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If you want to increase difficulty properly by numbers theres a lot of more factors you have to increase. not only hp, but also other parameters like hunger and thirst drain and so on. And then some Things like less Daytime, less loot (Would be better to change some loot tables here). But we have a lot from that we can adjust by ourselves what is really great.
And now spice it up with some really difference like special "effects" - maybe different treatment needed for wounds or infections, give other zombies special abilitys or change spawnings etc. We should take much more damage or theres a need to some "one hit" abilitys also so you cant go out like rambo from now on and have to be more quite avoiding some of the Z's. That would give kind of a different gameplay and would be really intresting and newish feel to try that out.
Loot respawn and %
Zombies speed
Block damage
What you'll drop on death (you can even delete backpack and belt for example)
Respawn on death (you can even play permadeath)
Air drops
POI respawn
Number of max daily quests
Day duration
Hunger, thirst rate
And more...
Diff is just one setting. And it's not just about spongy zeds like many like to claim. The zombies will also hit like trucks which is deadly and they rage a lot more.
I play only at survival nowadays, as I think they drop way too fast on lower diff, especially with higher tier weapons.
This game has the best system I've seen to adjust overall difficulty with so many settings. And then you have mods if it's not enough...
i strongly disagree, this games "difficulty" doesn't really go beyond two settings, speed and the actual difficulty setting. every thing else is nothing but RNG so instead of flipping a coine 5 times i now have to flip it 30 times, and hardcore aspects add no difficulty whatsoever, only punishment.
only one of speed and difficulty changes the way you play. that would be speed.
you cant just run away, you have to time your shots and have to kill a lot faster or get overwhelmed.
difficulty is literally just the Skyrim slider, makes zombies damage sponges and hit harder. which isnt really relevant. boring, tedious, unrealistic, ect. calling them damage sponges isn't a "claim" if i shoot a normal zombie point blank with a lvl 6 pump shotgun in the face and it doesn't die, that is objectively a damage sponge.
id rather deal with a bunch of nightmare speed zombies on adventurer which would be fun engaging and dynamic. that would be difficult, challenging and fun.
than a couple of insane difficulty zombies walking normally, which would be a boring slog of me slowly smacking them in the face. that is not difficult challenging or fun.
turning them both up to max would just be an entire game of trying to avoid "actual" combat, which would just be unfun in a game about killing zombies.
I've been complaining about this for years. It's mostly just an hp slider to turn enemies into bullet sponges.
We use insane to prevent people from clearing Tier 3 POis with a club on day one.
but for dedicated servers the best difficulty is warrior + jogging (day) + running (feral) + sprint (night)
But, speed is important. If zombie speed is walking then difficulty knight is not enough.
Now, most of dedicated servers are with mod (constant radiation, poison from smoke, bosses during night and DEADLY zombies even at tier 3 skull, if you are in other biome, except forest (hard to kill everything with club :-P)
Like setting all zombies to insane run speed but play on like Nomad/Warrior
Or put Blood Moon every night and Insane difficulty zombies but their movement speed is set to walk and reduce block damage by half. (kind of slow but tanky and overwhelming amount of zombies vibe) - oh and Feral sense on too
You know experiment with combinations of the difficulty slider and other options that affect the difficulty.
Personally I don't find bullet sponge enemies very fun or interesting.
Not having "rage" on a separate slider is also something I would like to see addressed. Maybe someone out there actually wants bullet sponge zeds but not zeds that rage all the time. Perhaps someone else wants very weak zombies that rage 80% of the time. With the current system we can't have either of those things. At the extremes it's either bullet sponge rage monsters or zombies with tiny hp pools that never react to taking damage at all.
Agreed, I would not even say 'hard' once you get used to it, though bikers hitting for half your health hurts,
Now, horde nights you end up going through 100+ grenades quite quickly mind you.
see i "REALLY" dont like that, the speed is fine, but why are you Artificially jacking up the health of enemies to absurdly unrealistic standards and punishing everyone, because a couple of people are skillful and knowledgeable enough get through tough POIs early game.
I just finished another Fortitude playthrough, smashing my way through hordes of zombies with nothing but steel fists and brass balls; but it started feeling a bit silly as I reached the endgame since Nomad difficulty just doesn't let zombies hit hard enough to represent a threat once you've got high armor, legendary effects, and max perks. I've done a Fortitude build before on Warrior and it was a slog, and I'm far from possessing the skill necessary to punch my way through the higher difficulties.
I'd love to see zombie damage and player damage made separate settings so I could craft something more like Fallout 4 Survival where I can't take many hits before dying, but neither can my enemies.