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I do not think weapons should knock back, but a push kick to the solar area works fine on live and would assume dead humans alike ;-)
I agree however that knockback on anything less than a sledgehammer swung full force (and even then) is pretty far out there.
edit: Ninjad!
BUT,
I joined the ALPHA from about near the end of 7 coming upto to ALPHA 8.
Now i am pretty sure that i noticed on the game screen that there was a mention of a knockback system being used or implemented into the game at some point, i think it was meant to be around A9 i think, dont know where the screen went but after a update the enemy knockback system was there no more
So ?
Did i see it or not,
Maybe TFP's was possibly going to add it but opted to not add it in and thats the reason why you never saw it on the enter world scene again.
Cheers
mark117h
This might be tied into the promises of a leveling type system? They did state on the main page that we would be able to specialize our lvls into areas, but this has yet to make it into game. If it does, maybe it will allow us special skills?
Yeah i have some more info on it,
Jeez i must have brought in earlier than 7, possibly i got in at A6
Anyway heres a link i have found about it and what was to come back then.
http://7daystodie.gamepedia.com/Version_history?cookieSetup=true
Cheers
mark117h
Well yes but shoving a enemy back should cost stamina as to note zombies can't feel pain so they are stronger cause of this you will need to push hard to force them back. The best option maby if you know martial arts is to do a leg sweep to trip them to the ground then get away. But for the devs to code in martial arts may take awhile.