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Take a look around you'll prolly find what you're looking for.
Incorrect.
You can still change the map to alter everything on it.
When creating a new game, goto -Game World and scroll thru until you get to: New Random World.
You will see it then gives you the option to enter any world generation seed=any combination of numbers and letters changes the Generated World Name to give you different regions of maps.
You can also alter the size of the map and at the bottom it says advanced generation.Clicking on this enters you into a screen that allows you to alter all parameters of the map you wish to play from biome size/percentage.
Number of cities, towns and POI's.
Rivers and craters etc.. you can then hit generate and even preview the map before you enter into it.
Once your happy with what you see, save and enter and spawn in map of your design.
The OP wants big cities, towns, countrytowns and the other township options in the Forest Biome. 1.0 added a rule where such cannot spawn in the Forest Biome, only itty bitty special "forest towns" - this cannot be altered via all those in-game map generator options.
To the OP: the .xml you'd want to look at/edit is this one:
steamapps\common\7 Days To Die\Data\Config\rwgmixer.xml
You can open it with Notepad or any similar text editor. I and others have written posts about it in the Modding sub-forum, so you can do a Search in there.
Or download a modlet that does it for you so you don't have to think about .xml's yourself. :D
Is there something specific I should search because I can't seem to find any relevant posts with steam's forum searching. I've also tried general searching and looking around the 7 days official forums, but I can't find anything on what changes are needed to add these POIs to the forest
I think I might have figured something out:
I guess I should turn this:
<township name="city">
<property name="biomes" value="desert,snow"/>
<property name="outskirt_district" value="rural"/>
</township>
Into this?:
<township name="city">
<property name="biomes" value="desert,snow,forest"/>
<property name="outskirt_district" value="rural"/>
</township>
to have cities spawn in the forest?
You may also want to add "forest" to the biome list for "citybig" if you want really large cities or to "towns" if you want some smaller metro areas as well, but what you've done should work for normal cities.
https://steamcommunity.com/app/251570/discussions/4/6462188749581997688/
@CatPerson describes multiple things you can modify in the rwgmixer.xml in order to get various results. It should be an informative read for you @O.P.