Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I believe TFP patches are smaller than 6 gigs, but with how Steam patches games now, it needs to redownload a lot more than what was actually changed.
So each patch for 7DTD A22/1.0 experimental is a 9+ hour download for me.
And that's my problem because I chose to opt into getting experimental builds of the new alpha.
Frequent patches are expected and a good thing in the context of an experimental build. Why on earth would they delay fixes just because someone chose to opt in to experimental builds of a new alpha while having slow access to the internet? That's not the fault of everyone else who opted into experimental, so why should they have to wait for your convenience? Or mine, or anyone else's. Also, it would mean that the devs would have to delay the release of the stable version of the alpha because widespread playtesting is part of the development process.
There's an easier way. Just copy-paste the whole 7DTD directory structure to anywhere else on your PC and run the game from there. Creating a shortcut to the exe on the desktop is the simplest convenient way to do that. You'll have 2 fully functional installations of 7DTD. The installation is that clean. The first installation, in the Steam directory structure, will update according to your choices in the Steam client. The second installation, wherever you put it on your PC, will never update. Both will hook into Steam, access Epic Online Services, whatever. But only the installation in the Steam directory structure will update.
I currently have 3 installations of 7DTD. The one in the Steam directory structure is updating to today's version of the experimental build. The second (in a different directory I created and called "7DTD overhaul") is A21 with Tongo Mod on it. The third, in yet another directory I created, is the 2nd version of the experimental build, the patch from earlier this week. Which is the one I'm playing.
The sole drawback is that Steam won't update the main installation while you're playing a different installation. The update will pause.
My suggestion was more regarding if the OP wanting to be able to update experimental in their own good time, vs. opening the game to play and then feeling immediately forced to be stuck downloading for hours instead. So they could then set a day aside to download/update the game once a week or whatever.
It's 8.2GB for me. On an unmodified installation of 7DTD that hasn't even been played (I have another installation that I'm playing from).
No, it doesn't. It requires that the player currently has a functioning playable installation of 7DTD. The same requirement applies to the method you suggested.
I'm not seeing how the method you suggested would solve that problem. If someone has a single installation and it's already started updating, neither of the methods will work. In all other circumstances, both methods will work.
It can help him prevent it from happening with future updates tho, so he doesn't have to deal with it (a half day download) again until/unless he specifically wants to that day.
Like I said, I'm still on b309. I log into the steam client every day, to read/post in forums. The 7 Days experimental install has the blue text notifying "requires an update". It stays that way, and does not even start updating/downloading, as long as I do not hit PLAY while in Online mode and only hit PLAY/open the game while in Offline mode. Edit: then after playing, he could start the download/update when he goes to bed. Understand now?
EDIT: I do think one should exit/restart Steam client for the Offline mode now, tho. If you just tell Steam to "go Offline", that blue text on game names still exists, like maybe it's not truly Offline mode doing that, not sure. You have to restart Steam client while in Offline mode for that blue text to disappear in Offline mode, these days.
That said, it's also possible if he stops/pauses the download (if it hasn't actually reached the install process) before it finishes downloading, he may be still able to put Steam into Offline mode and play. I've done that before too, when taken by surprise with a patch D/L I didn't want yet, and it sometimes works - but depends on game, download size/speed, process, luck etc so I wouldn't rely on pausing download too much. Sometimes if a download has already been started, even starting in Offline mode you'll get the must-update message.
There are a few games/times (maybe it's just a dev choice? or on MMO/MP only types as well?) where "only update on game launch" doesn't always prevent it because the game D/L ignores the setting and starts immediate download anyway. 7 Days hasn't been one of them. For me at least. *shrug*
I didn't say you did.
I still say that either method would work if the player has a existing playable installation of 7DTD. Copying that installation doesn't require already having various versions installed. Your statement that it does was wrong.
That's often how experimental versions work, as soon as they have fixes or changes they put them up so players on the experimental version can test them and provide feedback. No sense in leaving them for once a week if they can push an update on a Monday, find out there's an issue with something by Tuesday at noon, and then have it fixed and a patch uploaded by Wednesday night for players to experience and test out for them before the week-end...
If your DSL is that slow you should consider sticking with the current live version of the game. I wouldn't be surprised if more updates for the 1.0 experimental version keep coming out.