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Note: V2.0 Storms Brewing is not finished, and some content may be a work in progress.
https://steamcommunity.com/sharedfiles/filedetails/?id=3451405368
https://steamcommunity.com/sharedfiles/filedetails/?id=3451405760
https://steamcommunity.com/sharedfiles/filedetails/?id=3451406088
https://steamcommunity.com/sharedfiles/filedetails/?id=3451406488
If you wish to participate in the discussion with developers, or gain more insight from their posts in the discussion, please visit the developer diary on the official forum.
V2.0 Storms Brewing Dev Diary[community.7daystodie.com]
I want to see them crawling up out of the graves in the churchyards. That would be lit!
TLDR; Feels blah man.
30 min to collect the stone, 12 minutes to smelt the stone, 12 minutes to smelt the powder, 45 seconds to crush the sand, 42 minutes to create the concrete mix, 22 minutes to CREATE THE BLOCKS
10 years and you where neither able nor willing to implement proper survival mechanics. Foods and drinks that actually make sense in an apocalyptic world. Proper Farming, fishing and animal husbandry mechanics should be basic for such a game. Real weather conditions that influences you and your surroundings? Too hard for you guys? Zombies that are more then simple bullet sponges for late game play?
Crafting is a joke. A workbench, furnace and cementmixer is all you have ever provided to us. Can´t say I am impressed by your creativity as developers. Maybe spend less time in fitness rooms and actually more time developing things that should be basic for a sandbox survival game.
Honestly, really not interested in all of those changes. In my eyes this are bs changes. Gating biomes to drag progression time even further is not the way to go. Most people won´t be happy. But 10 years have thought me that you guys rarely listen to your playerbase.
What....what does this actually mean?
Loot stage is capped? Literally limited quantities of loot in every biome?