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EDIT: Found it. Thanks
It is posted on the Official Forum.
Please stop derailing the thread because you aren't able to look.
someone obviously thought "ill show them"
loaded in the new update , and 8 screamers turned up in 2 lots of 4 followed by a load of fat police that decimated my concrete & steel base.
+1
Oh well, time to edit those work station heat map values I guess.
Also should it not be called v1.0 EXPERIMENTAL build patch notes or some such..?
Fun times. That being said if they start showing up all the time after you use less than a mags worth of ammo it's gonna get old fast.
Sometimes there are some many zombies that the ones that are further away from me become immobile as their pathfinding is struggling or mb the 64 zombies limit is exceeded.
Dozen of cops are puking at me, while being chased by a bunch of wights trying to take down screamers scattered around the holes ridden devastated POI, only for them to spawn more screamers. It's fun and all but on high difficulty you might be forced to abandon the quest and leave the area.
Each screamer should spawn zombies only once during its lifetime or not be able to spawn additional screamers. I know it's fun to exploit the infinite spawn to grind xp on regular screamers and you have the choice to kill them or not but a rad duo of screamers outside a POI takes ages to clean up and feels broken.
Knowing this community I'm hereby declare that I'm NOT COMPLAINING about the difficulty. Playing on Insane nightmare with feral sense on and I'm having fun ... well mostly.
Both are radiated but it's nothing a smg with black tip bullets can't handle quickly. I always deal with them before they see me and let out the spawn scream.
Can't recall of the top of my head what the screamers now spawn but its just the dual screamers that felt different/new.