7 Days to Die

7 Days to Die

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Pops Apr 4, 2015 @ 9:00pm
Alpha 11 Likes and Dislikes (at Day 5)
In general, I like the way Alpha 11 is shaping up! It feels more survivor intensive, and there seems to be less of everything that made earlier alphas easier. K, here's my short list:

LIKES

1) Not having to craft grass to get plant fibers.

2) The new food and water consumption system - I feel like they got it just right finally!

3) Finding books on zombies!

4) The eternal torch that doesnt wear out!

5) The graphics overhaul - much better under Unity 5.

6) The feral zombie - that is one SCARY zed! I think it qualifies as the first BOSS.

7) Building a 44 mag on day 2 even tho it only shoots 10 times before it wears out (I got lucky)

8) Forges in cabins!

9) The increased stack size for the weapon repair kits.

10) Mushrooms!

DISLIKES

1) The Blunderbuss! Blunder is right - its weak and has a long reload time. The bow is better.

2) Fewer POI's than ever before - 6 biomes searched and no towns at all, just 3 cabins and 4 barns

3) Faulty anything! But I see why its there in crafting and I am not barkin too much!

4) Cave angles - many had essentially vertical drops so it was misleading, going in was easy but you couldnt climb out. Thank goodness for frames!

5) Reduced recipe outputs - you can never have enough gun powder or iron pipes.

6) Fewer backpacks, duffel bags, purses - In 5 days I've seen about 15 of the things across 6 biomes. I understand there's been a grass recalibration so that may sort itself out. Altho on the plus side it makes what zombies carry much more valuable.

7) Grass everywhere so thick you cant see anything but grass.

8) Keyboard/mouse "hesitation". Having to press a key multiple times or clicking the mouse multiple times to start an action. Best example I got was trying to fire the crossbow after reloading - it hesitates.

9) Losing the Red Dot for aiming!.

10) Fewer birds nests - I know we get more mileage out of the feathers now, but making a bow and having no arrows because you lack feathers is no fun. I got my first feathers from a trashbag actually.

So what are the rest of the comunity thinking on likes and dislikes for A11??

Anyway, I think the A11 release is good overall and am sure things will smooth out over time. Good Job Pimps!
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Showing 1-15 of 30 comments
donAllister Apr 4, 2015 @ 9:08pm 
Likes:
Looks gorgeous

Dislikes:
I'm having some issues with the way the fighting system is working.
rincewind Apr 4, 2015 @ 9:10pm 
So far...

I like:

1) The new graphics, even in my potato looks more nice.
2) The new quality system for the crafted items. It's awesome.
3) The bow. It's really neat.
4) Not having to craft grass fibers.

I dislike:

1) The new spawning of zombies. I can clear a perimeter and when I turn, there's a dozen of zombies going straight to me. There's no rest, they keep coming forever.
2) Hitting with melee weapons now feel weird. In the previous vesion felt like you're hitting something. Now hitting something or the air felt the same.
Johnman Apr 4, 2015 @ 9:11pm 
To much to mention for me, I have to jump back into game and play.

A very minor annoyance for me has always been that BONES are useless. Now we can make crossbow bolts and arrows out of them. THANK YOU
X_MasterDave_X Apr 4, 2015 @ 9:47pm 
Why i cant build a forge? You only get forgs now in cabins?
Lerch Addams Apr 4, 2015 @ 9:51pm 
Originally posted by X_MasterDave_X:
Why i cant build a forge? You only get forgs now in cabins?

Find the book called "Forge Ahead".
also need less feathers to make more arrows , one feathers equal 5 arrows now ... and then it's was finely balanced out by having less bird nest since you need less of them to make the same quantity of arrows.
forges must be learned by finding a book now , they can be found in cities mostly.

Originally posted by X_MasterDave_X:
Why i cant build a forge? You only get forgs now in cabins?
davion Apr 4, 2015 @ 10:00pm 
yea even sneaking in a town will make zombies spawn unlimited amount around you i cant go in a town sneak sneak nothing boom endless zombies even with a 50% spawn rate turned it down to test
Lerch Addams Apr 4, 2015 @ 10:01pm 
Plus:

1. Graphics are a big step forward.
2. Quality system and crafting system are winners.
3. Feral zombie. One scary mofo.
4. Movement while running seems more fluid, running jumps seem to go farther.
5. CAVES. 'nuff said
6. Terrain generation is better.

Minuses:

1. Vertical jumps are odd sometimes, ladder climbing is weird too.
2. Movement next to objects seems to snag the character sometimes (hard to describe this one).
3. Water movement, big step back. Doesn't feel right.

Pluses win.
Go Pimps
M.B.M Industries Apr 4, 2015 @ 10:08pm 
I agree with you pretty much %100... except on the red dot!!! That thing was HORRIBLE! I also think fewer birdsnests and backspacks is a good thing. But yeah great list, pretty much on the money there.
Skull Punch Apr 4, 2015 @ 10:14pm 
I like the quality system nothing like taking apart a few pistols to make a max quality pistol that hits for 35 entity damage :). I do like the grass and the new trees. The grass is a pain because it is harder to find rocks birds nest etc. But grass isn't mowed out in the wilds.

There does seem to be way fewer buildings which I dont like and Viewing distance seems nerfed. I can't see planes anymore even though I have max viewing distance set (Play on a 780ti) so shouldn't have an issue seeing things at a distance.
Revan Apr 4, 2015 @ 10:57pm 
I will start with the minus points:

Big Minus:

1. My old level data has a lot of errors and quirks with the new engine, when i entered one of my buildings the console popped up, showing many error messages continuallyy and this console could no more be closed. I had to kill the game in the task manager.
So because my old maps where unplayable i needed to start a new game.
So all the progress i made, my fortess i built etc. isn't usable anymore.
I know it is an early access game, but other games like Minecraft were that too and they don't had this problem. There should be a way to convert old savegames to newer versions.

2. Shooting with the crossbow makes so much noise, like shooting with a gun. This is the major reason, why the whole town is attracted and every zombie in town is chasing you. I also testet that in cheat mode, because this allowed flying and then you can easily see from above, how shooting just one arrow with the crossbow attracts every Zombie in town. It is like exploding TNT.
It's no more possible to kill them with the crossbow quietly, and this is one of the major gameplay showstoppers.

3. The requirement to find gun parts for every gun, instead of being able to mold everything in the forge like it was before.

4. No aiming cross, through you can sneak, then you have one, but this is not the same.

5. Cutting trees takes too long now. I can't afford the time to spend so much time in a game just for gathering just a couple of the same basic resources. The developers should consider, that there are people who also have a job in real life. I really don't want to spend all my short free playing time only for tree farming.


Small Minus:

1. It's no more required to sharp the small stones or make grass fibers. I liked that and it was more realistic than the way it is now. Collecting stones and feathers forced the player to leave your fortress.

2. Wasn't impressed by the engine update. I don't have the feeling that the performance is better. But i am running it at low quality mode on an E6550 Dual Core@2,33 GHz with Geforce GTX 550. And while doing so, the trees look now worse than before with that low quality settings.

3. Caves. I don't like caves and in real world caves are rare, so it is also unrealistic.
If i want have caves i play Minecraft. In a zombie game, there are other more important things.

4. Improving a hatch to level 3 (with metal) is still rather useless, because the metal can only hold 2-3 hits and level 3 protection is gone. This should have been fixed in my opinion in the new version.


Plus:

1. The bow as a new weapon.

2. Tools and weapons have different quality levels. I like that idea. But the stone axe should definitly be more durable, even in the beginning. When i cut only 3 trees, it gets already broken, this is definitely too annoying. It should sustain at least 20 trees.

3. Torches can now be stacked and they don't turn out. This is a good thing.

4. More arrows when creating one.

5. The new zombies.

6. The new additional buildings.

7. Better terrain generation.

From a playability and game balancing point of view, the last version was in my opinion much better.
While this new version introduced new features, they are rather unbalanced and good things were changed in a worse state thus making the game less fun to play.
I am disappointed by the new version and i hope they will fix this in one of the next releases.

It is also sad, that it is not possible to downgrade to the older version.



Last edited by Revan; Apr 4, 2015 @ 11:03pm
Justin Sellers Apr 4, 2015 @ 11:06pm 
Most of my forts are built with brick and digging out the dirt and clay is much easier now. 1 click per unit instead of 3.
HERCULES Apr 4, 2015 @ 11:20pm 
The Blunderbuss! Blunder is great you need to aim at the head at point black range. 2 shots take down most zeds

No Red Dot is nice, not having a dot feels more real

Cave angles I have not had that problem with them

Fewer birds nest I think thay balenced it right
Bazza Apr 4, 2015 @ 11:21pm 
Dislike:

They still havn't fixed the creepy player models.
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Date Posted: Apr 4, 2015 @ 9:00pm
Posts: 30