Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
Huge hordes of 32+ zombies on horde night? Hand grenades with atomic junkies are just way better for clearing.
Can you build a corridor the zombies will always use? Sniper rifle ignores armor and goes through multiple enemies per shot and is way more ammo efficient and has a shorter reload time.
It's good for sure, but I find the long reload time and the amount of ammo it chews through becomes a problem with huge hordes of higher difficulty zombies who have way more HP. That being said for general use I'd consider it the best gun for sure just because of how much ammo it can carry in the magazine.
MP5 that uses the 9mm ammo or the sniper rifle with extended mag is better than M60.
The reason is the M60 chews thru ammo and tends to stray from point of aim due to recoil, an it smashes weapon durability fast, the other two weapons surpass the M60 and the way to do it is with AP rounds and penetration perk. The sniper rifle will penetrate up to 4-6 zombies thick, an the MP5 about 3-4 using AP ammo and max penetration perk. Much easier on ammo and less weapon durability.
Combine this with killing corridors and you can not beat it, the last thing you want is a stray bullet from your M60 spray hitting a demolisher at a critical time and it destroys your base or point of entry for the horde.
With these two weapons an a tonne of ammo in the right base design you don't even need defensive traps like turrets or blades, wires..just utilising barbed wire traps to slow them is sufficient. Even starting iron spikes far out give you more than enough time to take them out with well placed shots.
You really need to read the actual items and skills before you tell people things that aren't true.
3-4 enemies with an MP5 is total nonsense. You can pierce one with AP ammo max.
Sniper rifle going through 6? Also total nonsense you can go through 4 max.
The penetration skill bonus of going through three extra enemies says right in the description that it only works with the lever action, the hunting, and the sniper rifles. With any other weapon it ignores armor but does nothing for going through extra targets.
In addition the M60 can use AP ammo and pierce targets too, but just like the MP5 it can only go through one enemy.
Thanks for pointing that out Grumpy old guy i guess that has changed with alot of other things as well, because the penetration perk use to work with all weapons.
Also guess the attitude goes along with your name. You must be a tonne of fun at parties too...do you go around shopping centre telling kids Santa ain't really either?
Snipers are also fun too, but because i lack the skill to use them at wilderness (large group of zeds), i prefer to use it on narrow corridors were zeds go one each other to max efficiency.
All depends oh how good the player is, and the gameplay style he/she wants.
Also for the record you will notice i said 4-6 for sniper rifle. So 4 for base rate. But the reason i said for 4-6 is because it use to be for all weapons..I remember playing using hunting rifles or even the AK47 to get up to 6 targets as well as sniper rifles. The dead eye level 5 perk use to give plus 50% extra damage and then kill streak succession with damage plus added 30%,, 40% and max 50% on top of the 50% for level 5 so plus 100% damage bonus and Max penetration perk level 5 would go thru 6 targets. But you also use to be able to shoot thru nearly all blocks as well with penetration perk which is now nerfed capped at 1000 HP for blocks.
But your correct it now is just for hunting rifles , lever action rifles and sniper rifles. and max 4 targets.
Lever action rifles are a fairly new addition in the last few Alphas i don't recall them been in the earlier versions, or the limitation on weapon types for penetration perk. But it also didn't have this successive skill tree unlocks requiring books that's also only new in the last few Alpha updates.
Agreed bro, it all depends on the player and there play style..i really enjoy the timed well aimed long distance shots..even with a compound cross box and X 4 scope its just so satisfying.
but so is going John Rambo M60, grenades, molo's, mines and the whole she bang is also so much fun....oh did i mention the rocket launcher...lol
The points aren't real and facts don't matter.
It seems to me, however one chooses to retire a zombie is a good strategy.
But I do have to say, for the first time in a very long time, I am going to a shopping center this Christmas with a smile on my face.
for hordes the best GUN is the sniper rifle with armor pen ammo. no contest there. make a killing korridor. watch zeds just perish. only explosives can top this but that requires makeing a base without pathing exploits where zeds bulk up more.
for poi clearing the smg is probaly the king currently. the auto shotty is also never a bad choice but its very loud so more screamers aswell.
Dead Eye, when maxed out grants a kill streak bonus of +30% to +50% damage. With AP ammo and penetrator you can usually maintain that +50% damage bonus with a single shot. Even if you only kill 1 zombie you get +30% damage.
Machine Gunner, when maxed out grants +6 stamina per hit. That is nice if you plan on jumping or running around, but it has no impact on ranged damage. Even if you run out of stamina you can still aim and shoot.
It is certainly a personal preference but I'll take an extra +50% damage over gaining stamina that I don't actually need any day, particularly when the sniper rifle's base damage is already 50% higher than the M60's base damage.
But yes, when in control, the snipe is better to kill with less ammo.
M60 is for run'n'gun or spray'n'pray playstyles.
For people who like the M60 I recommend trying the SMG for something similar. SMG has much higher burst damage, but the smaller magazine means you have to be more accurate and think about when you have to reload.