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This has nothing to do with with SI (max load ÷ mass) because even if I have a concrete wall from the ground say 20 blocks high, then stick a concrete block one block out, it will stay but not support my weight. This makes it impossible to build a floor at that height, if it won't even stay up stuck right against the wall.
Hopefully this will be fixed in a future update.
Also since it's bugged there are some factors to take into account as of now, like underground mines under your tower.
Hopefully the fix comes sooner rather than later. And yeah, that's why I always make sure no caves are around before i build.
I never tested this but a friend built a tower with floors (as stories) to max height without problems (except the game errors at max height) so maybe this theory still flies.
Doing this allows me to build infinitely into the sky.
Every so many blocks up high you should repeat the process.
Basically, you don't want to build hallow structures too far. This is the same concept used in real life, everything needs support beams at certain heights due to gravity.
No idea what the absolute maximum height is, but the last incarnation of my tower style base has just reached a height of about 88 blocks, has 17 levels in total and still does not collapse. It is built directly upon bedrock in the center of a large hole i dug into the ground, with space on all four sides, no supporting rock or otherwise, totally freestanding.
Only thing I noticed was that pouring concrete floors on higher levels seems to make the engine think really hard if it wants to make the structure collapse for as long as the concrete has not dried completely.
*Edit* still had a pic of it
http://steamcommunity.com/sharedfiles/filedetails/?id=392507374
The house to the right is one of those high warehouses, for scale.
Impressive height.
I rather like to build all the way down...
http://steamcommunity.com/sharedfiles/filedetails/?id=441661210
Walls up to ground level are triple-layered with reinforced concrete on the inside and outside and one layer of metal trussing in between these, as can be seen here.
http://steamcommunity.com/sharedfiles/filedetails/?id=441201527
Each level is 3 blocks high with double layered flooring, although the upper layer is merely cosmetic and can be everything that fits the room, e.G. redwood planks etc.
Still strange that pouring concrete floors at higher levels causes a noticeable slow down until the concrete floor has dried completely. What is it doing so hard in the background? "Does this hold? Does this still hold? And how about now?" xD
http://steamcommunity.com/app/251570/discussions/0/620712999989634142/
But basically what he said:
It's currently just RNG on whether or not you will bug. You can avoid some bugs by indeed making sure that there is no cave/water underneath the building. But nonetheless, sometimes you do it all right, and it still collapses for no reason.
Reminds me of my "house on stilts" project. 7x7 House construction out of wood frames, built on a reinforced concrete plate that was hold up by four reinforced concrete pillars ~8 blocks high. When i was about to add the ceiling there were two blocks that attached, but when i walked over them they just kept falling out. When I tried adding a second story ontop of it, the whole thing collapsed with me being on it.
Lol, well yes, but good luck doing that stuff without debugmode honestly.
What do you mean with debugmode? I never used the debug menu. I use fly mode occasionally for the purpose of making screen shots that otherwise wont fit, or just cause it's easier in some cases. But building such a structure without using any cheats is absolutely doable and I have done it already back in A10.4. There's more than one way to build a house. Back in 10.4 I built a similar base top-down, i.E. dug out floor after floor with the building already standing ontop, until I reached bedrock. As A11 offers new possibilities, with stone not being destroyed by falling anymore, you can now carve out large blocks of stone down to bedrock and make them collapse while standing aside, filling your pockets with everything that comes down. This makes the creation of large, deep holes pretty quick and easy while still getting all the good stuff that was inside. Naturally at times, you will have to get out of such a deep hole again, in which case fly mode comes in handy but is not a necessity. Wood frames are always your friend for quick temporary stairs, bridges, scaffoldings and whatnot, or you could just use ladders and recycle them later, dig an access shaft or else.
Yes I am not playing with the default 40 min/day setting, and probably never will. I just don't like in-game minutes running away like seconds and a day being over before it has even begun. I like long explorations and of course digging and building :)
The tower is not solid, yet it exceeds the 10.000 rebar frames by far. My last calculation was:
13866 Rebar frames
143 Rebar ramp frames
2604 Metal trussing
And that is only for the part from bedrock up to ground level. But I just finished it for the most part, and now I'm completely out of iron again :)
http://steamcommunity.com/sharedfiles/filedetails/?id=442732478
http://steamcommunity.com/sharedfiles/filedetails/?id=442732649