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If you don't have rad attachments on your weapons take care of that.
Invest in medium armor, """"skills, and up your speed or fortitude.
Get parkour and dodge with jumps.
I had numerous ferals, spiders, & cops when I accepted a T3 Infested clear early on in one of my V1.2 playthroughs when it released.... and that surprise ended that playthrough haha.
Since you're using a Spear (Knife and probably Wrench would work for this too), you can also try stopping them at a door (it breaks with a small (too small for most weapons/tools) head-height hole first, then a full-body hole second (but Zs can crawl through the full-body hole, but only one at a time, but their crawling animation has hit-boxes that are harder to figure out)), but some Zs like Tourists, Cops, and Construction workers do very high block damage (about 12-30 times regular damage), so a frail door won't stop them.
The zombies that can spawn as sleepers in POI's have been changed. I can say that as an absolute fact I've been doing runs in 1.2 for a bit now and I've been seeing ferals, cops, and even feral wights on day one in the pine forest in specific buildings. There's even a few places I know have hard spawns for demo zombies now.
I will say that in my experience most of the tier 4-5 buildings at least on the settings I play on are absolutely not worth trying to loot without explosives.
Thanks for confirming I'm not losing my marbles or something lol.
I definitely remember clearing Tier 3 quests back in Alpha days. I'll be sticking with Tier 2 quests until I obtain reasonable firepower I suppose.
As you're going through a POI remember which doors are unlocked. You get rushed, fall back, close the door, and then stab or shoot them when they break a hole in the door. Heck, you can even repair the door and stand off longer.
Carry wood spikes on your hotbar. They're great for throwing down in pinch points like doorways. It'll slow them down and/or kill them off.
Invest in Parkour so you can jump 2 blocks high. That will absolutely save your bacon instead of running around like a lunatic, rinsing your stamina and getting wailed on. Jump up out of harm's way to regroup, or wail on them from an advantage point.
I typically play on Warrior, and prefer to find a snow biome on Day 1. Once I've invested in Parkour, I'll walk into a T5 tower with a lowly bat, cheap bow, bone knife, and a toilet pistol with a stack of rounds. After that it's just a matter of fighting with your thinking cap.
I apologize if me elaborating on the combat strategies I'm currently applying suggested to anyone that I was looking for an improved way to fight, it was not my intention.
I was simply reinforcing the notion of my Difficulty Spike opinion by explaining that I had substantially increased my arsenal and resorted to desperate tactics outside of my norm in Tier 3 quests, to no avail.
Thanks for trying to offer me advice but I'm really not trying to meta the game so that it's still actually fun.
Not sure what affirmations you're looking for that's going to change facts. It's a survival game meant to kill you. You're probably going to find T4 and T5 quests are equally big gaps.
If you're resorting to "desperate tactics" outside your norm on a T3 in what I'm guessing is the starter biome (forest), maybe it's time to change up your tactics. Spikes and Parkour are hardly meta. They're tools in your survival toolbox.
Or maybe because this is a game that recently upgraded to Full Release (supposedly) and is not what I experienced in previous versions? Wanting clarification that this just wasn't something on my end? Maybe to know that these facts are indeed facts and not just my memory playing tricks on me?
If you can't help flashing your e-badge on an unrelated topic, then go right ahead. Two other people have already confirmed what I asked for anyway.
They are asking if devs have changed the difficulty ramp up of zombies between tier 2 and 3 quests.
Correct, thank you :)
get lucky looter , daring adventurer up asap , you'll get more ammo drops in the weapon /ammo piles and loot at the end.
That's underselling the point I'm trying to make by a huge margin.
Of course they're meant to be harder, that's called progression.
But I'm of the opinion that the difficulty progression has a massive spike between Tiers 2 and 3, which was introduced sometime after ~A20 (I don't remember what version I played previously)?
Tier 3 quests for me have since gotten easier now on my third attempt giving them a chance (not my third quest, but my third time switching from Tier 2s to Tier 3s after getting mauled); I'm seeing relatively manageable zombies that can be handled with a pipe SMG and a backpedal plan.
But please note, as I stated in my original post, I initially was facing irradiated fatties, feral fatties, and feral regulars all at once. Not dispersed, this was all in the final battle for my first Tier 3 quest which I clearly lost.
Now, I'm just seeing a spewer and a bunch of regulars with maybe a feral or two, which I can deal with.
That being said, I would say that tier 3 quests are a transition between early game quests and late game quests. If you feel like there's a spike in difficulty, it might be a warning that the strategy you're currently using for clearing POIs won't hold. That's why people are commenting how to deal with the zombies.