
Make a backup of your game, poke at the location, see the weak positions, try to get more support there, if it falls apart, reload the backup and try again.
seven Aug 17, 2024 @ 4:57pm 
One tip that can help.

Enable debug mode (F1 for the console, then type dm and enter, then F1 again).
Press Esc for the exit menu and tic the Show Stability box. Return to the game.
If you look at the bar area it all an angry red color.
Press Esc again, tic fly mode and no collision and fly underground. You'll see there's nothing underneath that area, so all the stability is coming in from the edges.

It's surprising the whole house doesn't collapse. POI builders cheat when making buildings, turning off stability.
Last edited by seven; Aug 17, 2024 @ 4:57pm
James Aug 17, 2024 @ 5:00pm 
Originally posted by Danidoll99:
I have not paid much attention to stability before during my time playing so I cannot figure out what's wrong or how to fix it.

Can anyone with more experience look at this place and tell me why it is the way it is?
The underground mine is where the problem starts since it doesn't have much support.

It's relatively high --26 blocks at it's highest point-- and has a very wide open space without much structural integrity in the middle and the gazebo sits right above it. There is literally only 2 blocks of stone between the floor of that part of the house and the highest point of the mine below it. The make matters worse, the outer edges of that particular part of the house is only supported by about 3 blocks of dirt and only 2-5 blocks of stone.

This is what the structural integrity looks like by default. Notice how the house is all red from the floor to the highest point of the mine.

https://steamcommunity.com/sharedfiles/filedetails/?id=3311254935

I removed the 2 blocks of stone from the highest point of the mine and then ran one steel center from the bottom floor of the house to the ground floor of the mine and this is how it looks now. Notice how the house is now yellow around the spot I place the pole.

https://steamcommunity.com/sharedfiles/filedetails/?id=3311255359

TL;DR; You have to add support to the mine first in order to fix. Or just fill it in completely.
Trooper Bri Aug 17, 2024 @ 5:05pm 
Capp00 on YouTube has done some great SI tutorials for 7D2D over the years.

And yeah, if you're spending time to work a prefab, learn that SI and know where your vertical supports need to be, as well as where horizontal SI is getting pushed to the limits. These structures are built for beauty first, and glued with magic as needed.
Grumpy Old Guy Aug 17, 2024 @ 5:38pm 
I always found it funny when you place a couple blocks on a POI or break a few walls and half the building just falls down.
Trooper Bri Aug 17, 2024 @ 5:58pm 
Originally posted by Grumpy Old Guy:
I always found it funny when you place a couple blocks on a POI or break a few walls and half the building just falls down.

I think a lot of that got worked out over the years as the POI team built new ones, and reworked the old ones. Probably a few paper POIs out there still.

When I used to mega-build I'd also push the limits of SI. I built what I called the Lollipop, a base about 75 blocks tall or so, and as globe-shaped at the top as I could get it.
Coming back to it after a loot run, I watched it start to collapse as it rendered in, ending over 100 hours of work. I had been back and forth to that base countless times without issue.

I talked to a couple other builders and general consensus was something happened when the chunks were loaded in, and for brief period of time the SI got confused as to what was loaded in, and down it came. Oopsie. Lesson learned. I stopped pushing the limits on critical structure after that.
Grumpy Old Guy Aug 17, 2024 @ 6:02pm 
Originally posted by Trooper Bri:
Originally posted by Grumpy Old Guy:
I always found it funny when you place a couple blocks on a POI or break a few walls and half the building just falls down.

I think a lot of that got worked out over the years as the POI team built new ones, and reworked the old ones. Probably a few paper POIs out there still.

When I used to mega-build I'd also push the limits of SI. I built what I called the Lollipop, a base about 75 blocks tall or so, and as globe-shaped at the top as I could get it.
Coming back to it after a loot run, I watched it start to collapse as it rendered in, ending over 100 hours of work. I had been back and forth to that base countless times without issue.

I talked to a couple other builders and general consensus was something happened when the chunks were loaded in, and for brief period of time the SI got confused as to what was loaded in, and down it came. Oopsie. Lesson learned. I stopped pushing the limits on critical structure after that.

Yeah it's gotten better but it's always been a little janky and honestly I found it part of the charm of the game.
CatPerson Aug 17, 2024 @ 8:34pm 
*stares at all those red blocks* --- good lord. In my opinion, not worth the time/bother to try and make that stable as a base. I'd find something else. Or make my own. :P

I remember the brief period re: POI's falling down from loading in problems, or something. Like I'd wander thru the desert and as I approached a wildernessPOI, just barely see it in the distance, it would simply start collapsing like a rockslide into a pile of rubble as I got near. Didn't even touch it.

I also recall a time where I was able to remove blocks around center blocks, and the center blocks would end up floating in the air defying gravity/structural integrity forever.

Those older Alpha's (and that barn and that bridge in Navesgane at one time) is why I generally avoid trying to make POI's into serious bases - outside of a kind of deco-restoration piece perhaps - except the smaller footprint, generally more squareish types. Like the current coffehouses or the gas stations.
Last edited by CatPerson; Aug 17, 2024 @ 8:35pm
Danidoll99 Aug 18, 2024 @ 7:59am 
I was actually in devmode looking at the stability when I first picked this location because I had plans to remove quite a few walls. It was only after seeing all the red I realized I was in way over my head and needed to ask for help. So, thanks to everyone who took the time to reply and all the great info!

Now that I know it has to do with the amount of blocks between the house and the mine and the fact that POI builders having magical unicorn farts to make some builds possible, I am ready to go fix it up.

Wish me luck!!
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Date Posted: Aug 17, 2024 @ 3:08pm
Posts: 9