7 Days to Die

7 Days to Die

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...👑 JOST AMMAN 👑... (Banned) Apr 1, 2023 @ 12:09pm
[A21]: new Trader Bob
Ok, this is becoming tiresome...
@TFP: please stop pushing screenshots and just release the Kraken!!

https://steamcommunity.com/sharedfiles/filedetails/?id=2956085524
https://steamcommunity.com/sharedfiles/filedetails/?id=2956086027
https://steamcommunity.com/sharedfiles/filedetails/?id=2956086363
https://steamcommunity.com/sharedfiles/filedetails/?id=2956086728

This is the new "Trader Bob" compound, ready to go for A21! For comparison, I'm also posting here the intial Trader Bob concept art they published almost a year ago...
https://steamcommunity.com/sharedfiles/filedetails/?id=2798415932
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Showing 1-15 of 15 comments
MoistGamer Apr 1, 2023 @ 12:13pm 
Keep it comin!! I really like this one, feels much more 'alive'. I dont know what I mean by that even haha. It gives the appearance that the trader put a lot of effort into hunkerin down there I guess, I mean.

Thanks for sharing ~
...👑 JOST AMMAN 👑... (Banned) Apr 1, 2023 @ 12:23pm 
Do I see correctly, in the second screenshot, that the Barber Wire is back?? :buzzed:

Edit: not BarbeR, lol, I meant Barbed!! :lunar2019crylaughingpig:
Last edited by ...👑 JOST AMMAN 👑...; Apr 1, 2023 @ 2:05pm
DthBlayde Apr 1, 2023 @ 1:15pm 
maybe just in creative mode? But yep. that do be the old barbed wire barriers
xycotta Apr 1, 2023 @ 2:39pm 
Hey Jost, how about a Roadkill Cafe? 'You kill it, we grill it'
...👑 JOST AMMAN 👑... (Banned) Apr 1, 2023 @ 2:52pm 
Originally posted by xycotta:
Hey Jost, how about a Roadkill Cafe? 'You kill it, we grill it'
:gearthumbsup:
RasaNova Apr 2, 2023 @ 2:41pm 
Trader Bob always really, really seemed to me like somebody who's basement/attic we do NOT want to look in...
BFE Bad Vibes Apr 2, 2023 @ 5:33pm 
Originally posted by ⚜ JOST AMMAN ⚜:
Do I see correctly, in the second screenshot, that the Barber Wire is back?? :buzzed:

Edit: not BarbeR, lol, I meant Barbed!! :lunar2019crylaughingpig:
Oh yay another reused asset/concept ... in another future update ... how thrilling. and predictable.
...👑 JOST AMMAN 👑... (Banned) Apr 3, 2023 @ 1:16am 
Originally posted by BFE Bad Vibes:
Originally posted by ⚜ JOST AMMAN ⚜:
Do I see correctly, in the second screenshot, that the Barber Wire is back?? :buzzed:

Edit: not BarbeR, lol, I meant Barbed!! :lunar2019crylaughingpig:
Oh yay another reused asset/concept ... in another future update ... how thrilling. and predictable.
Well, I liked those barbed wires too, but honestly they were removed because they were way too OP. Same thing that happened to Log Spikes.

People just put a huge amount of barbed wire on the ground during horde night, and they would slow down and damage zeds everywhere. Basically they were free, no electricity, "shock wires" you could put everywhere.

There's always a reason why they remove stuff. And if they put it back it's probably because they rebalanced it to fit better into the game.

I can understand how, from a player perspective, that would look like random, but it's not.
Last edited by ...👑 JOST AMMAN 👑...; Apr 3, 2023 @ 1:16am
BioHazard Apr 3, 2023 @ 8:23am 
Wow, they're using all this time to implement stuff we actually want like bandits? No? Looks like me and my friends will play something else until Alpha 23...or 24...or 117.
RasaNova Apr 3, 2023 @ 8:28am 
Originally posted by BioHazard:
Wow, they're using all this time to implement stuff we actually want like bandits? No? Looks like me and my friends will play something else until Alpha 23...or 24...or 117.
Ok.

But for me, I'm happy to have these other listed changes in the meantime, instead of them releasing nothing til bandits are done. It's not like they're holding off on starting bandits til after A21.

(OK fine maybe "happy" is the wrong word because some of the changes sound like horse doodoo, but I'm still looking forward to finding out.)
Last edited by RasaNova; Apr 3, 2023 @ 8:29am
Lady MacBeth Apr 3, 2023 @ 9:41am 
Originally posted by BioHazard:
Wow, they're using all this time to implement stuff we actually want like bandits? No? Looks like me and my friends will play something else until Alpha 23...or 24...or 117.
Why would the level designers be working on bandits? You are drawing parallels that don't exist. Stupid ♥♥♥♥♥♥♥ take if you ask me.
=JpS=Red5 Apr 4, 2023 @ 7:44am 
I'm hoping at some point they make lootable containers in sight of the the trader into vending machines. Stealing stuff in sight of the trader always fells a little silly.

Either that or have the traders comment "Hey, you're gonna pay for that, right?" <queue prime shotgun sound> with a small rep hit unless paid off. :)
seven Apr 4, 2023 @ 8:01am 
Jen knows you've been stealing things, but she still likes you.
MoistGamer Apr 4, 2023 @ 10:53am 
Originally posted by =JpS=Red5:
I'm hoping at some point they make lootable containers in sight of the the trader into vending machines. Stealing stuff in sight of the trader always fells a little silly.

Either that or have the traders comment "Hey, you're gonna pay for that, right?" <queue prime shotgun sound> with a small rep hit unless paid off. :)

In Link's Awakening (Gameboy, 1993) if you stole something from the store the game changed your name to "THIEF" on the actual savefile. Every single NPC in the game addressed you as THIEF as well.

Though, saying NPC is weird in a historical sense... we didn't call em that. They were just characters haha.
Mardoin69 Apr 4, 2023 @ 12:09pm 
Originally posted by MoistGamer:
Originally posted by =JpS=Red5:
I'm hoping at some point they make lootable containers in sight of the the trader into vending machines. Stealing stuff in sight of the trader always fells a little silly.

Either that or have the traders comment "Hey, you're gonna pay for that, right?" <queue prime shotgun sound> with a small rep hit unless paid off. :)

In Link's Awakening (Gameboy, 1993) if you stole something from the store the game changed your name to "THIEF" on the actual savefile. Every single NPC in the game addressed you as THIEF as well.

Though, saying NPC is weird in a historical sense... we didn't call em that. They were just characters haha.

Yep.... remember those days well. To this day, I'm reluctant to 'steal' things in games. Even in 7d2d..... it took me a couple play-thru's before I felt 'comfortable' raiding the Traders compound and wouldn't even think of touching anything inside their store where they could 'see' me doing it. I actually liked that mechanic.... which still exists in the Elder Scrolls games.
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Date Posted: Apr 1, 2023 @ 12:09pm
Posts: 15