7 Days to Die

7 Days to Die

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7D2D late-game suggestions and your opinions
Hiya,
first of, I have been playing this game for a good 560 hours in 4 months so I do love the game. Eventhough it's an alpha it already surpassed many (finished) games I have played when it comes to (re)playability.
I am aware this is all alpha and things will certainly improve. One thing that I am (also) interested in is late game.

Currently late game is a bit stale. Once you get that base up and horde-resistant/proof and did some exploring there's little left to do. Granted, once the leveled-loot system kicks in, you will not find all purple stuff within 2 weeks so that helps for stretching the game. The goreblocks do add more to the challenge, but still need tweaking.

But I think there are some other good ways to make sure late game is still interesting to play.

--- One being cranking up the zombies. Not the amount but adding more late-game types. By the time you have that kick-ass base done, it shouldnt be all safe for long. Let's say after day 70-80 or just 100 (debatable) or so something kicks in. Wether it be new types of heavy zombies, or just changes in the old one making them more bunkerbusters. Maybe some with special abilities like jumping that all-safe 1-gap.
I'm not saying godmode-zombies all of the sudden but some that keep making it a challenge. I personally love the new feral zombie, it kicks more butt in a feral horde than the others combined.

---- Late-game biomes, I mentioned this before. Biomes that are a no-go early game. Ones that make you go ' heeell no' and turn around in the first weeks. We sort of had this with the wasteland, eventhough it's not that tough.
I'm talking special biomes, per example, a prison biome. It has a massive prison with special loot but some nasty zombies patrolling. Make them run all the time or so, make it so they can not be dodged (easily). Make it so its off-limits when you dont have decent armor and guns.
Maybe a poisoned biome were you need a gasmask, gasmask being special loot thats hard to get (or hard to craft). Just ideas to create an image of what I mean with late-game stuff.

Currently, with the new town-spawning giving us more towns, I dont even feel the need to go to the wasteland hub. We're on day 80 or so on my server and no one has been looting it. Simply because all the stuff you find there can be found in all other places. At this point it wouldnt be a problem anymore anyway, all geared up and full ammo but of little use.

So, how (else) to improve late-game?
I do love the game obviously but I think it has a lot more potential especially late-game.
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i think once they put in vehicles they should make a "dooms day" mode where right at the start their is a countdown clock and when it hits zero, you and your friends better be ready to fight your way out cuss everybody is going to get wiped out.

i wish to see more party games- game that last only a few hours with waves of zombies so if your not into long games and can pick up the game and have some fun
Excellent suggestions.

I like another post that mentioned "crazy" land generation sliders, but I would prefer genuine mountain range biomes. Another from the same poster (jrich360) mentioning O2 levels at extreme heights or depths. Also possible poisonous gas or explosive gas "pockets" at depths. Perhaps these sort of places could be used to gate certain types of ores or loot.

Imagine digging through some rock and instead of the clear space, a green cloud of gas was revealed. You would know that perhaps somewhere near could be Tungsten, but without that gas mask, you'll never reach it.

Or knowing that the best sniper parts, or Flawless military helmets would be in some sniper's nest/army base high in a mountain, but without personal oxygen, you'll never reach it.

Perhaps could start introducing unexpected "planetary effects" due to the post-nuclear war / zompocalypse scenario. Massive electrical discharges perhaps. Wooden bases with iron reinforcements might be struck by lightning and catch fire, requiring major stone covering before the lightnin' comes. Perhaps players could make iron "lightning rod" towers, which would alleviate that, but maybe the top block could be vaporized during such a storm, scattering some metal scraps.

Lightning hitting iron spike defences could arc between each other, and possibly to other metal objects, including a player kitted in iron armour. The arcing could also "supercharge" the defence spikes, but add greatly to the heat map for a while.

I'd think all those tower defenders would get a kick out of zombies frying on a dark night with arcing all around, but everyone stripped back to leather so they don't get arced themselves.

If mechanics / generators come in, perhaps an air compressor and fire extinguisher could help against fires. Fill extinguisher with water and pressurize with air compressor. Or gas mask + air-pressurized fire extinguisher = personal O2 supply (for a limited time). Similar game mechanics to fuel and power tools maybe.
I second the "late game biome" with my 500+ hours! Great idea. I would love to see that one!
İlk olarak Teotwawki tarafından gönderildi:
You would know that perhaps somewhere near could be Tungsten, but without that gas mask, you'll never reach it.

Tungsten? What use does that have? ;)
Great ideas, Dutchie! Your first suggestion reminded me a bit of some suggestions people had for "The Forest". It was about having natural disasters a few days into the game that would challenge the integrity of your base. That would be kind of cool for this game, fighting hordes and surviving a storm but maybe that is too ambitious?

Anyway, great post! I know what you mean too about the town spawns. There's one that I live right across from that has a pharmacy, two grocery stores, a gun shop and tool shop and one in the next biome over and right by the edge too with a tool shop, gun shop, and pharmacy and a town in the biome south of me with a huge tool shop. I don't have to go to wasteland for good supplies and I'm alone where I have built so I get all ore from the caves to myself.

I've yet to experience a feral horde though.
Indeed, a very good post! Maybe add some natural disasters like earth-quakes, which could tumble (a part of) your base.

Late-game harrder zombies might be a nice implementation. Like tunnelers/diggers. Or if they are going to implement NPC's (in the distant future), a roaming band of marauders with some left-over RPG's might pose a challenge to a 'zombie-proof' base.
Well there are supposed to be mutants in the storyline. I have to think a band of mutants with a rocket launcher and some acid bombs might be a headache for your base. The could also come find you in your little cave fortress. I like the hard biomes though.

Another idea would be zombies that specialize in late game base destruction, metal eaters or somesuch. That way they don't give new guys too hard a go but once you're up they can test you. I'd like a reason for turrets and waves of destruction and defense.
raiders taking over dead player camps is another thing - or buildings in town - who loot items there to use on person - haveing to worry about zombies sneaking up on you is one thing but watching out for a guy with a gun is another

also true factions / clans would be nice so a group of players could make a long term commitment and have their own sub chat to co - ordinate in game - sure we can get mumble team speak and the like but sometimes chat just works easier
En son ForgeTec tarafından düzenlendi; 22 Nis 2015 @ 16:27
Zebron (Yasaklı) 22 Nis 2015 @ 16:44 
I would like to see these biomes.

Tropical
Arctic
Ocean and Seaports, Harbors with ships.
Mountains
Volcanic ( Molten lava lakes and rivers.)
Dunes
Salt Flats
Radioactive
Poison
Acidic
Diseased
Large cities like New York with big skyscrappers
Heavy rainforest.

Weapons I like to see added.

Longsword
Minigun
Heavy assault rifles and heavy machine guns.
Granade launcher

I think a late game or highend crafting menu; things like really hard to come by items or components, for things like a drawbridge, generator, lightbulb crafting, auto-turrett, elevator, flamethrower, gyrocopter, retractable dome cover for indoor gardens, tripwires and complex traps and defence.
"---- Late-game biomes, I mentioned this before. Biomes that are a no-go early game. Ones that make you go ' heeell no' and turn around in the first weeks. We sort of had this with the wasteland, eventhough it's not that tough. "

Excellent idea.

I like the idea of a radioactive or poisonous (both!?) biome.

In order to enter it without geting a perma-glow tan you need to craft or loot a mask and a suit.
Maybe you also need to craft or find anti-radiation meds.

Best place to find all of this stuff would be wasteland cities.
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Gönderilme Tarihi: 22 Nis 2015 @ 9:49
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