7 Days to Die

7 Days to Die

View Stats:
Yippie21 Oct 11, 2014 @ 3:30am
Lured to edge of map; lose backpack
I'm out and about trolling for some clay cause I'd not found any yet. I'd checked the forum and got tips where to dig. Had about 5 slots empty for clay, or what I might find , but had lots of hard earned ammo and 100% tools.

I'm running low on antibiotics though and just west of me a supply drop. I figure, why not detour and see . Crate lands ahead... I'm running to it.. and realize it's about 4 foot into a atomic-waste green zone... I immediately turn to run out and I die.

I'd found out the hard way about the boundaries earlier and had died A LOT, so I got over being mad and figured I'd just have to go get my backpack.... except, no... backpack is not marked. I knew where I was on the map b/c it was as far west as I'd cleared, so I went and looked. No backpack.

So I lost all my ammo and awesome tools. Nice learning curve this game has...
< >
Showing 1-12 of 12 comments
Eedrah Oct 11, 2014 @ 4:18am 
You are playing on the Navezgane map, on random generated, there are no borders, the map is infinite....
Supergoober Oct 11, 2014 @ 4:30am 
@Yippie21 Don't feel bad, I've died so many times that it's silly. Each time though, I learned a bit more about strategy and game mechanics and now I use 'em all against the zombies!
Yippie21 Oct 11, 2014 @ 9:08am 
Yeah, just SP right now on Navezgane.
Klingenmeister Oct 11, 2014 @ 9:59am 
If you run into an area, that is shiny bright green, and you know, that it will kill you

it is not about the learning curve of this game...it is about YOUR learning curve.
Unleaded Krulin Oct 11, 2014 @ 10:04am 
Originally posted by Klingenmeister:
If you run into an area, that is shiny bright green, and you know, that it will kill you

it is not about the learning curve of this game...it is about YOUR learning curve.

In all fairness, he does make a good point. Air drops shouldn't drop off the playable part of the map. Though this is a problem that is solved with random maps. There is no end of the map (conceivably).
Jᴧgᴧ (Banned) Oct 11, 2014 @ 10:12am 
Unfortunately it isn't a learning curve at all - it is Alpha, things don't always work as designed, and nothing is complete.
gnorf73 Oct 11, 2014 @ 12:03pm 
Yeah you're not supposed to go in there.
jackal[ronin] Oct 11, 2014 @ 3:34pm 
to your original question about losing your pack, did you happen to die on the way back to your original death?
Yippie21 Oct 11, 2014 @ 6:19pm 
Originally posted by jackalronin:
to your original question about losing your pack, did you happen to die on the way back to your original death?

No, I was running from a zed towards the crate floating down, and I wasn't looking at the ground.. until I glanced down as the crate landed only to see it was right past the green boundary, so I made a quick turn about but it killed me. My health wasn't very high so that probably contributed to the insta-death.

respawn; and no pack to go get. I can see why., cause it would probably kill me trying to pick it up. Lesson learned. And I'm not complaining... it was really pretty funny. I am really enjoying the way the game plays and the AI, esp the dogs.
veryinky Oct 11, 2014 @ 6:23pm 
Originally posted by Eedrah:
You are playing on the Navezgane map, on random generated, there are no borders, the map is infinite....
This would have been good to know several hours ago. Been walking down this road for 5 hours now.
Sword Oct 11, 2014 @ 6:45pm 
I feel your pain. Sometimes those crates just outside the safe area are too tempting, and you can even get them on occasion if you are fast.

I started building small shrines along the borders of the rad zone where I died to commemorate my failed attempts. Good times.
Yippie21 Oct 11, 2014 @ 6:50pm 
I started building small shrines along the borders of the rad zone where I died to commemorate my failed attempts. Good times.

heh heh... awesome
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Oct 11, 2014 @ 3:30am
Posts: 12