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I don't usually fill in areas myself, but I do "shore up" areas that feel like they are getting too large.
You can use spare dirt to bring the walls of the cavern in a little too, if you have a lot of it. Never use sand, gravel, etc. And putting stone back in is a waste of good material - keep that stuff.
You'll find out what works best for you - I tend to err on the side of caution most of the time, unless I don't care about it falling in on me (like when I have full armor and a miner's helmet and am only a few blocks under the surface).
Yup, I usually try to find the top of the pocket I'm mining and move top-down, so I get all the resources, including the gravel.
I just keep it all, and normally use upgraded wood frames for support where needed. I have a small tree farm and harvesting enough for frames is a cakewalk. I can use a stone axe or a shovel to dig the roots out, fire axe to chop them down, chainsaw to fell them, etc - lots of options, not all use Iron.
And consider that zombies get an attack bonus vs wood - it is a poor building material for a base, long term. Versus concrete of any type, which is fantastic.
http://steamcommunity.com/sharedfiles/filedetails/?id=376891234
if the wood is upgraded to the second level(frame+1st level+2nd level)it is more durable than all but reinforced concrete. remember you get the puredur of each level, not just the final level.
Don't know - I still have zombies tear through wood quickly, when things like concrete take them forever. I don't put much stock in the puredur numbers on the Wikis. And I never build out of brick or the like.
Only the first temporary structure I make is wood, everything after that - concrete. That's why the wood holds little value for me other than temporary building/scaffolding/support.