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Zombies not spawning has been a known issue for a long time now, at least as far back as A19 (when I started playing). It got much worse with the mechanic of having zombies magically teleported in behind you when you triggered the undetectable magic trap.
It's usually only 1 or 2 (with a yellow dot with nothing there), but with the current zombie spawning mechanic it can go wrong more than that.
Grover High is particularly notorious for it because it routinely spawns zombies into areas you've already cleared. The roof is noted for that.
You've got 4 options I can think of:
i) Abort the job. You got the main loot. The trader payment isn't all that much. You'll get xp and money faster by not wasting time looking for zombies that might or might not be there. You'll get trader job points faster by taking another job instead of wasting time looking for zombies that might or might not be there.
ii) Demolish the whole POI. That'll deal with the zombies if they've spawned and are hiding somewhere.
iii) Enter debug mode and issue the killall command. Same outcome as (ii), but much faster.
iv) Enter debug mode, enable god mode, fly, noclip. Then you can fly through (literally through) the POI up down and sideways, making sure you've entered every room.
I don't do jobs at Grover High. I do the POI sometimes, but not as a job.
Asking because the patch notes mentioned something like that fixed in Grover High :
Fixed
Unable to clear school_03 "Grover High" plus large combat performance improvements
I am using the latest stable build, yes. I've also created my current world a week ago so it also says 1.3. I think it's just not fixed even if they say it is.
Yes, it seems they may still have an issue with this POI then. I hope someone will make them aware of it. It's annoying when you can't complete a quest due to a game mechanic issue.
I've started that save after 1.3 was already out. it's just not fixed even though they say it is