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As for dehydration / starvation... it 'can' now lead to death but, more of a roundabout way. It decreases your max stamina and health. This in turn leads to you being easy to kill by the enemy types... especially once you've gotten down to the max loss of those stats. Try outrunning / fighting off a mob at that point. It's usually game over at that point... time to respawn at your bed... or wake up from that really bad nightmare, lol.
Edit: And, to add to this response, it does 'eventually' kill you. @Seven did a little test and found you can eventually die. Most ppl just don't let it go that far before drinking and eating again. I did sometimes let myself die partly due to starving / dehydrating and mostly cuz of stamina loss not being able to defeat attackers... just because I was too infected to recover from it since I couldn't find antibiotics.
its the only game i play with permadeath out of all games i play. because the game is just not a challenge if death has no consequences. even on insane. the challenge is just gone. and avoideing death is so easy its not even funny.
like. water is an issue for the first 2 days at most. then its trivival. in alpha 22 it will be even easier to manage water again due to the collector changes all you need to find on day 1 is a cooking pot. and all traders sell one 100% the time on top of this.
food is even simpler. just eat eggs and make bacon and eggs asap once you get there. done. food sloved.
EDIT: OH YEAH! There are mods that will do this for you!
The game is intended to be a survival game but the survival elements like hunger, thirst, and weather essentially do nothing. But you think the people pointing this out are the problem?
Huh??
7DTD isn't a survival game like that and isn't intended to be and never was. It's a mix of different genres. A soup. A soup in which players have the options to make quite a lot of changes to the ingredients and the option of using mods to make far more. Or edit settings in files themselves if they prefer.
There's plenty of scope for argument about the default settings and some of the design choices, but it's never been and was never intended to be a pure player vs environment survival game where the core objective is adequate shelter, water and food.
Also, those basics of survival are a challenge for new players. It's easy for experienced players to forget how hard the game was as a newbie.
how "hard"? how is the game hard when death has no real consequence? oh wait. it aint.
https://www.kickstarter.com/projects/7daystodie/7-days-to-die-zombie-survival-game
No where here does it say realistic, nor does it say brutal. Mind filling me in on where devs have said that this game is supposed to be brutal and realistic?
Random gamer head-canon strikes again, i guess.
It's a challenge for new players to not die. You can carry on playing after dying if you want. Or not if you don't.