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I'll try 200 wooden traps or something.
T3/4 for ammo? idk, they moved them away from the starting area I think and it sounds risky with just a bow on a higher difficulty where you couldn't even 1shot the big ones if it works.
Base wise, anything from a barn outfitted to building a concrete cube... Never once done a drop pit or crap like that as it's no challenge and also depending on the puppet type may battle just in front of the base door while staying moving.
First two days I spend getting to the cement mixer level of mags as they are easy to find when you know the obvious spots. Hell, normally have a forge after visiting the starter trader and one construction yard mixer.
Mob pathing didn't come from YouTube. It came from The Fun Pimps in A17. Complain to them about gamers working the system. It's been how many years now?
Been using the same early mob fighter that I've been using since A18. Uses about 130 cobblestone blocks. I'll run it until Demo zombies show up, and by then I have a late game horde fighter built into some worthy POI.
Although, I have modified it recently and I really feel like it's the perfect base now. I made the runway leading to the front door longer so now I have more time to snipe zombies as they approach. I also placed three blade traps along this runway and it slows them down for maybe the first two hours of the night. Two SMG turrets are shooting them as they approach as well, protected by bars. And I also placed some steel bars giving the front door more protection as well. I use an iron door and hatch because the steel ones take too long to open and close and this causes issues. And of course, I get the entire thing upgraded to steel as soon as possible.
As long as I keep those steel bars repaired throughout the night, nothing can get to me. By night 56 on Insane difficulty, all the damage done is maybe one stilt knocked out with minimal damage to the rest.
7x9 base (5x7 interior) built right on the ground with a 1m wide hallway running down the middle on the inside, about 5m long. Electric fences crossing the hallway, door at the end by me, just off to one side.
Zombies prefer to target doors, so they all just run in down the hall to get to the door on the end and I can casually pop them. If they make it past the first electric fence, they hit the second, then the 3rd. I can just stand at the end and head shot everything when they get stunned. With a rifle, AP ammo and Penetrator I can head shot 3 or more of them with one shot, depending on how they line up and how tall they are.
Plus I can repair all the fences, the door and anything else without ever exposing myself to attack. Electric fences are only around 180 dukes a piece to buy so getting them is trivial, the generator or battery bank cost a bit more (3k?) but with some salvaging the cost is meaningless and I get all the engines, batteries and fuel I need. After the first blood moon I expand the walls to be double thick, just for the hell of it.
Occasionally some random zombie will smack the outside walls but they do it once or twice then run for the door.
Works as well for Day 7 as Day 350. Kills demos as easily as anything else. Stun with the fences, head shot, repeat.
Currently have plans for two types of base designs which will allow me to collect the vast majority of loot bags dropped by zombies during a blood moon without using any timer mod for the loot bags.
if i make a fighting position i use the same working approach from a21 to funnel the zombies into a narrow melee fighting place where they fall down if they stack up too much.
i dont like abuseing pathing exploits where zombies infinitely run in a loop.
but since i play insane only with maxed bloodmoon horde counts i dont always have the tools ready to face the new day 7 horde head on. so i dont always do it. it dpends on what pois i find.
i never build bases from scratch. just not feasable early game unless you play with very easy settings. it just costs too much time and resources for the stone tool stage.
and given pois like smithstone silos exists you basically get a free god tier hordebase if you clear these.
- 800 9mm (T1 handgun) -> 460
- 700 7.62 (T5 pipe machine gun) -> 720
- 1 +50% range dmg potion
- 1 layer of iron spikes: breached after 20 mins, 90% gone
- 1 layer of cobblestone 80%
- 3 iron doors 100%
Survived by timeout (4 am, 8 lootbags). for some reason, the last wave preferred to attack a neighbor house. Normally I was able to clear the 1st bloodmone thrice in one night on max diff.
So my base is still a 6x6 tower with a rotated catwalk to walk on and shoot through to the bottom :)
Is there any specific place you find your AK? I always get my pistol from toilets. Never found an AK in loot in my life afaik. I spec both handguns and machine guns equally.