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Also -- it's possible that your interpretation is different from mine, but from what I've read back in November/December Newman doesn't regret the switch a single bit. (Has his tune changed since then?)
I think directX 12 was introduced to Unity 5 which might create problems for gamers with out dated system.
As BloodDeacon points out, they ran into some bugs in an earlier beta version of Unity 5, but I haven't heard anything about the release version being buggy. Could you post links to the recent blogs where you read this?
Actually, Valve is releasing their own VR headset. It's not the Oculus Rift. Also, most games allow for the use of older directX systems. You'll see that newer games usually give you the option of using directX 11 shaders or not. Some are even backwards compatible to 9. So I wouldn't be too worried about that.
I'm currently sitting here drooling over just how good PBR mats can make a 30k poly gun look. Sooo shiny.
That's true, and it would be humorous. But then it has taken entirely too long to get to market. How many years has it been now?
Oculus has one of the biggest, richest companies in the world behind it. They have seriously deep pockets. Over thirty three BILLION of them. Compare that to Valve's "paltry" $1.5 Billion.
To be honest I'm glad so many companies are jumping into VR, since we as consumers are ultimately the ones to benefit.
Plus, if the computer/console/tech wars have taught us anything; it's that it's not always the best technology that ends up winning the race.
Of course, but -- as of this writing -- I'm still giving Valve the edge in this field as they can heavily leverage Steam to move HMDs. Effectively "owning" a huge slice of the PC gaming market has got to be worth something.... especially if you believe that PC gamers are going to constitute a significant percentage of VR "early adopters".
But, yeah, only time will tell. Edit: in the end, whatever company gets the most developers on board, with quality titles on the horizon, is going to "win" this race. In that respect Oculus does have an advantage, as their SDK and prototypes have been in the wild for 2+ years now.
Check in the Unity 4 version of the update which was almost complete.
Work on Unity 5 upgrade on a diferent branch if to many problems come up then deploy the Unity 4 version.
Sounds to me they havent had any issues as of yet.
If any company can make my manbits moist it's Valve, especially with a big tech company such as HTC behind them. It certainly won't be the technical abortion the Nokia NGage was, for example. Indeed, most tech sites are saying that HTC's implimentation is by far the best even at this stage, so that's extremely encouraging.
The only "problem" I can see is if Valve decide to lock down the SDK, effectively cutting it off from outside redevelopment. Something I can't really see them even wanting to do. They're not EA or Activision, for example.
The future (of VR) is looking very rosy indeed.
If you think either company is going to dump anywhere close to a billion on VR your crazy. Valve is more focused on gaming too. Anywho your right competition is good. I hear Sony has a very good VR set also.
http://www.tested.com/tech/concepts/504521-htc-vive-vs-oculus-crescent-bay-my-10-vr-takeaways/