7 Days to Die

7 Days to Die

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H4xX Jul 16, 2024 @ 7:53am
Which custom base design is your choice on 1.0?
I'm on day 3 and don't think my tower has a chance on this version, cause I'm still on stone tools with nearly no bullets. Farming wood and amassing spike traps might not be enough.
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Showing 1-15 of 58 comments
Murphy Jul 16, 2024 @ 7:58am 
run some t3/4 military pois to get ammo en masse, sneak attacking with a bow, will kill many Z'ds with on arrow. good luck
onanonehand8 Jul 16, 2024 @ 8:12am 
I use a falling path with a pit, The pit is 4 blocks wide, 6 blocks long, and 16 blocks deep. They fall in, they get pipe bombed and roasted with molotovs.
Philco7a Jul 16, 2024 @ 8:28am 
I'm in day 40's and still using a simple horde base design with a pole coming to my hatch. Haven't had to use my big horde base yet. I am cheesing fences where zombies spawn and they walk the fenceline getting chewed up by cheap ole wooden spikes. The birds are breaking up concrete blocks over my head tho. Two layers of concrete blocks over my head and the birds gave up. I don't ever remember birds chewing thru concrete before.
Powerferret Jul 16, 2024 @ 8:29am 
I moved into the military POI named something like blue ridge installation. I just added 3 layers of bars as fallback positions at the front entrance to stab through. Been upgrading as i go and it has held together really well.
Last edited by Powerferret; Jul 16, 2024 @ 8:31am
H4xX Jul 16, 2024 @ 8:32am 
So nobody manages to use a normal custom base anymore to survive, just the youtube path exploits, humm.
I'll try 200 wooden traps or something.
T3/4 for ammo? idk, they moved them away from the starting area I think and it sounds risky with just a bow on a higher difficulty where you couldn't even 1shot the big ones if it works.
Last edited by H4xX; Jul 16, 2024 @ 8:56am
Not everyone is a cheeser, but I point into machine guns straight away and by day 4ish normally have multiple good pipe ones or if lucky an AK with drum.

Base wise, anything from a barn outfitted to building a concrete cube... Never once done a drop pit or crap like that as it's no challenge and also depending on the puppet type may battle just in front of the base door while staying moving.

First two days I spend getting to the cement mixer level of mags as they are easy to find when you know the obvious spots. Hell, normally have a forge after visiting the starter trader and one construction yard mixer.
Trooper Bri Jul 16, 2024 @ 9:36am 
Originally posted by H4xX:
So nobody manages to use a normal custom base anymore to survive, just the youtube path exploits, humm.
I'll try 200 wooden traps or something.
T3/4 for ammo? idk, they moved them away from the starting area I think and it sounds risky with just a bow on a higher difficulty where you couldn't even 1shot the big ones if it works.

Mob pathing didn't come from YouTube. It came from The Fun Pimps in A17. Complain to them about gamers working the system. It's been how many years now?

Been using the same early mob fighter that I've been using since A18. Uses about 130 cobblestone blocks. I'll run it until Demo zombies show up, and by then I have a late game horde fighter built into some worthy POI.
Dr. Rockso Jul 16, 2024 @ 9:45am 
I use a 5x5 cobblestone box with hatches and poles. It's pretty boring to be fair as your just standing there holding down left click as they get close enough but it's super easy to have it ready by the first horde night.
Amins Jul 16, 2024 @ 10:10am 
7x7 box on stilts with a ramp up to a door and hatch is the best and easiest base. Shotgun in the doorway demolishes everything easily.

Although, I have modified it recently and I really feel like it's the perfect base now. I made the runway leading to the front door longer so now I have more time to snipe zombies as they approach. I also placed three blade traps along this runway and it slows them down for maybe the first two hours of the night. Two SMG turrets are shooting them as they approach as well, protected by bars. And I also placed some steel bars giving the front door more protection as well. I use an iron door and hatch because the steel ones take too long to open and close and this causes issues. And of course, I get the entire thing upgraded to steel as soon as possible.

As long as I keep those steel bars repaired throughout the night, nothing can get to me. By night 56 on Insane difficulty, all the damage done is maybe one stilt knocked out with minimal damage to the rest.
Pain Weasel Jul 16, 2024 @ 11:38am 
I'm using the same base I've always used.

7x9 base (5x7 interior) built right on the ground with a 1m wide hallway running down the middle on the inside, about 5m long. Electric fences crossing the hallway, door at the end by me, just off to one side.

Zombies prefer to target doors, so they all just run in down the hall to get to the door on the end and I can casually pop them. If they make it past the first electric fence, they hit the second, then the 3rd. I can just stand at the end and head shot everything when they get stunned. With a rifle, AP ammo and Penetrator I can head shot 3 or more of them with one shot, depending on how they line up and how tall they are.

Plus I can repair all the fences, the door and anything else without ever exposing myself to attack. Electric fences are only around 180 dukes a piece to buy so getting them is trivial, the generator or battery bank cost a bit more (3k?) but with some salvaging the cost is meaningless and I get all the engines, batteries and fuel I need. After the first blood moon I expand the walls to be double thick, just for the hell of it.

Occasionally some random zombie will smack the outside walls but they do it once or twice then run for the door.

Works as well for Day 7 as Day 350. Kills demos as easily as anything else. Stun with the fences, head shot, repeat.
Last edited by Pain Weasel; Jul 16, 2024 @ 11:40am
Dester Jul 16, 2024 @ 3:59pm 
Originally posted by H4xX:
So nobody manages to use a normal custom base anymore to survive, just the youtube path exploits, humm.
I'll try 200 wooden traps or something.
T3/4 for ammo? idk, they moved them away from the starting area I think and it sounds risky with just a bow on a higher difficulty where you couldn't even 1shot the big ones if it works.
I feel sorry for all the players who mindlessly just copy a base design they saw on YouTube as compared to actually using creativity for designing their own base. Every game I'm usually using a different building for blood moons or different blood moon base I've created from scratch.
Currently have plans for two types of base designs which will allow me to collect the vast majority of loot bags dropped by zombies during a blood moon without using any timer mod for the loot bags.
Nerevar Jul 16, 2024 @ 4:06pm 
it depends. if i am too lazy to fight the horde i just sit on a concrete poi all night and do nothing. the first few hordes wont be able to bring it down.

if i make a fighting position i use the same working approach from a21 to funnel the zombies into a narrow melee fighting place where they fall down if they stack up too much.

i dont like abuseing pathing exploits where zombies infinitely run in a loop.

but since i play insane only with maxed bloodmoon horde counts i dont always have the tools ready to face the new day 7 horde head on. so i dont always do it. it dpends on what pois i find.

i never build bases from scratch. just not feasable early game unless you play with very easy settings. it just costs too much time and resources for the stone tool stage.

and given pois like smithstone silos exists you basically get a free god tier hordebase if you clear these.
Spider Jul 16, 2024 @ 4:10pm 
I just club them out in the open until the horde is too hard for that. Then I shelf the game for months.
jynx Jul 16, 2024 @ 4:37pm 
Cemetery's work pretty well if you have the future layout firmly in your head, before you start. The largest one is actually too large for the early game. Plenty of time to add walls without any distractions at night. Mine under the streets to get ore deposits you don't have to wait for. Try a different build every new game, don't get fossilized on one perfect base.
Last edited by jynx; Jul 16, 2024 @ 4:38pm
H4xX Jul 16, 2024 @ 4:47pm 
Ok, it worked by never spending any ammo on the 2nd highest difficulty till day 7, could as well have used some:
- 800 9mm (T1 handgun) -> 460
- 700 7.62 (T5 pipe machine gun) -> 720
- 1 +50% range dmg potion
- 1 layer of iron spikes: breached after 20 mins, 90% gone
- 1 layer of cobblestone 80%
- 3 iron doors 100%
Survived by timeout (4 am, 8 lootbags). for some reason, the last wave preferred to attack a neighbor house. Normally I was able to clear the 1st bloodmone thrice in one night on max diff.

So my base is still a 6x6 tower with a rotated catwalk to walk on and shoot through to the bottom :)

Is there any specific place you find your AK? I always get my pistol from toilets. Never found an AK in loot in my life afaik. I spec both handguns and machine guns equally.
Last edited by H4xX; Jul 16, 2024 @ 4:59pm
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Date Posted: Jul 16, 2024 @ 7:53am
Posts: 58