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They will still go after the wall, even if the next square over would put them in range to walk around.
Shortest route, in time taken, is king. But if a zombie approaches from another direction it may decide beating through the wall there is faster than walking around to whatever opening some other zombies made; It may take them 20 seconds to walk around, but only 18 to beat through the wall and come from that direction.
For this reason, mazes of most types arent really feasible; they'll just choose to bash through. It's possible to use a maze like structure but it requires great care and player positioning to guide them through.
As for traps, Zombies do not recognize them as traps; They recognize them as blocks in the world to be navigated or destroyed. This includes spikes- If you build a 2 tall pile of spikes, they'll treat it as a wall. If you build it 1 tall, they will try to jump onto it, if you recess it into the ground, they'll try to walk on it. Never obstruct your intended path fully with spikes because of this.
But ya for the most part, if you give them an open path to reach you that isn't too long, they will mostly try to use that path.
1. 1 tall spikes path
2. 1 tall spikes path but in the ground
In first case they will go aroun, but in the second they just fall into this hole of spikes because they just try to walk on them as a block?
There is an actual limit to the "pathing" distance too in order to reach the player, but it's quite large that it shouldn't be an issue for most players unless you're just testing/debugging builds. If I remember right based on CautiousPancake's findings, it's like ~2048 blocks (or nodes as its called in the console).