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Thanks for sharing ~
Edit: not BarbeR, lol, I meant Barbed!!
People just put a huge amount of barbed wire on the ground during horde night, and they would slow down and damage zeds everywhere. Basically they were free, no electricity, "shock wires" you could put everywhere.
There's always a reason why they remove stuff. And if they put it back it's probably because they rebalanced it to fit better into the game.
I can understand how, from a player perspective, that would look like random, but it's not.
But for me, I'm happy to have these other listed changes in the meantime, instead of them releasing nothing til bandits are done. It's not like they're holding off on starting bandits til after A21.
(OK fine maybe "happy" is the wrong word because some of the changes sound like horse doodoo, but I'm still looking forward to finding out.)
Either that or have the traders comment "Hey, you're gonna pay for that, right?" <queue prime shotgun sound> with a small rep hit unless paid off. :)
In Link's Awakening (Gameboy, 1993) if you stole something from the store the game changed your name to "THIEF" on the actual savefile. Every single NPC in the game addressed you as THIEF as well.
Though, saying NPC is weird in a historical sense... we didn't call em that. They were just characters haha.
Yep.... remember those days well. To this day, I'm reluctant to 'steal' things in games. Even in 7d2d..... it took me a couple play-thru's before I felt 'comfortable' raiding the Traders compound and wouldn't even think of touching anything inside their store where they could 'see' me doing it. I actually liked that mechanic.... which still exists in the Elder Scrolls games.