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Its been awhile but its around 7-8 blocks before your weight takes it down...should be able to hit 14-15 before its own weight takes it down...
And I think if you have multiple rows you can hit the max 16.
( I think its like 4 rows needed for 16 )
@ Ashtaroph:
The bridgeway is pretty simple just plane trusses on pillars connected to eachother in a straight way. It looks like this:
____________________
|............|.............|............| ... I think you got the point.
@ Mytheos:
I don't quite know exactely what you mean by prefab (needed to translate it in german) but I build them completely free/mid-air/off the ground (as you see some lines above).
The gap between the pillars is about 14-16 blocks. Starting to connect them from both pillar-sides they need to take the weight of 7-8 trusses.
For 90% of the bridge it worked just fine but only on the last gap... tha last blocks won't hold up. The gap is even smaller than the other ones.
But as you have explained what you are doing in more detail that isnt the case.
Try putting your pillars closer...the MAXIMUM distance you can span with blocks = 15/16 or whatever it is this version
http://7daystodie.gamepedia.com/Structural_Integrity
( Metal Trussing Structural Integrity = 16 )
Structural Integrity describes how many blocks of one material can be used to build an unsupported structure.
One example for such a structure is a horizontal beam. It is important that the player uses the same block for the base as for the beam itself.
There are some limitations to this.
It is not possible to build a beam longer than 15 blocks. The 16th block simply drops and doesn't stick to the beam. It is unknown if this is a bug or intended.
A beam longer than eight blocks will partially collapse when stepped on the 9th block.
also the higher you go the harder it is get blocks to hold.
rebar has terrific structural integrity. brick pavers do not. if you come off of brick pavers with rebar, the rebar will inherit the structural integrity of the pavers and fail quicker.
Indeed I'm already aware of most of it. :)
In fact, my bridge is not a common one over, say, a river. It is more of an overpass with multiple pillars. It does not reach over more than 15 blocks and the surface lays on top of the pillars. Which means that the connection points are also made of metal trusses.
I'll go ahed and try to get a good screenshot of it to link in here.
I hope these links work, if not you can look them up at my profile:
Screenshot1
Screenshot2
The missing trusses are those who fall down all the time. Some from their own weight, some when I walk over it.
i just built a somewhat similar covered wooden bridge. 38 voxels long, about 10 high with 1 voxel pillars every 10 voxels(8 between) that angle into a "Y" and 7 voxels wide. the floor is naked rebar frames topped with log cabin wood.
http://steamcommunity.com/profiles/76561198107909924/screenshots/
i didnt have any issues.
my thoughts...
do you have a mine or rooms anywhere beneath the area that keeps falling? empty voxels below can mess with integrity even if they are at bedrock. its the only real thing i can think of as the rest of it seems to be staying up just fine.
If you are not exceeding 14 block limit for Metal Truss then the only other failure mode would if you have a tunnel or mine underneath those spans.
http://steamcommunity.com/sharedfiles/filedetails/?id=377486890
This bridge uses Metal Truss covered with Concrete Ramps and spans up to 14 units stable.
Also if you've had a mine collapse underneath that bridge, it may cause the same behavior.
The best solution is to try to backfill the collapsed tunnel or mine as best you can.
at first thanks for your help, that might really be the issue. I got large mine at bedrock level under my whole area. Well, then... so be it! ^^
Secound: what amazing and impressive constructions you build! Awsome!
Du you build most of your stuff with frames? If so - why?
AND... (sorry for beeing so snoopy) I've seen you build metal-reinforced wood log spike -> How? :)