7 Days to Die

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Do you need armour skills?
So I was wondering if it is really needed to put points into armour skill or would it just be better to put them in dodging skills and weapons skills I mean I know that getting a good armour set is important and what not but I was wondering if I should priortize other skills first or not? I am of course putting points in other survival skill of course I was just wondering about this I also heard that people like to mix and match armour pieces so specializing in one type of armour seems kind of silly.
Originally posted by Uncle Al:
Originally posted by Alucard †:
Put at least some points in armor perks to be able to get Armored Up magazines often.

While not mandatory, maxing out Armored Up mags is extremely helpful as you can make T6 armor which has really good bonuses. Especially T6 Nerd armor which grants 50% chance for extra skill point upon reading a skill magazine. Which cuts the magazine grind signifficantly.

And putting perks in armor in either of the atribute trees increases chance of finding Armored Up magazines in loot.

Armour skills don't increase the drop rate of armoured up magazines. Uniquely, points in any base attribute increase the drop rate of armoured up. So if you want to maximise the drop rate the way to do it is to go wide in your attributes and put lots of different ones to 5.

Personally I'm in two minds on whether armour skills are worth it. I'm starting to lean to 'probably not'. With the Urban Combat book that removes most of the armour penalties in combat, vehicles for long distance travel getting around stamina regen penalties, and the fact that customised fittings mods do you more good than maxxing out heavy armour skill, armour skills are a bit unappealing.

Medium armour skill is probably more worthwhile than heavy, because customised fittings are less impactful relative to armour skill and because medium armour builds tend to care more about mobility than heavy armour tank builds.
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Showing 1-9 of 9 comments
Put at least some points in armor perks to be able to get Armored Up magazines often.

While not mandatory, maxing out Armored Up mags is extremely helpful as you can make T6 armor which has really good bonuses. Especially T6 Nerd armor which grants 50% chance for extra skill point upon reading a skill magazine. Which cuts the magazine grind signifficantly.

And putting perks in armor in either of the atribute trees increases chance of finding Armored Up magazines in loot.
Last edited by Alucard †; Jan 9 @ 5:14am
Kyo Jan 9 @ 5:23am 
I see well then what points should I put them in heavy armour or medium while I like certain light armour I would assume curbing the bad affects like being heavy making noise and being more stamina intensive would be better to get rid of then just increaseing just how good light armour is.
The author of this thread has indicated that this post answers the original topic.
Uncle Al Jan 9 @ 5:33am 
Originally posted by Alucard †:
Put at least some points in armor perks to be able to get Armored Up magazines often.

While not mandatory, maxing out Armored Up mags is extremely helpful as you can make T6 armor which has really good bonuses. Especially T6 Nerd armor which grants 50% chance for extra skill point upon reading a skill magazine. Which cuts the magazine grind signifficantly.

And putting perks in armor in either of the atribute trees increases chance of finding Armored Up magazines in loot.

Armour skills don't increase the drop rate of armoured up magazines. Uniquely, points in any base attribute increase the drop rate of armoured up. So if you want to maximise the drop rate the way to do it is to go wide in your attributes and put lots of different ones to 5.

Personally I'm in two minds on whether armour skills are worth it. I'm starting to lean to 'probably not'. With the Urban Combat book that removes most of the armour penalties in combat, vehicles for long distance travel getting around stamina regen penalties, and the fact that customised fittings mods do you more good than maxxing out heavy armour skill, armour skills are a bit unappealing.

Medium armour skill is probably more worthwhile than heavy, because customised fittings are less impactful relative to armour skill and because medium armour builds tend to care more about mobility than heavy armour tank builds.
Last edited by Uncle Al; Jan 9 @ 6:35am
Kyo Jan 9 @ 5:43am 
Ok thanks for the info.
Originally posted by Kyo:
I see well then what points should I put them in heavy armour or medium while I like certain light armour I would assume curbing the bad affects like being heavy making noise and being more stamina intensive would be better to get rid of then just increaseing just how good light armour is.

Light/Medium/Heavy is really a decision based upon your chosen play style...
* Heavy
- Face Tank, or other close range melee combat
- or, You actually like getting Smacked in the Face
- Can be upgraded to be more agile
But not as well as Medium/Light
- Can be upgraded to be more silent
But not as well as Medium/Light

* Medium
- Mid-Range Melee or Ranged Attacks
- Decent middle ground between Heavy vs. Light
- Still has decent mobility (just in case)
- Use this until you find you have a preference for Heavy or Light

* Light
- Ranged Attacks, with the "best" mobility
- or, Running away like a Little Girl

* Early Game
- Do NOT chose your Armor based on Cosmetics
- You goal is to Survive to reach Mid/Late Game...

* Mid/Late Game
- Any Armor can be made viable with Tier Upgrades and/or Armor Mods

And, MOST IMPORTANTLY
Do not level your Armor Skills simultaneously...

Pick one, and stick with it until it's leveled - you will Survive Better.
Originally posted by Uncle Al:
Originally posted by Alucard †:
Put at least some points in armor perks to be able to get Armored Up magazines often.

While not mandatory, maxing out Armored Up mags is extremely helpful as you can make T6 armor which has really good bonuses. Especially T6 Nerd armor which grants 50% chance for extra skill point upon reading a skill magazine. Which cuts the magazine grind signifficantly.

And putting perks in armor in either of the atribute trees increases chance of finding Armored Up magazines in loot.

Armour skills don't increase the drop rate of armoured up magazines. Uniquely, points in any base attribute increase the drop rate of armoured up. So if you want to maximise the drop rate the way to do it is to go wide in your attributes and put lots of different ones to 5.

Personally I'm in two minds on whether armour skills are worth it. I'm starting to lean to 'probably not'. With the Urban Combat book that removes most of the armour penalties in combat, vehicles for long distance travel getting around stamina regen penalties, and the fact that customised fittings mods do you more good than maxxing out heavy armour skill, armour skills are a bit unappealing.

Medium armour is probably more worthwhile than heavy, because customised fittings are less impactful relative to armour skill and because medium armour builds tend to care more about mobility than heavy armour tank builds.

Wait what really? Just base atributes?
Heh. I was convinced that Armor perk points increases things like drop chance of armors , armor parts and aswell as armor skill magazines.

Good to know i was somewhat wasting perk points :<
Last edited by Alucard †; Jan 9 @ 6:11am
Originally posted by Alucard †:
Wait what really? Just base atributes?
Heh. I was convinced that Armor perk points increases things like drop chance of armors , armor parts and aswell as armor skill magazines.

Good to know i was somewhat wasting perk points :<
It did use the armor perks back in alpha but was updated to only use attributes for 1.0.

Additionally it provides half the bonus per point than the drop rates based on perks. The trade off is that we have a lot more attribute points available than any one perk so it ends up being a larger bonus.
Last edited by Pain Weasel; Jan 9 @ 7:47am
Brevan Jan 9 @ 9:08am 
If you choose to only wear Light armors, then you don't need to worry about either Armor perk. In the early game I tend to use Lumberjack complete set (for double lumber harvest -- so useful early game for me) and late game I've been enjoying complete r6 Preacher set.

The r6 Preacher set bonus is immunity to infection. The r6 armor reduces damage quite a lot (include Pain Tolerance, your regular armor value, maybe Moonshine or Pain Killers (assuming these still negate 10% damage, been a while since I checked)) so you can reduce damage to single digits. I've had a couple Horde nights where I could nearly stand still with a Sledge Hammer and r6 Preacher set and felt pretty safe (hits did 2-3 damage, never infected, almost never crit-afflicted).
Last edited by Brevan; Jan 9 @ 9:09am
The bonuses to durability are worth it in my opinion, and also for the magazines appearing in loot. I'm not 100% sure, but I think it might also start to effect the chance of armor components appearing in loot too. They've changed so much on loot I can't even keep it straight anymore.
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Date Posted: Jan 9 @ 4:57am
Posts: 9