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This was their actual intent, yep. Back when we had that nasty bug that rendered the maps as one giant serrated Ruffles potato chip on AMD cards. Nothing but fields of jagged spikes and such.
Like to roam? put more wilderness POI and huge map.
Like to make bases? you can use flat terrain at the beginning, but as you get used try to make them underground or on mountains.
Dont like to roam? big cities.
Etc.
And it's my understanding they were cherry picked from random gen lots. So they may have higher odds of being more interesting than any given random gen. I haven't played a pregen in a long time, so I forget how they were populated.
Are they older maps where bigger cities were in the Forest biome? That'll make someone happy.
On my last map using custom POIs, I cleared a beautiful estate in the city; it had a large perimeter surrounded by concrete walls, a large garage for several vehicles, a pool for plenty of water, and even a helipad. It was perfect for a home away from horde base.
1) Map Cohesion: Navezgane, despite that one funky-butt mountain between the desert and the wasteland, feels a bit more realistic: A lake surrounded by log cabins, cul-de-sacs of tract homes...Navezgane Falls Gas Station by an actual waterfall...Etc. They haven't added all POIs to it yet, but it will make sense eventually. You get special water-based POIs as well as stuff like a foot-bridge, and a collapsed tunnel.
2) It is way...WAY tougher to play early game than playing RWG. Without a bike, its a slog early game. What it would take me to get to a game-stage of my 1st Horde Night in RWG is like 2nd Horde night or later.
3) Memory, Nostalgia, Planning: You can actually run a bit of a strategy on Navezgane because you probably know where the Crack-a-Books, Savage Country, Shotgun Messiah locations are. Are you going to pop your cherry early for a possibility of sweet loot, or hold out until you can get points into Monkey wrench to get you closer to the minibike?
If playing solo, I'd recommend a center-wasteland RWG map At the 5-6K size. The center wasteland city will have a ring-road you can use to visit other biomes fairly quickly.
There are no good reasons to play Navezgane over anything else.
I have played Navezgane over and over in the past and it didn't feel particularly realistic, definitely not more "realistic" than any RWG maps I have played in the past (other than when the RWG was a mess) or lately. I play only RWG these days for a reason. Sure, a few POIs might be missing (for now) but that's not enough reason to justify playing Navezgane instead of going with random maps.
Your second point isn't necessarily true, depends a bit on what the RWG hands you. It could be "easier" than Navezgane, but it's probably not going to be and it could be much harder. You don't know what you'll end up with and that's why it's better.
Number 3 is a very good reason not to play Navezgane. You are also providing a counter point to your suggestion that Navezgane is "tougher to play in the early game than playing RWG" with this statement. With RWG you don't know exactly what you're going to end up with or where you will start in relation to everything else but with Navezgane it's always the exact same map with everything in the exact same places which allows you to plan ahead and that makes it much easier.