7 Days to Die

7 Days to Die

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i hope 2.0 doesnt break some mods
i port some mods, its pain in the ass because some function got error that very hard to fix, borderline making new ones easier :/
Originally posted by Dead:
Originally posted by hellatze:
i port some mods, its pain in the ass because some function got error that very hard to fix, borderline making new ones easier :/
It will be obviously break, it's up to the modders to update their mods.
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Showing 1-7 of 7 comments
Scyris Mar 6 @ 2:15am 
Oh its going to break every mod, most updates do, which is normal though. Its annoying but not much you can do about it. Its mostly code/model stuff that breaks on a update, stuff that is purely xml seems to mostly be fine between versions. But tfp always messes with the code which often ends up breaking mods that need custom code or models to work.
what for mods xD.. i see in 7 days luncher only 8 mods.. i miss my old mod exctitus extreme.. and many more mods
A moderator of this forum has indicated that this post answers the original topic.
Dead Mar 6 @ 4:44am 
Originally posted by hellatze:
i port some mods, its pain in the ass because some function got error that very hard to fix, borderline making new ones easier :/
It will be obviously break, it's up to the modders to update their mods.
Blades Mar 6 @ 7:36am 
first time?
Originally posted by Blades:
first time?
actually second time :steamsad:
I hope all mods are broken and unplayable
Tahnval Mar 8 @ 11:52pm 
Originally posted by Mäushörnchen:
what for mods xD.. i see in 7 days luncher only 8 mods.. i miss my old mod exctitus extreme.. and many more mods

There are two sites with large numbers of 7DTD mods (Nexus and the 7DTD mod site). Download a mod, unzip it, stick it in the mods folder that TFP have already made for you to put mods in. Easier than using the mod launcher and you're not limited to a small number of mods.

In general, not specifically in reply to your post:

It's a good idea to not mod an autoupdating installation of a game that's in alpha and still being developed. Which is the case for 7DTD - the cake 1.0 is a lie. It's actually alpha 22. Which is why the loading screen warns you that the game is an alpha - it's an alpha. "2.0" will be alpha 23. Easy way to do that with 7DTD is to go into the "betas" section for 7DTD in your Steam client and opt in to the current version as if it was a beta. That will stop it autoupdating. Switch back to "none" in the betas when you've finished your playthrough and then it will update. Then see if the mods you use still work, not during a playthrough. Because they probably won't work when the update is a new alpha. Mods for Alpha 1.0 usually work with alpha 1.1, 1.2 and 1.3, but alpha 2.0 will probably change more things under the hood and mods for alpha 1.x probably won't work on alpha 2.0.
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Showing 1-7 of 7 comments
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