7 Days to Die

7 Days to Die

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Jinxxed Aug 16, 2024 @ 10:54pm
Is there a way to make more cities, towns, and large suburban areas spawn in the forest biom?
I'm just doing a chill single player session and made the forest biom really big. I want a big city area, a bunch of towns and a big suburban area as well. But every map i generate, the forest is just super empty with single building areas and lots of empty wilderness with lots of trees. and all the cool stuff is in the other biomes where I don't want to be 80% of the time for this play through.

I like the idea of having the home base in the forest and then using the other biomes to explore and loot after a while. Is there some kind of setting in the files i can mess with? I want at least one huge city, a good bit of towns, and at least one huge suburban area with a ton of houses, like a big actual neighborhood.
Originally posted by CatPerson:
Originally posted by PureHTDz:
Originally posted by Nerevar:
you can achieve that by editing the xml files for town generation. so yes. its possible. its basically some modding lite. it is not possible to do this from within the games world generator anymore.

Incorrect.
No, Nerevar is correct.

The OP wants big cities, towns, countrytowns and the other township options in the Forest Biome. 1.0 added a rule where such cannot spawn in the Forest Biome, only itty bitty special "forest towns" - this cannot be altered via all those in-game map generator options.

To the OP: the .xml you'd want to look at/edit is this one:
steamapps\common\7 Days To Die\Data\Config\rwgmixer.xml

You can open it with Notepad or any similar text editor. I and others have written posts about it in the Modding sub-forum, so you can do a Search in there.
Or download a modlet that does it for you so you don't have to think about .xml's yourself. :D
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Showing 1-8 of 8 comments
Nerevar Aug 16, 2024 @ 11:18pm 
you can achieve that by editing the xml files for town generation. so yes. its possible. its basically some modding lite. it is not possible to do this from within the games world generator anymore.
Last edited by Nerevar; Aug 16, 2024 @ 11:18pm
sourtizm TTV Aug 17, 2024 @ 1:23am 
Originally posted by Jinxxed:
I'm just doing a chill single player session and made the forest biom really big. I want a big city area, a bunch of towns and a big suburban area as well. But every map i generate, the forest is just super empty with single building areas and lots of empty wilderness with lots of trees. and all the cool stuff is in the other biomes where I don't want to be 80% of the time for this play through.

I like the idea of having the home base in the forest and then using the other biomes to explore and loot after a while. Is there some kind of setting in the files i can mess with? I want at least one huge city, a good bit of towns, and at least one huge suburban area with a ton of houses, like a big actual neighborhood.
You can edit is as Nerevar said in a prior comment, however you also have the option of searching the 7 days to die mods site for custom maps. The one I've been using is the 6k Skyrim by Red panda.
Take a look around you'll prolly find what you're looking for.
PureHTDz Aug 17, 2024 @ 2:44am 
Originally posted by Nerevar:
you can achieve that by editing the xml files for town generation. so yes. its possible. its basically some modding lite. it is not possible to do this from within the games world generator anymore.

Incorrect.
You can still change the map to alter everything on it.
When creating a new game, goto -Game World and scroll thru until you get to: New Random World.
You will see it then gives you the option to enter any world generation seed=any combination of numbers and letters changes the Generated World Name to give you different regions of maps.
You can also alter the size of the map and at the bottom it says advanced generation.Clicking on this enters you into a screen that allows you to alter all parameters of the map you wish to play from biome size/percentage.
Number of cities, towns and POI's.
Rivers and craters etc.. you can then hit generate and even preview the map before you enter into it.
Once your happy with what you see, save and enter and spawn in map of your design.
The author of this thread has indicated that this post answers the original topic.
CatPerson Aug 17, 2024 @ 4:08am 
Originally posted by PureHTDz:
Originally posted by Nerevar:
you can achieve that by editing the xml files for town generation. so yes. its possible. its basically some modding lite. it is not possible to do this from within the games world generator anymore.

Incorrect.
No, Nerevar is correct.

The OP wants big cities, towns, countrytowns and the other township options in the Forest Biome. 1.0 added a rule where such cannot spawn in the Forest Biome, only itty bitty special "forest towns" - this cannot be altered via all those in-game map generator options.

To the OP: the .xml you'd want to look at/edit is this one:
steamapps\common\7 Days To Die\Data\Config\rwgmixer.xml

You can open it with Notepad or any similar text editor. I and others have written posts about it in the Modding sub-forum, so you can do a Search in there.
Or download a modlet that does it for you so you don't have to think about .xml's yourself. :D
Last edited by CatPerson; Aug 17, 2024 @ 4:09am
Jinxxed Aug 17, 2024 @ 5:31am 
Thanks everyone, i really appreciate it
Jinxxed Aug 17, 2024 @ 6:11am 
Originally posted by CatPerson:
Originally posted by PureHTDz:

Incorrect.
No, Nerevar is correct.

The OP wants big cities, towns, countrytowns and the other township options in the Forest Biome. 1.0 added a rule where such cannot spawn in the Forest Biome, only itty bitty special "forest towns" - this cannot be altered via all those in-game map generator options.

To the OP: the .xml you'd want to look at/edit is this one:
steamapps\common\7 Days To Die\Data\Config\rwgmixer.xml

You can open it with Notepad or any similar text editor. I and others have written posts about it in the Modding sub-forum, so you can do a Search in there.
Or download a modlet that does it for you so you don't have to think about .xml's yourself. :D

Is there something specific I should search because I can't seem to find any relevant posts with steam's forum searching. I've also tried general searching and looking around the 7 days official forums, but I can't find anything on what changes are needed to add these POIs to the forest

I think I might have figured something out:

I guess I should turn this:
<township name="city">
<property name="biomes" value="desert,snow"/>
<property name="outskirt_district" value="rural"/>
</township>

Into this?:

<township name="city">
<property name="biomes" value="desert,snow,forest"/>
<property name="outskirt_district" value="rural"/>
</township>

to have cities spawn in the forest?
Last edited by Jinxxed; Aug 17, 2024 @ 6:17am
Pain Weasel Aug 17, 2024 @ 6:47am 
Originally posted by Jinxxed:
Originally posted by CatPerson:
No, Nerevar is correct.

The OP wants big cities, towns, countrytowns and the other township options in the Forest Biome. 1.0 added a rule where such cannot spawn in the Forest Biome, only itty bitty special "forest towns" - this cannot be altered via all those in-game map generator options.

To the OP: the .xml you'd want to look at/edit is this one:
steamapps\common\7 Days To Die\Data\Config\rwgmixer.xml

You can open it with Notepad or any similar text editor. I and others have written posts about it in the Modding sub-forum, so you can do a Search in there.
Or download a modlet that does it for you so you don't have to think about .xml's yourself. :D

Is there something specific I should search because I can't seem to find any relevant posts with steam's forum searching. I've also tried general searching and looking around the 7 days official forums, but I can't find anything on what changes are needed to add these POIs to the forest

I think I might have figured something out:

I guess I should turn this:
<township name="city">
<property name="biomes" value="desert,snow"/>
<property name="outskirt_district" value="rural"/>
</township>

Into this?:

<township name="city">
<property name="biomes" value="desert,snow,forest"/>
<property name="outskirt_district" value="rural"/>
</township>

to have cities spawn in the forest?
Yep, that should do it.

You may also want to add "forest" to the biome list for "citybig" if you want really large cities or to "towns" if you want some smaller metro areas as well, but what you've done should work for normal cities.
Last edited by Pain Weasel; Aug 17, 2024 @ 6:48am
Mardoin69 Aug 17, 2024 @ 8:39am 
You can also read through this post;
https://steamcommunity.com/app/251570/discussions/4/6462188749581997688/

@CatPerson describes multiple things you can modify in the rwgmixer.xml in order to get various results. It should be an informative read for you @O.P.
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Date Posted: Aug 16, 2024 @ 10:54pm
Posts: 8