Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
#2 - 75%? It's a CLEAR mission, not a "clear most of them" mission. Don't find it fun? Don't do high tier clear missions. You don't have to do them. No mission is required. Yes, the scripted trigger point zombies are silly and not fun, plus theymostly kill the stealth approach unless you heavily spec into stealth and have the sneaky armour set at a pretty high tier, only then can you can still effectively use stealth despite the poorly designed trigger point system.
#3 - Yep, the loot doesn't seem to ramp up to match the number of threats we have to deal with, and sometimes we will burn through way more ammo and other resources than you will gain. Perhaps TFP figured that our reward for doing the high tier POIs is not only more kills and thus more XP but a higher chance at loot drops from the zeds due to the increased number? Who knows... and, as above, you aren't required to do any specific POI if you don't want to do.
#4 - Yeah, that system is poorly designed and could use some tweaks to make it a bit more forgiving if we accidentally stray a meter too far from the POI. Shouldn't be an instant fail and the red barrier ought to show up a lot sooner than it does. I biked through one recently and had no chance to stop in time, it showed up basically as I was a half second from passing through it. Due to fatigue I had forgotten it wasn't just a "clear" mission but a "clear and fetch" mission - my bad of course but should I have failed the mission just because I went a few meters too far especially after fully clearing the POI? I say no.
Agreed, the loot sort of plateaus at a certain point. Past level 4 POI's it's sort of a waste of time. What you get for the time investment doesn't seem worth it. Now if the insanely high tier missions dropped things like quality 6 level solar panels (value of something like 64000+) that would be a gamechanger.
If you step outside the boundary, the mission marker used to start pulsing as a warning.
Maybe have 4 checkpoints in those large POIs and you get some kind of reward for each with a bonus for completing all 4. If you don't get a 100% completion but still managed to clear 3 of the 4 checkpoints you could get something. Less than full quest completion credit but still not 0, smaller reward, whatever.
It would certainly be better than just wasting a few hours and getting nothing. Of course quests would need a big overhaul to make something like that work but they need one anyway imo.
Meh, just tossing out ideas.
In the wasteland, for example, dozens of other zombies are usually surrounding the POI and could come wandering in. So it makes no sense for it to be 100% completion.
I think it would be pretty simple. If you complete 1/2 objectives, you get 50% of the reward. That's the most simple and easy coding they could do. I think the game already keeps track of how many zombies you kill in each POI, so the percentage completion of that would be very straight forward too. For example, if you kill 50% of the zombies and pick up the supplies, you'd get a 75% reward.
It makes perfect sense for it to be 100% completion because you're being hired to clear the POI of all the zombies, not most of the zombies or some of the zombies of whatever percentage you feel like you want to clear. Again - you don't have to take the mission if you don't want to but if you take a clear mission you have to clear the POI.
Yes, some zeds might wander in and to be fair those should also count toward the POI being cleared or not... but they don't. You only have to kill the POI spawns but that's because the system isn't robust enough to count any wandering zeds.
Goodness no. You either finish the job or you fail the job. Game holds hands and spoon feeds players enough already, we don't need missions to give us rewards for whatever we felt like doing at the time...
So the devs made de-quality of life changes? Very high value items and the tier 7 schematics would be great. The "legendary" tier 6 gear doesn't really feel that legendary to me, so tier 7 could require something like 20 legendary parts. I'm on week 4, I already have 50 legendary parts.
Shotgun Messiah factory was probably why I used to also stop at the T4 quests. Mostly due to how long it took. There's other T5 POIs you can clear out quicker.
Now that I'm back to the game, and playing it differently, I'm taking quests in all T5's, just to see all the changes that were made. And Shotgun Messiah still is the worst. Zombos falling down into the factory sucked. It's like herding cats.
At the end of the day, if you fail it by boundary the loot is still there. Go get it. Now that trader rewards are nerfed the only thing you missed out on was a Blueberry Pie, or a bandage.
But.. but... I like blueberry pie.
You're right. They were seriously nerfed, it's pretty silly to finish a tier 5 or 6 POI mission and get a handful of bottom tier junk as possible rewards. The end of POI treasure trove is much better than anything you get from the mission completion rewards even though they give you cash and XP on top of a choice between a few items.
I took 1 point in The Daring Adventurer on day 1 and I've got a bundle of books about 50% of the time. The other rewards have mostly been ammo or small amounts of resources like 100 gunpowder. Sometimes I got 5,000 fuel as a reward option. The reward options seemed to be worse when I did tier 4+ missions TBH...
Yep. Sometimes the rewards are fairly good but it seems like more often than not when doing higher tier missions you'll get nothing but a bunch of junk items to choose from. A few grilled meat, a blueberry pie, or a small amount of a resource you don't need and can easily acquire like coal or cobblestone seem to come up more often than they should for higher level missions. I don't think we always need amazing rewards but if I do a tier 3 mission I probably shouldn't be offered a couple pieces of grilled meat or some cobblestone rocks as a reward option...
Some of these city T5 POIs I don't get quests for, so you wind up crawling through one just to eat up a day, smash, and be a loot goblin.
Even more fun when you don't have red dots as a babysitter, and no worries of a random vulture you never triggered, or the Yellow Dot of Doom™. Which I've only gotten once.
It sucked. No Blueberry Pie...
Absolutely, and not travelling back and forth to turn in and pick up missions saves a bit of time that you can spend looting.
I don't want to drag this off-topic, but the first quest in the game for Rekt is why you should NEVER do quests if you're new and trying to survive the first day or two. It's like he's trying to kill you.
Here's a T1 stone shovel, go walk 400 meters or so to dig up 1 murky water and a moldy sandwich <--- spoiler alert. Walk 400 meters back and He'll spit into your hand for a reward. Keep the shovel, and good luck [expletive].
Yep.. sorry , I was there just before you....
popped in to see your mom on the way down...