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it is not about the learning curve of this game...it is about YOUR learning curve.
In all fairness, he does make a good point. Air drops shouldn't drop off the playable part of the map. Though this is a problem that is solved with random maps. There is no end of the map (conceivably).
No, I was running from a zed towards the crate floating down, and I wasn't looking at the ground.. until I glanced down as the crate landed only to see it was right past the green boundary, so I made a quick turn about but it killed me. My health wasn't very high so that probably contributed to the insta-death.
respawn; and no pack to go get. I can see why., cause it would probably kill me trying to pick it up. Lesson learned. And I'm not complaining... it was really pretty funny. I am really enjoying the way the game plays and the AI, esp the dogs.
I started building small shrines along the borders of the rad zone where I died to commemorate my failed attempts. Good times.
heh heh... awesome